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Battlefield 3 Clubhouse

Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.

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  1. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    America is waiting :)
     
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    Crunching for Team TPU
  2. erixx

    erixx

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    Man am I happy I took the other way: I play at 45FPS at the default Ultra presets (no switching this or that off) with a lower clocked GPU (700 not 800 that was a typo) :)

    Just for the record, of course :p

    Now some work and tomorrow more shooting poor souls into heaven.
     
  3. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    I wouldn't be really comparing a 470 and a 5850, the price difference is $40 - $50. Granted Newegg doesn't sell them anymore though. Around the 470's price there isn't really any competition for the 470, 6870 is about $20 under and 6950 1gb is about $30 over.
     
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  4. erixx

    erixx

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    Sure kurgan, I returned a 5850 and payed that extra cash for extra peace of mind. 50 bucks more sometimes is much more value, if the old adagio 'time is money' is still valid :)

    Anyway, it was just a surprise to see it run (not a slideshow, but not good, honestly) at half speed!
     
  5. DOM

    DOM

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    I got that today card is stock I think lol but it happened when I set it to ultra settings wtf and I think the card was dropping to low fox like it could handle ultra settings BS :(
     
  6. erixx

    erixx

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  7. tigger

    tigger I'm the only one

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  8. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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  9. tigger

    tigger I'm the only one

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    I don't see any problem as you need to have bought it for this, it is not really warez or considered pirating imo.
     
  10. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    Well it violates the EULA and is a bannable offense as far as EA is concerned. They can suck it, but the fact remains.
     
  11. tigger

    tigger I'm the only one

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    I wonder if they could tell you are playing it sans Origin?
     
  12. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    I don't think so or we'd have heard. But I would only use this if I had no other options, myself.

    Hey TheMailman78 is browsing the thread.
     
  13. tigger

    tigger I'm the only one

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    Do we need to hide from him or summat? :p
     
  14. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    Nah, just didn't think we'd be seeing him here anymore so kind of a nice surprise.
     
  15. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    why wouldn't we see him??
     
    Crunching for Team TPU
  16. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    Long story. Note he is no longer the OP of this thread which he started.
     
  17. digibucc

    digibucc

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    he had a mid life crisis and started killing kittens, so erocker perma-banned him.

    ;)
     
  18. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

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    At least someone finally thought of the kittens.
     
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  19. GullyFoyle

    GullyFoyle

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    Patrick Bach: Back to Karkand’s map Wake Island “has had quite a lot of changes”

    By Alex Johnson

    So then, Battlefield 3 finally made it out and it's only gone and shipped 5 million. So it's probably a good thing that they've decided to release a follow up expansion pack entitled 'Back to Karkand'.

    The expansion pack contains 4 maps, which are all re-imagined Battlefield favourites, a handful of new weapons and even a sweet topping air-combat action.

    SO. When we asked Patrick Bach about the upcoming expansion pack for Battlefield 3 we asked about the classic map Wake Island (which is included), he told us how it's changed.

    XG247 (Sam Clay): Let’s talk about the map “Wake Island”, personally one of my favourites. Have you made it look a lot better, or added additional areas to the map?

    Patrick Bach:What we’re doing with all the maps is, we’re taking them from where they were in time and taking them into the future so there’s been changes in the environments based on the modern setting. “Wake Island” has had quite a lot of changes to its environment since the days of 1942.

    XG247 (Sam Clay): What’s happened there?

    Patrick Bach: It doesn’t look exactly the same as it did back then, it’s actually quite interesting to see the changes that it’s been going through - we didn’t want to just make a copy of the map, it’s the same with “Strike at Karkand”, we didn’t want to copy, we wanted to add something new to it. It’s not the same foggy environment, it’s like a clear sky and it’s more detailed in general and that’s the same as all maps.

    It's always dangerous when you change a classic map, lots of die hards are going to be up in arms so DICE really have to tread carefully here, but when you look at the standard of Battlefield 3 as a whole, it's safe to think it'll be changed for the better.

    Patrick Soderlund Talks Battlefield 3

    EA's executive VP talks to us about Battlefield 3's success, competition and future.
    November 1, 2011

    by Andrew Goldfarb

    Following huge pre-order numbers, Battlefield 3 launched last week to positive reviews. Yesterday, we learned that the game sold five million copies worldwide during its first week in stores, and that early online problems are being addressed. In the wake of the game's launch, Electronic Arts executive vice president Patrick Soderlund spoke to us about what comes next for Battlefield 3, including its competition against Call of Duty later this month.

    "We have had a fantastic first week where we sold five million units around the world. That means that this is the fastest selling game in the history of EA. I find that to be pretty impressive," Soderlund told us. "Having been a part of building that feels pretty good. This is obviously driven by our fans and the good reception that the game has gotten over the world. It's just almost gone bigger than we anticipated. It's great, obviously, but it's been a daunting week."

    One of the most impressive aspects of the game's launch is its international appeal. The game has spread to several continents and according to Soderlund, that's one of the achievements the team is the most proud of.

    "Clearly it's really cool how widespread the user volume is. It's all over the world. It's people from Tokyo to LA to Sydney to Stockholm to London to everywhere," he said. "People are playing this thing, and just to see pictures and photos of game stores' humungous lines waiting and lining up to buy the game, that just feels great, to be honest. And so we're very humbled by that, clearly, and appreciative of the support that we've gotten from our fans all over the world, and that's great."

    Beyond worldwide appeal, Soderlund is also happy to see a different audience coming to Battlefield. While longtime fans of the franchise are certainly still interested, the game has also spread to a more mainstream audience, which was one of DICE's goals.

    "The fact that we're seeing a lot of new Battlefield players come into the franchise means a lot to me," Soderlund said. "That's been something that I've been trying to push on for a long time, that we wanted to go wider, become a broader, established IP, and it seems like that's really working for us, so that's cool."

    More interest also means more players, and the volume has been more than EA or DICE could have predicted. This meant the game's online modes were plagued with trouble early on, though Soderlund says the worst is over.

    "Given the unprecedented user volume that we've seen, we have obviously had some hiccups during the week, and we've been working very actively on solving those, and most of the issues are behind us," he told us. "The game is performing a lot better. Most people had a very smooth weekend, and we continue to improve the service as we go, basically."

    The game's launch has been unquestionably successful, but Soderlund admitted that he still would have preferred a longer development cycle.

    "When you're in games development, there's one thing that you wish that you had, and that's more time. It doesn't matter if you spend a year or ten years building a game; you always want more time," he said.

    In the weeks after the game's launch, more content will be coming for Battlefield 3, including the much-anticipated Back to Karkand map pack. The way Soderlund sees it, Battlefield 3's launch is only the beginning, and content will continue to be provided regularly to keep players interested.

    "The Battlefield 3 launch was the starting point," Soderlund told us. "We look at this as a long-term service, where we want the consumers to continually get updates and new content and hopefully improvements to the product as we go. So the launch was the start, and we're not letting the foot off the gas. We're going to continue to push and obviously improve the experience, give more content as we go and hopefully make people want to stay inside our universe."

    Soderlund believes that EA and DICE's plan to provide content will be enough to keep gamers loyal, even in the face of upcoming holiday season competition from Call of Duty: Modern Warfare 3 and other big titles.

    "The holiday season is clearly very competitive, as we know. We all respect what Call of Duty brings and what they're going to come with, and I think that we have an industry-leading multiplayer game that will make people want to stay with us, frankly. If you look at all the reviews that we've gotten, not a single one that I've seen has been negative towards the multiplayer. In fact, many state that the multiplayer is the multiplayer experience to have, the best in the world. And if I can continue to harness that and work on improving that and give the consumers more of that, then hopefully they're going to feel loyal to us and stay."

    "My focus has got to be on our product, and not necessarily on the others. And right now we're out in the market, and that's all I know. When they come out, they come out, and I wish them the best of luck. They're partners in this industry, and I play all their games and I look forward to many of them, and all I can do is try and make sure that people stay interested and want to have more Battlefield."

    EA will also continue to look toward the future. A potential Battlefield release for Wii U was hinted at during E3 2011, and Sony's upcoming PlayStation Vita also offers an opportunity for a franchise like Battlefield to take a foothold in the portable marketplace. We asked Soderlund about both platforms.

    "First of all, I think both of those platforms are innovative and interesting for our industry, and I look forward to both of them," he said. "Whether we're going to appear with Battlefield 3 on those platforms is still not announced, and frankly nothing I can talk about yet, unfortunately."

    In the meantime, Soderlund's focus will continue to be on Back to Karkand, which will be released in December. The pack features Battlefield 2 maps reimagined using the new Frostbite 2 engine, and Soderlund promises that it will be a big pack, with plenty to add for Battlefield 3 gamers.

    "There's a lot of destruction in BF3, but the Karkand map pack, when you play it, it's a different level, even more so than in BF3, of destruction in there," he told us. "So I think people are really going to like that, and see it as something fresh. When you play Karkand, it's just crazy the amount of destruction that goes on in there. And that's a deliberate decision by the small team who made the pack, to really dial that up and make it even more prominent than it is in the Battlefield 3 'vanilla' experience."

    Planet Battlefield -NVIDIA Battlefield 3 TDR Fix Soon + AMD 11.10 Catalyst Released

    Tuesday, 1 November, 2011 at 20:42 PST | ^Scott^ | Print News

    NVIDIA has been tracking down TDR (Timeout Detection and Recovery errors) that users have been experiencing on the latest GeForce drivers with Battlefield 3. They have even asked some users to send in their graphics cards for testing, where they have been able to reproduce the same problems. They note this will be a must fix for their upcoming driver release this month (not this week or next). Thanks Blues News.

    Yesterday, AMD released new Catalyst 11.10 drivers, which include performance fixes for Battlefield 3 and an updated CrossFire profile. Grab those here.
     
  20. DannibusX

    DannibusX

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    Nvidia is asking people to send in their GPU's? That's awesome, lol. I've never heard of that before.

    Also, I don't mind DICE making changes to the classic maps. It would be weird to fight on Wake Island in 1942 with modern weaponry. Besides, the conversion from the BF2 engine to Frostbite 2 makes it easy to take creative liberties with the classic maps. Judging by the quality of the BF3 release maps, I don't think there'll be any real issues.
     
  21. alexsubri

    alexsubri

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    Anybody else receiving "Black Screens" when joining matches or switching maps? Please, if anybody knows tell me a good remedy :)
     
  22. cadaveca

    cadaveca My name is Dave

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    Alt+F4, then restart teh game. :roll: Yes, that is all.
     
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  23. Darkleoco

    Darkleoco

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    No one on the TPU server >.>
     
  24. erixx

    erixx

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    I understand Wringley, but I linked to a respectable gaming news website, not my business what they publish but it seems *news*.
    And like the old NO-CD fixes they make more people happy than not.
     
  25. alexsubri

    alexsubri

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    LoL ...I've read some trial and error post's, but they seem out of touch and lame to the point of only creating more errors.

    I assume EA/Dice are aware of this error. It is not a GPU error (correct me if I am wrong) right?
     

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