Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.
x-posting from XS
that's delicious .... btarunr
BF3 discount maybe late for most of you including me
My problems never came from the utility of it, but came from the fact that people think it will help when playing with strangers. I have stood right next to people spamming Q with my soldier verbally screaming at them "GIVE ME SOME AMMO" over and over, and people don't even get that. I have stood in front of Medics with almost no life bar just looking at them, and they don't ever bat an eye at me.
The Commo Rose is an ok idea, but if you are playing with friends, you will just tel lthem over TS, Vent, or Skype. And if you are playing on Strangers, it just feels liek a massive waste of time to open Commo Rose as people need to have a hand attached to their monitor that slaps them when they need to help out a teamate. Commo Rose just isn't flashy enough, if a Soldier is screaming at you and you can hear his voice and oyu do nothing, I just don't see how Commo Rose will fix that. Plus I play Core mode where a minimap has big icons for people that need health and Ammo, if people aren't smart enough to watch that (which it seems most aren't) I wouldn't bother depending on them for anything, you will just get let down.
Gaming with strangers is simply that, gaming with strangers. Usually they have their own objectives and don't care to help you out. I just don't feel Commo Rose was worth the time to make. But if it didn't take them long then I guess thats fine.
Did the same, no email yet, but the game remains in my Origin and I had got Early Access to the beta from it.
The 1st and 2nd one are I think over a week old, 3rd probably is too, Kevinheirz had posted them I think, just maybe hadn't seen the 3rd one.
I just spent 40 minutes in live chat being assured that I will be eligible for preload, but I still haven't got an email from Origin.:shadedshu
By the way, anyone who was wondering about CJS-Keys, I just went and read their site, because I know Shib had posted that he thought the keys might be stolen and had posted a snipet of info from their site.
but this is the whole line
So it does seem it's legit, and probably the only way to actually get all the pre-order bonuses. I only checked back just incase they actually did cancel my pre-order from Origin, having all of the bonuses would be nice. I also went through their site and read many user reviews, just to see if anyone happened to have their key revoked at a later date, but I can't find a single review saying that happened. But I can't guarantee them to be 100% legit, but it sure seems like they are is all I am saying.
just remember that they take your money when you pre-load. I bet they will charge if you try, and then claim that it is your own fault for trying to pre-load through them.
Zh1nt0 statements on pre-load/day-1 patch:
Here is a statement from Zh1nt0 on Origin:
Official Origin function to change your Origin ID: Origin Change ID
New Battlefield Blog Post: Name it and claim it!
quote]Thursday, 20 October 2011 00:00
Name a control point on Gulf of Oman in Battlefield 3: Back to Karkand for a chance to get included in the in-game credits!
Gulf of Oman is one of the most classic Battlefield maps ever, making its return together with three more maps in the upcoming Battlefield 3: Back To Karkand expansion pack – free with all Battlefield 3 pre-orders.
When redesigning the Back to Karkand maps for Battlefield 3, the design philosophy has been to recreate the maps from Battlefield 2 a few years later in time than the original battles. As a player you will recognize most parts of the maps, but all things will not have stayed the same. For example, one of the control points in Gulf of Oman (Rock Fort) used to be a seaside military base. In Battlefield 3, this control point now sees villas in the same location. This means we need a new name for this control point!
What do you think the control point should be called? Please take your inspiration from the screenshot and control point description below and send us your suggestion! Doing this means you have a chance to get your control point name included in the expansion pack – and your own name in the credits!
More info on the control point
This beach was once the scene of intense fighting, as the US marine corps staged an amphibious assault in order to capture the strategically located airfield. Since then, this beautiful locale has started transforming into a desert gem for wealthy tourists, as luxury housing and parks are being constructed. However, war is once again casting its shadow over this landscape and very soon, a violent confrontation between the world’s military super powers is bound to take place.
How to enter
Go to Facebook and submit your answer no later than October 28th. You need to be logged in to Facebook for this link.
Or head to this page for more info. That page will also take you to the submission tool.[/quote]
Planet Battlefield - Exclusive Look at the Battlefield 3 Prima Guide
Thursday, 20 October, 2011 at 16:11 PST | ^Scott^ | Print News
Planet Battlefield is happy to bring you the first images of the official Battlefield 3 Prima Guide. The guide includes extremely detailed information on everything in Battlefield 3 from single player walkthroughs to multiplayer map breakdowns and unlock progression tables for every weapon in Battlefield 3.
Below you will find samples of the weapons pages (M16A4, AK-74M, M320, M416) multiplayer pages (Caspian Border), and a single player mission (Operation Swordbreaker). Thanks to Prima Games for providing these images as well as including Planet Battlefield in the guide itself!
Standard Edition Page count: 352
Collector's Edition Page count: 368 (hardcover, comes with DICE profile, developer interviews, excerpt from "The Russian" novel by Andy McNab, and access to Online Class Objective Tracker.)
Both guides printed on high-quality 80 lb. paper
Release date: October 25th, Pre-Order Available Now
<see original article for pictures>
Gamasutra - Building Battlefield 3's Social Gaming Layer
by Christian Nutt
October 20, 2011
[In this in-depth interview, producer Patrick Loving explains precisely how the team at DICE architected the web-based social layer for Battlefield 3, lessons learned in beta, its future, and much more.]
If there's something you hear a lot about these days, it's the transformation of games into services. Another thing you hear a lot about is community, and social media's relevance to that community. Big franchises like Call of Duty and Halo have their own social communities -- so why not Battlefield 3, EA's big shooter for 2011?
To that end, a team was put together at Stockholm-based DICE to create the Battlelog service for Battlefield 3. Producer Frederick Loving speaks to Gamasutra about the development process for the service -- including how he determined what to include, what services influenced it, what the team achieved with it through the game's recently-ended beta, and future plans.
Why was Battlelog prioritized for this game?
I wanted to take the fun that we have in the game and just spread it out -- so you can pretty much access it from work, from when you're in transit, or pretty much any time you want. Because I wanted that, and I think a lot of other people actually wanted that as well -- to just have fun outside of the actual second to second.
How did you prioritize what you wanted to be available in Battlelog and scope it at the beginning?
I think we started with the whole friends-centric approach. Everything that Battlefield is about is playing with your friends, or against your friends, so that was the key -- to establish the friendships. So that was the core of everything: comparing with your friends.
And then we just started off that, and moved up, so then we added Platoons -- which is groups of friends playing together. So it's still the whole friend-centric [element], and then we added the Com Center, which is where you see where your friends are playing, what server they're on, you can communicate, you can VOIP with each other. So it all boils down to the friends actually.
Do you have a game development background or a web services background?
I actually have a bit of both. I've been working at DICE now for five and a half years, and before that I was actually in a web background.
As social features become more relevant to games, just as the web drew game people in via Facebook, it's going the other way. It seems that web services people are being drawn into games via these kind of integrations. Did you pull in people with web services backgrounds?
We have a fairly big team, and we, of course, recruited people for this. But we have a lot of really, really good people of course at DICE, and a lot of good designers, so we actually didn't have to look that much outside of the company. We had the expertise there already; we just needed to get it on the web, and that's why we looked elsewhere.
Did you look at what had been done before in social networking?
Definitely. I looked at all social networks, from Facebook, MySpace, LinkedIn, to of course [Halo] Waypoint, [Call of Duty] Elite. We looked at everything. That's inspirational for me -- just finding out what other people do, and just sort of grabbing the good pieces out of it.
But yeah, of course we're inspired by a lot of the social networks that are out there, and they're all pretty common, if you look at them. They have the similar feeds, they have similar likes, they have similar comments -- so there's a lot of common features amongst all social networks.
Why did you think it was important to integrate your own social networking features rather than work via Facebook Connect, or something like that?
I think a lot of gamers want to have their own little world where they just communicate with other gamers. I don't think everyone would like to spam the Facebook feed with what they're doing in-game. But I think it fits perfectly into a branded social network such as Battlelog. So that was the key: people want to keep it within the Battlefield community. The friends you have on Facebook are probably not the same friends that you have on Battlelog.
When it comes to other services like Elite or Waypoint, they have a lot of content. Waypoint goes as far as to have videos and behind-the-scenes stuff. Are you doing the same stuff, or are you concentrating on the core social experience?
For now -- for launch-- we're definitely focusing on the core social experience. But like I always said, this is a long term investment for us. We really want to give the players what they want. We're going to be keeping pumping out features as we go along.
Is this going to be a project that lives across Battlefield as a franchise, DICE as a studio, or EA as a whole? How big is this going to get?
We're starting off with Battlefield 3 and then we'll see where it leads us, but Battlefield 3 is where we're focusing right now.
Are you planning to increase the functionality of Battlelog as the game's life continues? Because this game is going to continue to be played for a long time.
I think that's one of the core strengths of Battlelog is that not only can we keep sort of pace with the game, we can do a lot more, since we're tapping into the data that's coming out of the game, and we can just manipulate and do whatever we want from the website with them.
We can, if we wanted to, do daily updates and improvements. Of course, we won't do daily updates but that's the power of being on the web -- we don't have to patch anything, we just update the web with all the figures that we have. So I think that's a major, major advantage that we have with Battlelog, is that just being able to update on the fly, pretty much.
Are you happy with where you got to on a first iteration?
I'm actually extremely happy. We've been focusing so much on this. We've been putting a lot of heart and soul into this. And we have to remember that the key for us is also that it's very, very robust and stable. I want it to be up at all times, and with the amount of traffic that we're seeing from open beta, and just moving forward, we put a lot of effort into making everything stable.
So yeah, I'm very happy with the features that we have, but of course we're going to keep adding stuff as we go along. I just want to see how people react to it, so that we can give the consumers what they want.
Has it functioned in the beta the way you anticipated, prior to launch?
Yeah. I think we got a lot of feedback in the beta that's been really, really good. Of course we acted on feedback, but the key part that we got feedback on was how to handle the backend service. We've been trying a lot of stuff behind the doors that people haven't been seeing -- so yeah, definitely. We've been getting some really good feedback that we're looking into, and implementing as we go along.
gamrfeed.vgchartz.com - Exclusive Interview: Battlefield 3 Creative Director Lars Gustavsson
by Alex Hanna 10 hours ago
At the EB Games Expo, I had the pleasure of sitting down with Lars Gustavsson; the creative director of Battlefield 3 (the game that also won "Best of Show"). Our discussion was brief, but we covered a good few important notes: including the early development phases, how BF3 is going to go up against the competition and how you can get into the game industry.
gamrFeed: First off; congratulations on winning best of show. You must feel honored.
Lars Gustavsson: It's definitely an honor. I mean this show, coming here, it's an amazing crowd since it's so passionate, it seems like everyone wants us to do well. And that's really wonderful. And getting these awards is more than what we expect coming here.
gamrFeed: I think you'll find that Australia is full of passionate gamers like us. We're so grateful you could all come down here.
Gustavsson: We're grateful that you could have us.
gamrFeed: Now, just looking around the floor, it's obvious that BF has a lot of competition. Rage, Halo, Skyrim and Modern Warfare. It's going to be tough, regardless of how great the game is. What is it that's going to make Battlefield 3 the must-play game of the year?
Gustavsson: I think that we pushed the boundaries in so many areas. To be honest, it's extremely good looking, it's the best in industry sound, we have the destruction, we have the huge landscapes and I think this time, we really let you play it your way with the tight worlds and the open worlds. They're kind of tied together with the BattleLog. It's such a complete package and it's all high level since we pushed the boundaries, everyone can look at this game and see that "this is something more."
gamrFeed: So would you call this the ultimate FPS experience of this generation?
Gustavsson: I would say so. Of course, we will do more in the future. But yeah, I would say so.
gamrFeed: Lots of confidence, we love to hear that. Now, you've made, as you put it, "The most realistic shooter ever", can you tell us a bit about some of the challenges you went through making this experience so real and memorable?
Gustavsson: First off, it's worth saying with "realistic", we always choose fun over realistic. You should never forget that some people will get bored when they're playing, but we've gone in-depth with every piece of hardware. How it works, getting the animations right, getting the movement on the battlefield, connecting the player to the battlefield physically. You know, you do a hand plant when you jump over something, you're not doing some stiff animation. So, these things are there in the battlefield. We brought in Andy McNabb, former SAS soldier who wrote Bravo Two Zero and he could really step in, look at things we've done and kind of pin point how you would do it in the field. So, we've got so many layers of realism. This is how you open a door, this is how you reload your weapon, don't do that in the field if it'll get you killed. With these things, you feel really professional on the battlefield while still having a good experience if you see what I mean.
gamrFeed: I think I see. Clearly a lot of effort went into this. The majority of FPS's these days cater towards the multiplayer experience. They usually don't even touch the single player all that heavily. But there are still many gamers, much like myself, who still play games for the single player experience. What are you guys doing with Battlefield 3 to cater to the single player experience?
Gustavsson: Well, it's interesting, because Battlefield came from a multiplayer only experience with bot wars and have since added single player and co-op. But I think, once again we want to cater to everyone. This time it's a much more mature story that goes kind of in line with the tone of the game overall. It's a really engaging story with pacing that allows you to really feel the heat of battle, but also the anticipation of the battle. It's got both up and down which is quite unique.
gamrFeed: I see, so you've gone for a more immersive experience than other shooters out there?
Gustavsson: It's an extremely immersive experience.
gamrFeed: Turning towards the game industry as a whole; you're a veteran, you've been at this for a long time, you've produced one of the greatest games to ever be released. For someone out there who is trying to get into the gaming industry, design programming etc, what advice can you give to any aspiring university students that want to break into this industry?
Gustavsson: I would say there are a couple of ways. There are education programs you can go into, that's definitly one of them. Second one would be the modding scene. Start building a level, show them that you can handle the 3D room or world. Build up anticipation, build up the immersion or try out with smaller mini games. Just to show that you have the eye for it. And for us, many times it's the sheer passion, the will and showing that you have a spark of talent that will take you a very long way.
gamrFeed: Thank you very much for you time Lars, I won't take up any more of it. Thanks for the talk and enjoy the rest of the show.
Playstation Blog - Beta Feedback: How You Helped Shape Battlefield 3’s Multiplayer
Posted by Tommy Rydling // Jr. Product Manager, DICE
On behalf of the entire team at DICE, I wanted to say thanks to everyone who played and participated in our Battlefield 3 Open Beta. The information that we’ve gathered from your play time is invaluable. It will help to make Battlefield 3 even better!
But it’s not all network load balancing and matchmaking algorithms; When it comes to data, the real star is you! Just look at these killer numbers we pulled down from all of you PS3 players:
Crazy numbers and we couldn’t have done it without you! Just a few more days now before the game launches on the 25th, and as you may know already, PS3 players will get access to the expansion pack Back to Karkand one week early.
But before I leave you, here is a short selection of just some of the hundreds of changes and additions we are making to the game before launch, as a direct result of your feedback in the Open Beta:
Improved Squad Functionality
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.
More Accessible Settings Menu
The ability to modify your settings via the deploy screen has been added into the retail game.
Improved Kill Cam
In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.
The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.
If I pre-order BF3 on origin will it unlock on the 25th or the 28th since I'm in the UK.
I like how they add that name change feature to origin now after so many people complained and they told us we couldnt change it...
what a bunch of idiots
Did you post all or most of this already?
I think they were forced to after they slipped up with the Smart Phone thing. People were changing their names left and right.
According to Shit-no, you won't be able to install until the 28th. It must be controlled by Origin, no matter where you bought it. The guys on Battlefieldo keep saying there is a way to get it to work on the 25th by being on a north American VPN. No idea how that works. There will probably be a how-to posted by the 25th...
AFAIK, the only thing that is a repost is the thing about the day-1 patch. Somone else posted that earlier today.
Of course everyone knew about the pre-load on the 21st, but did we know that was world-wide?
Did we know it wouldn't even install until the release date?
Okay. I am about to pre-order the game from Origin, but before I do so I have a couple questions that maybe you guys can answer...
1. If I read it correctly, you can download the games content on the 21st (US), then install it within the first couple hours on the 25th?
2. Does anyone have any previous experience with down loading games from Origin? I am assuming EA is allowing this 4 day pre-load because they are expecting to have server lock-ups or crashes from the thousands of people pre-loading all at once.
3. If I wanted to buy the 'physical' game would I still be eligible for pre-load on the 21st (US)? seems like a silly question I know.
Eligible for preload? no email received? whats this all about MT kinda worries me because I have never used this Steam like Origin thing.
Not sure if digital copies will come with this, but someone just unboxed their copy of BF3 and found this.
I decided on physical from Gamestop. Can walk there and get it 10PM Monday night. Live Chat, this time, assured me they were in fact shipping out before the 25th but this is still a preferred option. Less factors to go wrong and def will have earlier.
It works the same as Steam, Snapshot. Downloading and installing at least. I doubt you can preload if you purchase a physical game.
Yes no download with the physical thus no preload.
I thought about waiting in a long ass line at GameStop and buying the physical game for that same reason of nothing going wrong. Because with a digital pre-load, many things can go wrong. When I tried installing MW2 on released date Steam's servers kept locking up and my download timed out like 10 times. Uhhg, it was so frustrating.
So does Gamestop have pre-orders available or is it first come first serve?
2) Most of us have experience doing this from the beta. Many were surprised at the download speeds being so robust. In this case, it does spread the stress over several days, so most people should have a pleasant, smooth experience.
3) no. You need the cd-key to put in to Origin to do the pre-load, and you won't have it yet (it's in the box).
I don't know why MT Alex is so stressed about the pre-load, it's not like he will be able to play it as soon as the download is complete. Plenty of time to work out any issues between the 21st and the 25th.
It would make no difference.. Physical copies still install thru origin, and still require connecting to the server for the day 1 patch and presumably the game .exe
If you have purchased a physical copy there are ways to download the ISO and simply enter the key when you get the disk. Really though the game will probably be next to unplayable in the first 24h due to lag and the servers getting hammered.
Day 1 will be a shitshow.
Ol'righty, pre-order it is!
As for Gamestop...in my 'hood there probably won't be a line.
Single player and co-op!
anyone know how many players cab be in co-op at the same time? I think 4 would be sick and it's a great way to practice spacial awareness/team awareness.... which many people lack.
Separate names with a comma.