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Battlefield 3 Clubhouse

Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.

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  1. blue.dot

    blue.dot New Member

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    I just hope you wont have only one choice of class because of that origin.
    How it was in alpha?
  2. WhiteLotus

    WhiteLotus

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    Hey, has anyone thought about building a rig that is good enough to run this game yet?

    I mean I know it isn't going to be the next crysis, but to those that know, how demanding is it really?
  3. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    Only as demanding as you make it.
  4. WhiteLotus

    WhiteLotus

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    Right. It's one of those games.
  5. BumbleBee

    BumbleBee

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    the beta is your upgrade window. there will probably be a lot of articles and benchmarks.
  6. Black Haru

    Black Haru

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    I built a new rig for this game (other games too, this was just the catalyst that got me moving)

    I want to run on max, hopefully won't need to drop more $$ on another GPU.
  7. GullyFoyle

    GullyFoyle

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    For the love of Battlelog...

    twitter.com/Demize99: "Why Battlelog in a browser? Battlelog let's you check your stats, your friends, your feed from Any Where. Work, the toilet, the pub..."

    twitter.com/Demize99:: "Battlelog on the web also makes it easier for us to support you the players. We can build a better Server Browser on Battlelog."

    twitter.com/Demize99: "Finally, you can use all the features of Battlelog while playing via alt-tab. So you can check stats or browse servers in play (unlike BC2)."

    twitter.com/Silvanoshi_EA: "@Demize99 And it being web based, you can roll our new updates for it without having any downtime/client patching, meaning quicker updates."

    EA UK Forum Poll on Battlelog

    BF-Games @ Gamescom: Team Deatmatch, PunkBuster rcon tools

    by -= Punkbuster =- 20.08.2011 at 12.00

    It's getting crowded on GamesCom and BF-Games.net Team is almost entirely at the scene, to give you the hotest infos about Battlefield 3 . About an hour ago we had the chance to watch Community ManagerDaniel Matrosaka zh1nt0 play the Team Deathmatch mode on the map metro operation . Afterwards we had the chance to ask a few questions zh1nt0 in a Q & A. The result is an interessting list of details that we are providing you in the list below, since we're going to play TDM ourselves at 12 o'clock. And for those that are quietly underway to GamesCom we've got bad news: At 10 o'clock the waiting time for playing BF3 was already at about eight hours. Without a fast-path there is hardly any chance to play the game.

    Comment by Mikael Kalms about RCON tools coming soon
    Before we get to the overview, we'd like to focus on a Particular topic: the server files. There is not going to be any public server files. That has been said pretty clearly during the Q & A. On the upside BF3 is going to contain support for the anti-cheat tool PunkBuster. Members of anti-cheat communities like GGC are already in close contact with the developers to discuss topics like the PB screenshots. Reminder: In Bad Company 2 many screens simply turned out black. The third and last info concerns the RCON tools that did not seem to be developed before the actual release. Acezh1nt0 announced there is going to be a blog post about this topic by Mikael Kalms. soon We are looking forward to it and will keep you up to date.

    -Punkbuster support including PB Screenshots
    -Close cooperation with Even Balance
    -Squad in the menu GamesCom version is not yet final
    -Team Deathmatch is coming for all nine maps announced
    -Max 12 vs. 12 in TDM
    -Same classes and customization in TDM as in the other modes
    -Functional ingamemenu with scoreboard, squadmenu, suicide, options, etc
    -24 player maps for console are scaled
    -No alligned map size dynamically based on the numbers of players
    -No public server files, reason is DICE 'anti-cheat strategy
    -Friend list in-game messages to buddies in the
    -No new info yet about the question batterecorder
    -Remaining tickets will be shown after end of round in the final game
    -Autobalance similiar to the one in BC2
    -No new info about pre-order yet
    -There is no final decision about origin and the number of soldiers yet
    -Split screen on console is not possible due to the hardware limits on console

    Planet Battlefield - Gamescom Day 4 News Roundup

    Saturday, 20 August, 2011 at 11:15 PST | ^Scott^ | Print News

    One last day of Gamescom coming up tomorrow and that's it! Next Battlefield 3 event is Penny Arcade Expo (PAX) in Seattle, Washington on August 26-28th.
    --TDM, PunkBuster, RCON-Tools - BF-Games.net
    --Conquest Impressions - BF-Games.net
    --Branzone a Battlefield 3 ranked server provider
    --Off Screen PS3 Co-op Videos: 1, 2, 3 (GameSpot)
    --Why the PS3 version of Battlefield 3 might be the superior
    --Vote for BF3 @ IGN People's Choice
    --Battlefield 3 vs Modern Warfare 3
    --Video Interview w/ KM Troedsson - GeForce.com
    --BF3 Pre-order Deal $48 shipped
    --16 minutes off screen PS3 co-op footage (Gamersyde)
    --PS3 Co-op Preview (Joystiq)
    --Gamescom Hits Capacity - 62,000

    Dominik 'd1ApRiL' Herbst, Admin of bfbcs.com, bf3stats.com
    --12 vs 12 max for TDM
    --9 hour wait for BF3 line
    --Gamescom entrance

    Alan 'Demize99' Kertz, Battlefield 3 Senior Gameplay Designer
    --M1014 extended tube is an unlock
    --Game designed to alt-tab to Battlelog
    --No underwater gameplay
    --Disarming mines
    --Long term plans for BF3
    --Ads not motivation for Battlelog

    Battlefieldo - BF3 GAMESCOM Q&A SESSIONS SUMMARY *UPDATE*

    In the past few Days a lot of new Information surfaced through the Q/A Livestreams. DICE representatives Daniel Matros and Gustav Halling took a few questions from the Community and answered them on the Livestream. We compiled a list with every bit they confirmed in the Q/A Sessions at Gamescom 2011. Most importantly they confirmed:

    • no splitscreen coop at launch
    • they are working toward commo rose on consoles, probably not available at launch
    • unlimited sprint like in bc2, you can also strafe
    • 9 MP maps confirmed “for now” (Operation Metro, Caspian Border)
    • dog tag customization available after you reach a certain level
    • limited number of rockets on planes, need to resupply at runway
    • hardcore mode and infantry only mode available
    • kill cam in normal gamemode
    • jets are a spawn point in Conquest
    • jets can fly really high in BF3, but you’ll lose controls the higher you go (1000m, like in BF2)
    • deployable 60mm Mortars
    • conquest flags will have a name and a letter
    • multiplayer fact sheet only confirms everything shown to this date, AND IS NOT FINAL
    • no LAN for BF3 at release, probably never (ANTI-CHEAT Measure)
    • A-10 is available in Multiplayer
    • AH-6J Littlebird is available in Multiplayer
    • no automatic hovering for the helicopters, feels more like BF2
    • stationary Carrier on Wake Island
    • Working at DICE makes it hard to have a Girlfriend

    Our friends at BF-Games.net compiled a nice list of everything that got revealed at the Q/A Sessions with the Battlefield Community at Gamescom 2011.

    • Punkbustersupport including PB Screenshots
    • Close cooperation with Even Balance (Punkbuster)
    • Squad Menu in the GamesCom version is not final yet
    • Team Deathmatch is coming for all 9 announced maps
    • Max. 12 vs 12 in TDM
    • Same classes and customization in TDM as in the other modes
    • Functional ingamemenu with scoreboard, squadmenu, suicide, options etc.
    • 24 player maps for console are scaled
    • No dynamically alligned map size based on the numbers of players
    • No public server files, reason is DICE’ anticheat strategy
    • Ingame messages to buddies in the friend list
    • No new info about the batterecorder question yet
    • Remaining tickets will be shown after end of round in the final game
    • Autobalance similiar to the one in BC2
    • No new info about pre-order yet
    • There is no final decision about origin and the number of soldiers yet
    • Splitscreen on console is not possible due to the hardware limits on console
    Last edited: Aug 21, 2011
  8. raptori

    raptori

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    A Vote system for an in-game server browser EA forums ,I don't know if we have one here in TPU but it will be good idea
  9. Sir B. Fannybottom

    Sir B. Fannybottom

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    O_O You can run it fine on that beast... It should be like witcher 2ish graphic requirements.
  10. erixx

    erixx

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    Afterwards of their clarifications it doesn't look that bad, if server browers runs better in a internet browser (technically this is true) and if the game relauches quickly ("before that game is again full or gone...")

    But I wonder if guys with slow connexions will suffer from all that traffic in the background...
  11. blue.dot

    blue.dot New Member

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    We will find in beta, but still, 23 days remaining...
  12. raptori

    raptori

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    I think I will suffer

    from where did get the 23 days remaining source please !
  13. blue.dot

    blue.dot New Member

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  14. _JP_

    _JP_

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    Just like BF: P4F. Along with the web browser battlelog thingy, it just looks to me that BF: P4F really was the true beta for the features and minor game teaks for BF3. Now I'm beginning to wonder if BF3 is going to be like P4F, feature-wise, but with updated graphics and prone.
    Sir, yes sir. Right away, sir.
  15. caleb

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    Plan B for "we can't work it out with STEAM".
  16. GullyFoyle

    GullyFoyle

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  17. FreedomEclipse

    FreedomEclipse Crazy Dogmatic Bullsh!t!

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    asshole crashed his own plane...*cough*amature*cough*

    though i have to say. the footage was just beautiful. the way everything looked.... the wide open spaces. the clouds, the smoke and how fluid the motions were when he done some spins

    I found myself beatin off halfway through that video... its the sex!
  18. DEFEATEST

    DEFEATEST

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  19. FreedomEclipse

    FreedomEclipse Crazy Dogmatic Bullsh!t!

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    Suicide ramming YES

    but crash crash, as in i had no idea how low to the ground i was kind of crash.... No, Never
  20. Black Haru

    Black Haru

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    then obviously you're doing it wrong. accidental road kills FTW!
    Last edited: Aug 21, 2011
  21. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    WTF dude? TMI way TMI
  22. FreedomEclipse

    FreedomEclipse Crazy Dogmatic Bullsh!t!

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    IF you mean coming so close to the ground to clip and 'roadkill' people in a plane. yes i have done that. not killing myself in the process.
  23. Black Haru

    Black Haru

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    I think you missed the accidental. you should be flying so low you hit infantry without trying.
  24. FreedomEclipse

    FreedomEclipse Crazy Dogmatic Bullsh!t!

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    As a pilot

    I try not to Jeopardize the plane, because if i go down. theres about 5 or 10 other people waiting for it. and more then half of them cant even VTOL or take off without damaging the aircraft.

    I spent a whole wake island game watching one motherf**ker take off in a F35B damaging it because he yanked up on the stick too hard during take off fly off the carrier only to see his sorry ass spawn back less then 2mins later.

    with all due respect to him - I was a noob pilot once too. but when im off in that plane. im in it for a good 15mins and then some unless otherwise.

    If that makes me a plane whore because I like to put tools to good use and keep the noobs off it. then so be it.

    fighter jets are made to dominate. not to be rammed into the ground over and over again at 300mph.

    I know its all a game. but i take my flying very seriously.
  25. _JP_

    _JP_

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    ^This. Same thing with me. :)
    As annoying as it seem, patience always pays. And in maps where most are taking off in jets just to get to the fight faster and crashing there, not only it doesn't make a difference (in the score), that team usually begins to loose (unless there is a team of 3 medics there, 2 of them with pads). Eventually, those guys will begin to think that they may need armor and take a tank, leaving the jet to you (or me). Then, it's just a matter of taking off and raising hell from above! :D
    [​IMG]
    The way it should be done. :rockout:
    Last edited: Aug 21, 2011

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