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Battlefield 3 Clubhouse

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Dunno if this has been posted, but anyway.

A little something worth a watch. If only everyone could have one..

 
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brandonwh64

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Well I took my cruncher to work and come to find out the work internet has origin blocked FML :( So I am currently installing windows 7 on VMware so I can download the installer for BF3 then move it to a hard drive were I can put it on my cruncher at work. DAMN THIS SUX
 
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Hey was wondering if there was anyone around that could give me a hand in getting server up and running, wever been running 32 man the last few days which eventually fills, but its a 64man and we want to see if we can get it back to 64, just need some people to jump in and help if ya could CoRe* Clan HC Rush http://battlelog.battlefield.com/bf...b-4d26-b63f-8cf170929f56/CoRe-Clan-HC-Ranked/ any help would be great
 
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Origin, you make me rage.
 
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http://www.youtube.com/watch?&v=i2ipsuvOmeI

sucks that instead of doing this by helo or regular climbing, people start being clowns...
I mean, I do like us to get to ANY place and would like 1000 more ladders and ways to get to places freely. But this tricks are so clowny.
 
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surely easily fixed wtf happened with its physics system to let a guy stand on that
 

brandonwh64

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I know that its kinda cheap to ride on a MAV but damn its fun and cool. You can get to many places using it. People were sniping EVERYWHERE.

Ok Im pissed at origin. I spent 4 hours redownloading the game using VMware and origin set to keep install files. well once it was done and installed the game I goto the download directory and there is nothing there WTF!
 

DOM

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I need to try that looks like fun haha
 
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Anything happen over the last few days?

I've been playing Skyrim like a champ, today, first time since Sunday that I launch BF3 and it suddenly runs like utter sh!t. I mean, half the performance I use to get. Unplayable.
 
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Anything happen over the last few days?

I've been playing Skyrim like a champ, today, first time since Sunday that I launch BF3 and it suddenly runs like utter sh!t. I mean, half the performance I use to get. Unplayable.

Seems like it must be something on your system side, I also only fired up BF3 again the past day or two and it still runs great for me :/

Did you happen to turn SLI off while playing Skyrim for some reason? I had BF3 issues at first and it turned out I had forgotten to turn Crossfire back on.
 
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I know that its kinda cheap to ride on a MAV but damn its fun and cool. You can get to many places using it. People were sniping EVERYWHERE.

Ok Im pissed at origin. I spent 4 hours redownloading the game using VMware and origin set to keep install files. well once it was done and installed the game I goto the download directory and there is nothing there WTF!

Was the install folder in the BF3 folder when you backed-up?
Or did you use the tab in Origin Browse Game Installer folder ? I tried that when BF3 Open Beta hit and found nothing,Turned out I needed too save the entire Bf3 folder itself.Hope that helps.

Anyone been getting wired login errors the last few days on Origin?I got two of them yesterday and I`m still getting the complete reboot at least ounce(usually right in the first 30mins of login)Like playing then the map changes then next thing it hangs and reboots......After that it goes for another 2-3hours no problems.Seems to me those haxers have a tool to use others accounts.EA/Dice said they were looking into it.Any word on it.Also could be the lag we all feel.
 
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I copied over the whole BF3 Folder then loaded it back up to origin after reinstalling OS and clicked install in ORIGIN.
 
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Thanksgiving week !

I should be able to get ranked up next week. I have the whole week off :D
Time to try the knife too !

I've been playing Skyrim like a champ, today, first time since Sunday that I launch BF3 and it suddenly runs like utter sh!t. I mean, half the performance I use to get. Unplayable.
BF3 is butt hurt that you have been ignoring it;)
 
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brandonwh64

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Ok I did the whole copy BF3 folder and then start origin then click install which worked good but now I cannot start single player due to it keeps saying BF3.exe has stopped working?
 

brandonwh64

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Finally getting to play some BF3 at work. This 5770 get 65FPS on all medium and no AA OR AF and still looks GREAT! I lag alittle due to having to use my 3G Verizon phone cause my company network has the ports blocked that EA uses :(
 
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Finally getting to play some BF3 at work. This 5770 get 65FPS on all medium and no AA OR AF and still looks GREAT! I lag alittle due to having to use my 3G Verizon phone cause my company network has the ports blocked that EA uses :(

Hardcore.

I admire your persistent.
 

brandonwh64

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Hardcore.

I admire your persistent.

Even with this 3G I get around 115 ping. I had a above even score in a map or two before I had to go back to doing some work LOL. every once in a while people will start skipping around due to the connection but it goes back to normal afterwards.
 
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Just got 200+ kills with the SV98!!:rockout:
 
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I just finished the SP campaign the other day. It was meh.
 

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Anything happen over the last few days?

I've been playing Skyrim like a champ, today, first time since Sunday that I launch BF3 and it suddenly runs like utter sh!t. I mean, half the performance I use to get. Unplayable.

Not me. For the five minutes I actually tore myself away from Skyrim in almost a week I mainly just noticed that it looked freakin' awesome and seemed better even tho must be in my head (though I did go from Preview 3 to 11.10 WHQL since). More somehow than just the tess and nice textures in BF3 but been staring at too many low res rocks and trees lately I guess. Wish they didn't come out so soon together though I will play BF3 for years of course.

The first time I was being scorched by a dragon in Skyrim found myself trying to jump behind a rock and dive prone! :roll:
 
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Finally getting to play some BF3 at work. This 5770 get 65FPS on all medium and no AA OR AF and still looks GREAT! I lag alittle due to having to use my 3G Verizon phone cause my company network has the ports blocked that EA uses :(

lol, playin bf3 while on the clock, nice! :toast:
 
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Gamespy - BF3: Post-Launch Developer Q&A

By Bennett Ring | Nov 16, 2011
Dice answers concerns about the post-launch support for the PC.

It's been three long weeks since Battlefield 3 lined us up in front of a tank cannon loaded with awesome, before blowing us away with its technological prowess and deep core gameplay. In that time we're yet to see a PC patch, and day by day the forums are becoming a noisier home of frustration. We managed to track down the most impressively tri-named Karl Magnus Troedsson, CEO of Dice and the man responsible for that statement about the consoles switching to lead platform, to find out what's the deal – where's the patch? When will the IRNV cheat be toned back? And didn't he realize that statement would stir up a whole bunch of PC nerd-rage?

GameSpy: There's been a bit of a shit-storm on the forums about an interview where you said Dice went back to the consoles as lead platform half way through development. Some PC gamers are saying this amounts to lying given that the messaging pre-launch was all about PC being lead console – can you explain the division of resources during development to shed light on this statement? Did the PC build still receive significant resources during the last half of the dev period? Why was the messaging changed after launch?

Karl Magnus Troedsson: I'd be happy to explain. In order to assure we could deliver the quality of experience we wanted to deliver on all platforms we needed to spend our team focusing on each platform individually. Starting out our primary focus was on the PC, making sure we had a stable and fun build early on. This was used to set our ambitious visual and gameplay targets, defining how far we aimed to push the envelope. To deliver the game on the consoles we later needed then to spend effort and energy ensuring the game experience would look and play great on these platforms as well. At no point did we cease development on the PC, and the PC version of Battlefield 3 includes significant features that are unique thanks to the power and flexibility of the PC, like 64 players in multiplayer, a seamless web-based Battlelog integration, and a graphical fidelity that scales upwards as you invest in more high end components.


GameSpy: We're three weeks into launch and it looks like most of the post-launch support has gone into the console versions. Is this because the 360 and PS3 have had bigger issues than the PC? When can PC users expect to start seeing patches to resolve some of the major issues, such as frequent crashing and heavy rubber banding/lag on certain maps?

Karl Magnus Troedsson: We have a dedicated support team that closely looks at issues on all platforms. DICE's PC heritage means we are especially aware of the needs of the PC platform and intend to continue to support it for a long time. We have been providing support to Battlelog and our back end servers which directly benefit all players, including those on the PC. We are also working with partners at AMD and Nvidia, both of which have released drivers for PC players which have substantial Battlefield 3 specific improvements. Additional support is in the works, and while we are aware no fix can come fast enough our dedicated team is working around the clock and around the world to make Battlefield 3 the biggest and smoothest launch. As I write this, for example, we are just getting ready to roll out quite a hefty update for PC players, with consoles to follow.


GameSpy: Many are claiming that the much-requested Commo Rose and chat window feel like they were put in at the last minute on the PC, and are both basically unusable. Will Dice be improving these at all, and if so how and when?

Karl Magnus Troedsson: We are listening to the feedback from the community, and we are looking into how we can keep evolving and improving a large number of features in Battlefield 3. The user interface is one of those items.


GameSpy: Have Dice been happy with the reliability of Battlelog – from our perspective it's been relatively stable, but what's it been like on your back end? Any major fires that needed to be stamped out?

Karl Magnus Troedsson: We are very proud of the functionality of Battlelog and the features it offers to players in its release version, as well as the flexibility it allows us as developers to quickly provide updates and directly interact with our players. Stability-wise, it has been nothing short of phenomenal, with practically no down-time at all since the launch of the game. From here, it's basically a question of updating and evolving the service to make it more and more powerful as we go along.


GameSpy: One of the longest threads on the BF3 forums at the moment regards the IRNV scope, which many say is incredibly overpowered. Is this something Dice is aware of, and are looking to change? Why was it altered from the beta version, which wasn't so useful?

Karl Magnus Troedsson: Based on player feedback, we have made some tweaks to the IRNV scope to make it more balanced with the rest of the accessories in the game. The change is planned to go into a future update of Battlefield 3, and we will have more details on this update at a later date. In general, balance issues are always a hot topic for a game that attracts competitive players. We take all balance feedback very seriously, and we strive to make sure that when we make any change it is always an improvement to the overall game. This means being very careful when we make changes so we don't over react. Battlefield 3 is a living game, and we intend to support it with balance and technical updates.


GameSpy: Anything else you'd like to add?

Karl Magnus Troedsson: First, I'd like to say thanks to all of our fans for playing the game and giving us feedback on their experience. It's really for all of you we have created Battlefield 3, and I think we are in a very good place with the game. We have already rolled out a number of client-side updates with new features and fixes, as well as a large number of server patches to fine tune network performance, game stability, and server side configuration options. Battlelog, our social platform for Battlefield 3, is also receiving regular updates where we implement the most wanted features directly from the community. A teething issue has been a few players who do not respect the integrity of the game, who boost their stats in unsportsmanlike manners, or who outright cheat. We are hitting down hard on those players, banning and stats wiping and implementing harder anti-cheat checks, which has been very well received by the community.

All in all, I think what we have done with the servers, the game, and Battlelog since the launch of Battlefield 3 really shows our passion to support the game wholeheartedly. There will be more updates, and then of course there's the Back to Karkand expansion pack in December. Battlefield players are in for a treat, and Battlefield 3 as a whole will just keep getting better as we go along.


Spy Guy says: That's lovely to hear, but the fact remains we haven't seen a single patch beyond the Day 1 patch. Relative to other PC games, that's a rather low level of post-launch support, so here's hoping this promised upcoming patch is a biggie. How do you think Dice has handled the PC support after launch?

Battlefieldo.com - HI-RES PANORAMIC BF3 MAP SCREENSHOTS

German site PCGames.de has created beautiful high resolution panoramic screenshots of all nine Battlefield 3 multiplayer levels, and boy are they gorgeous at a whopping 7000×2000 pixel resolution. Perfect for those of you with dual or triple monitor setups – these make pretty fantastic wallpapers.

Warning: each of these is several megabytes in size! To download, click the thumbnail, then right click and hit “view image” to see the full resolution version. Without further ado:


<follow the link for the rest of the screen shots>

Pretty cool, huh? You can read the original article here (in German) and they also have a download link for a ZIP of all 9 panoramas.

IGN.com - Battlefield 3: Second Opinions

IGN editors share their thoughts on October's big online battle.
November 17, 2011

by IGN Staff

Battlefield 3's fought through server woes, crashes, and glitches for its first three weeks in the wild. After giving Battlefield 3 a 9 in light of its stellar multiplayer, the servers have now stabilized, and other editors took up the fight and headed out into battle. So what did everyone else think? Read on to check out what the rest of the office thought of the game.

Battlefield 3 Video Review

Walter Lopez

To me, Battlefield 3 exists as two different experiences: the visually-stunning single-player experience and the massive-scale multiplayer. For the long time Battlefield fan, combat on this scale isn't anything too different, but for gamers new to the franchise - welcome to a whole new world of strategy. I honestly can't remember the last time I enjoyed a multiplayer experience to this extent. Shouting out enemy locations and coordinating attacks on a squad level is something unique to the Battlefield franchise and a welcome return to form.

Certain sections of the single player game echo back to my time in the service. Specifically, when the Marines are standing by, overlooking a target building, one radio transmission later and the attack order is acknowledged. Just as quickly as the command is confirmed, gunfire engulfs the advancing Marine element. The scene erupts with clusters of chaotic beauty unlike anything I've seen in a game before. Showcasing such a scene could only be accomplished with the combined efforts of brilliant visuals and sound design. You should be able to distinguish different caliber bullets and whether or not you're the unlucky recipient of a full metal jacket barrage (If you fancy yourself a weapon expert that is). Yes, the single player campaign is a bit over the top but don't let that steer you away from a great ride and one hell of a way to showcase what the Frostbite 2 engine is capable of.

The PC version shines above the rest, but the console versions aren't too far behind. Overall, I'm extremely pleased with the finished product and highly recommend picking it up. Just don't forget to shoot, move, and communicate.


Battlefield 3: How to Fly Jets


Charles Onyett

Battlefield 3, I wanted to enjoy your single-player campaign, I really did. I wasn't playing for review, so I could play at whatever pace I wanted to, and wouldn't have to take notes. I could play without knowing that whatever I thought might delight or enrage millions of readers. I could wage war in peaceful privacy.

But about an hour in, I quit. I didn't encounter any game-breaking bugs. I wasn't put off by the excess of quick-time events, though they were a little irritating. My hardware was close to top of the line, so even at Ultra Battlefield 3 ran very well. But after a few deaths, I shut down the game, skipped right by the co-op missions, and went directly to the multiplayer suite.

In the following two days I put 10 hours into the online modes, and plan on putting in a lot more. The maps are enormous and filled with hiding spots, the sound is absolutely incredible, the visuals are beautiful, the Conquest mode is, as it's always been, a thrill to play. As a fan of Battlefield since the original 1942, I couldn't be more pleased with Battlefield 3 online so far, aside from the stability issues with Battlelog. But a part of me feels ashamed.

As an editor at IGN, someone who gets paid to write about video games, shouldn't I play everything to broaden my perspective about what's out there? In general I'd say yes, I should, but in this case I just couldn't do it. Battlefield to me, and I think to many, is a multiplayer game, just as Quake III, Team Fortress 2 and Unreal Tournament are multiplayer games. Why does it feel like labeling something as multiplayer-only is a bad thing?

These days multiplayer-only shooters tend to be free-to-play. Team Fortress 2 went free, Battlefield: Heroes and Battlefield Play4Free are both running, and other free shooters like Tribes: Ascend and Blacklight: Retribution are on the way. There are exceptions too, like Red Orchestra 2: Heroes of Stalingrad. It's a brilliant multiplayer game, one that communicates the fragility of life in a war zone like no other. For some reason, Red Orchestra 2 also has a single-player mode, and it's terrible. I have to wonder, if Tripwire hadn't bothered with the single-player mode, could the studio have produced a more polished multiplayer suite? Same with Battlefield 3, if the single-player portion and co-op modes were tossed off the production schedule, maybe there'd be three or four more maps at launch? Five? Two? Based on recent comments, getting rid of single-player doesn't sound like something Electronic Arts wants, but as a fan, I'd like to see DICE focus on what it does so brilliantly: the online game.


Stephen Ng

It should to no surprise that BF3's best aspect is to hop into vehicles, roam around, and blast the enemy team. It's a great feeling to take down enemy vehicles, or use a vehicle to dominate the enemy team.

The weakest aspect of BF3 is the campaign. While the story is both solid and somewhat plausible (it unfolds like a Tom Clancy techno-thriller), the various gameplay mechanics (specifically, the ho-hum uncreative tone of everything) makes it a bland experience. There are no massive battles to partake in. There are almost no Hollywood-esque sequences (Semper Fidelis is as close as you're going to get). The cooperative missions seem like an after-thought, and hardly figure into the package.

If I wanted "virtualized realism," I'll re-read Tony Swofford's Jarhead, or a Chinese classic like Outlaws of the Marsh. As it stands, you're better off sticking to the MP aspect of BF3 and loving it.

Tina Palacios

Remember when a lot of people (including our own Peter Eykemans) mentioned how great the multiplayer is? They are correct. Battlefield 3 is all about the multiplayer. Don't mess with the campaign, or co-op; I have yet to find a reason to try them out. Since launch, I've been squading-up with friends and having a great time. Multiplayer still comes with a few gripes, though. For instance, the squad system needs to be improved—I've randomly been dropped from squads I join, and even got separated from friends after joining new matches together. And just so you know, it's an unnecessary pain in the ass to invite people to my friends list in-game for PC, then add them again through Origin. That said, neither of these issues hinder my desire to blow up buildings and attempt to fly jets. Now if only my teammates didn't spawn camp vehicles...


Scott Lowe

It hurts to say it, but Battlefield 3 is the first shooter to shake my undying love for Call of Duty.

I've always held both franchises in high regard, but Call of Duty was always my go-to. Now, with the addictive multiplayer experiences DICE have crafted with Battlefield 3, I've found myself sinking more hours into driving tanks and arming M-COMs than I have popping headshots and manning predator missile strikes.

What it comes down to is team-play and pacing.

There are no lone wolves in Battlefield. Even if you attempt to be one, you're likely to fail. More importantly, DICE has done a great job incentivizing players to work together.

With the scale of the maps and integration of vehicles, there is also a much wider array of gameplay experiences and strategies. And every match feels unique, no matter how many times you've played the map.

I'm also a huge audio/visual nerd, and DICE's Frostbite technology is absolutely stunning. No shooter has ever looked or sounded this good.

And let's be honest, the Call of Duty engine is starting to show its age.

I even disagree with much of the criticism of the campaign and co-op missions. Is the story predictable and are the themes played out? Of course, but that doesn't mean it isn't well executed.

But don't be confused, I'm not turning my back on Call of Duty. They are two very different games that cater to two very different moods. For team play and variety, Battlefield 3 will be my go-to, but for pure, unadulterated shooting fun, Call of Duty will always be there.

Trying to balance my time between two amazing shooters is a great problem to have.
 
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AlienIsGOD

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Anyone know if we are going to ever be able to have multiple soldiers like EVERY other BF game? I did +1 the Battleblog article, but am wondering if anyone has heard anything recent?
 
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