Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.
yes it was^^
some of you could make a semi decent community manager or whatever and get a live! Apply!
So...about the airplanes...nothing?
It's over your helmet at this point in time.
The Real Darth Vader approves. *cough*
There is an unconfirmed list over at bf3blog.com.
justin.tv/dontrevivemebro Podcast Episode 22 with Daniel Matros
They're missing the A-10 and the B-1. Also, good news if the F-16 is going to be there. That is a good Fighter/Bomber.
Seems weird to me, that they claim PC is lead platform but no mod tools...eh.
didn't they already say that they never released mod tools, and that they were community developed and then given official support?
Yeah 1942 was just full of people who wanted to mod. Was a WWII game and modders put in Choppers. Of course if you played with bots it was extremely entertaining to watch them pilot said choppers.
There are some fantastic mods, especially for BF2, and some great community maps. But of course the tools also produce a lot of garbage. Besides, some crap is better than no crap at all!
Gameswelt -Battlefield 3 - E3 2011 Video Interview mit Patrick Bach (Extended Version)
More info on EA Games and Steam: DAVID DEMARTINI: AT EA WE RESPECT CONSUMER CHOICE … YOUR CHOICE
POSTED BY David DeMartini ON JUL 6, 2011
I’ve been at EA for 13 years – mostly on the studio side, developing games like March Madness, Tiger Woods PGA Tour, and The Godfather. In 2007 I began leading EA Partners and had the honor of working with marquee studios like Harmonix, Crytek, Insomniac, EPIC, Double Fine Studios, Respawn and Valve.
More recently, I was asked to lead EA’s consumer platform, Origin. Origin connects gamers with our franchises across PC and mobile devices. It is the new name of our EA Store, and an application that allows you to download EA games directly to your PC. My new role means that I’m involved in shaping EA’s policies for how players download our online games and services, and we always try to avoid misunderstandings with our players.
Some confusion came up a few weeks ago, when we started seeing stories and forum posts that suggested that EA was in conflict with one of our download partners, and that we had removed our games from that service. This is absolutely not true. I want to make sure our players understand EA’s policy on selling games through our download partners. As such, today we posted our official policy on selling games on third-party download sites, which you can view here.
At EA, we want to bring the best possible content to our players. This was a key factor during my time in EA Partners, where we found great studios and worked to make their games available to as many players as possible. Here at Origin we have the same principle. We want our products available to as many players as possible, which means we make them available in all the places that gamers go to download games and services. To be very clear, except under extremely special circumstances we offer our games to every major download service including Amazon, Gamestop, and Steam.
As you know, games and how they are made have both changed. Today, we continue to extend the experience with new maps, vehicles and other content that adds hours of fun and more value for our players. We also enhance the gaming experience with features like friends lists and in-game chat using the Origin application. Most importantly, we always want to be sure we provide this content and service at the highest possible level of quality. To ensure this, any retailer can sell our games, but we take direct responsibility for providing patches, updates, additional content and other services to our players. You are connecting to our servers, and we want to establish on ongoing relationship with you, to continue to give you the best possible gaming experience. This works well for our partnership with Gamestop, Amazon and other online retailers.
Unfortunately, if we’re not allowed to manage this experience directly and establish a relationship with you, it disrupts our ability to provide the support you expect and deserve. At present, there is only one download service that will not allow this relationship. This is not our choice, and unfortunately it is their customer base that is most impacted by this decision. We are working diligently to find a mutually agreeable solution.
Going forward, EA will continue offering our games to all major download sites. We will also remain committed to providing you, our players, with the best possible content, services, and gaming experience that we can.
SVP, Global E-Commerce
Somehow I smell bullshit. Valve hasn't had an issue with any publisher in the past about third party support. Combine this with the release of "Origin" and I smell an excuse to make BF3 an Origin exclusive and or hurt the largest digital distributer Valve by being the only DL distributer not to carry it and boost Origins market share.....tin foil hat off.
tin foil hat or not it fits... why is steam the only one? they are picking a fight.
I'm just amazed at the amount of frivolous crap and hype built around AAA titles while the very rudimentary basics of the game are ignored. I had hoped by now we would know more about game play than EA's attempt to reinvent the wheel with Origins. There will probably be a dozen DLC packs and special editions at launch while something completely retarded like a 20 foot instagib knife or BF2 style jet whoring ruins the game play.
Doesn't matter where I play it, when I play it, or how I play it; just want to play it!
EA Summer Showcase Live Stream Tomorrow 1pm PST / 4pm EST, see it live Here.
A dude at BF3 subReddit posed the question "Will this finally be the definitive Battlefield game?" E.g. not one that is released still needing work for which they will issue a few patches and changes but never really finish/perfect as they are already focused on the next title? I mean BC2 is a great, fun game but they never even got voice chat working properly for one example. He wants to see the dedication and spit-shined polish that Valve has given TF2 for example and while it isn't exactly fair apples-to-apples to compare Valve and DICE (or Valve and anyone) I feel he brings up good, valid points.
Lets not forget that they said that BC2 wasn't a quick port (start at 2:44).
Good information on BF3 classes from Sr Gameplay Designer, @Demize99: Battleblog #2: With a Bit of Class
Highwind55 POSTED : Jul 07, 2011, 09:00AM
Welcome to the second installment of the Battleblog, a blog series taking you all the way to the launch of Battlefield 3 on October 25th! In this blog series, you’ll learn more about every aspect of our biggest shooter ever. This time out is a look at the classes found in multiplayer with Senior Mulitplayer Designer Alan Kertz.
Here at DICE, we’re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we’re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we’re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.
If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we’re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.
As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we’re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That’s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it’s totally up to you.
Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well – this class includes RPGs that can take down armored targets that can’t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer’s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.
The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”
This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You’ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.
Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!
“Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,” explains Kertz. “When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.”
Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. “Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.” We’ll talk more about these toys and how they work in a blog post a bit further down the road.
Even though each soldier has a default loadout, they’re there for you to completely customize, making sure you’re able to cater to your own unique style so you can play it your way. We’ll be able to talk more about unlocks, persistence and customization later in the Battleblog series, so stay tuned for more on Battlefield 3 soon!
Stay tuned for BF3 Battleblog #3 next week.
For more information on Battlefield 3, visit the Official Site.
To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site.
For the latest news on everything Battlefield, follow us on Twitter and our Facebook page.
Alright! I do a lot of suppressive fire and this just makes it more encouraging.
It isn't the because the class is badly done, it's because of that jackass player that decides to go all Marl Wahlberg, in Shooter, instead of helping the team and doing his job of spotting and eliminating potential individual threats to the team's progress.
How the battlefield should be played! Great to see that it just requires a bit of thinking to make a game good, although that is soooo old fashioned...
Battlefield 3 Specs Revealed
Hard Drive Space: 15 GB for disc version or 10 GB for digital version
OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz RAM2GB
Video Card: DirectX 10 or 11 compatible Nvidia or AMD ATI card
Hard Drive Space: 15 GB for disc version or 10 GB for digital version
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU RAM 4GB
Video Card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850
Separate names with a comma.