Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.
Lame, I am a member of the Gunclub, slap in the face of BF Vets.
Most real vets pre-ordered or otherwise secured a legit copy long ago anyway I'd venture. I know I did!
I wouldn't say thats true. I'm at a Vet status of 6, and I own the other 2 missing titles from my Vet status (so soon will be a max status of 8) and I haven't had it pre-ordered. I was waiting for the announcement of what bonuses are from where, and was also hoping to see a Steam announcement (though BC2 wasn't announced on Steam till like 2 - 3 weeks before it released).
Im still hoping steam will be able to release it as well. I hate this origin stuff and would like to use the steam overlay as well.
Question, now that the alpha is over, does this mean we can upload BF3 footage? Or does the NDA still stand?
I would assume NDA still stands but I dunno
I don't think you would have anything new...
I didn't use fraps to record, had my camera on a tripod aimed at my screen, showing over how many fps I was getting on my rig.
Wasn't to show actual gameplay footage. Since there's a billion threads on "oh can my rig handle bf3!?!?"
NDA still stands, Mailman tossed me a PM informing me of this while he is on "vacation".
Thanks, appreciate it. I wanted to find out first before breaking any ToS.
This is the NDA: http://bf3alpha.battlefield.com/legal/legal_en.php
LOL what'd I miss? And how did he thank your post then?
He posted about pockets and pool in the "put TECHPOWERUP in your phone"
Damn, apparantly I'm already a member. I really wish I could get a %off code.
CNN - Creators strive for emotion in making 'Battlefield 3'
By Larry Frum, Special to CNN
August 2, 2011 -- Updated 2113 GMT (0513 HKT) | Filed under: Gaming & Gadgets
(CNN) -- Military-style, first-person shooter video games typically emphasize tactics and group play to achieve objectives. But a high-profile game due out this fall wants to break the mold by bringing story to the forefront.
"Battlefield 3" (DICE, Electronic Arts) is the 11th game in the franchise and a sequel to the 2005 hit, "Battlefield 2." While the gameplay will feature combat across several different terrains and scenarios, developers at DICE also wanted to feature a compelling narrative to bring a new feeling to the typical military-shooter game.
Executive producer Patrick Bach admits storytelling wasn't really a big focus in past installments of the "Battlefield" series.
"You can have a great story, and if you don't have it in the right way, especially when it comes to a military shooter like 'Battlefield,' it just feels (arcade-like). It feels like a game rather than a real story about real people having this as a profession," Bach said.
"Our biggest win, and the thing that stands out most, is when people see things we've done (with the new game) so far," he added.
"It's the emotion and the grit and the physicality ... all of these small things -- everything from movement to lingo to storylines -- have to have emotion."
To boost authenticity, Bach enlisted the help of Andy McNab, a highly decorated member of the British Army who worked on covert and overt special operations around the world. McNab is also an author and a consultant to Hollywood -- he advised Michael Mann on the 1995 crime thriller "Heat" -- which allowed him to translate his battlefield experiences into something the development team could put into the game.
"Andy, coming from his career in real-world events and entertainment, was the perfect match to do this," Bach said. "We started out quite easy to see if we could get feedback (from him) on obvious stuff, but eventually that turned into feedback in most of the areas of the game."
When McNab joined the project, DICE had already been working on the game for about two years. It was his first attempt in advising on a video game, but his experiences working on feature films helped him integrate quickly with the development team.
"Working in film, there is a lot of creativity. But after a while that has to stop because within principal photography, there are other factors that restrict the amount of creativity you can have," McNab said. "But in games, it doesn't. What I found was everybody is a part of that creative process. Everybody wants to make it look good or sound good or get the story right."
McNab says he was impressed by the amount of creativity that goes into building a video game. During motion-capture work he described each scene in real-world terms so the actors could portray the proper emotions.
"There is a lot more flexibility and constant creativity, which is great," he said. "Obviously the game has got a story, which was one of the things that attracted me in the first place rather than just a shoot-em-up."
Credible dialogue was particularly important, he says. Soldiers in the game needed to have the right words and inflections to accurately reflect what solders in the real world are doing.
"Words like 'will try to,' 'maybe,' 'we will attempt' -- they don't exist," McNab said. "It's all about 'you will,' 'I will,' 'we will.' Everything is positive and all dialogue is progressive because you need that start point to make all actions work."
McNab didn't write the script for the game, but as the story developed graphically, he began adding details and elements to create a more realistic feel.
Getting the right emotions was key in putting together "Battlefield 3" and setting it apart from other military games, Bach says.
"We actually wanted to move the genre forward by creating deeper emotions, more physical presence in the world ... the most sophisticated 'Battlefield' experience (yet)," he said.
Bach said the single-player narrative will immerse players both physically and mentally in the game's characters. There is also another story for the game's multiplayer action that he thinks will get people talking with their friends.
Test players say, "This game gives me a completely new feeling when I play it, but can't really pick out why.' I think that's our biggest win."
And the story doesn't stop when the game ends.
McNab penned a new novel based on one of the characters in the game, a Special Forces operator named Dmitri "Dima" Mayakosky. Dima is a Russian who is prepared to do whatever it takes to get the job done.
"It is impossible for any single medium to fully capture the emotion and intensity of war. The 'Battlefield 3: The Russian' novel is one window into the experience, and the game is another," McNab said.
"It just evolved (while working on the game). It seemed a natural progression to do a book because there was still a story to tell. Maybe we can get someone who is playing the game to actually pick up a book."
"Battlefield 3" will be available October 25 in North America for the PlayStation 3, Xbox 360 and PC.
For our international viewers...
twitter.com/zh1nt0: "Origin pre-order linked to the closed beta is world wide "
Also, zh1nto answered a question on the forums earlier, assuring a user that he would get all of newly announced pre-order bonus' from Origin for his order placed some time ago. Cancelling and re-ordering is not required.
I didn't even get to play The day I got my pc, it ended.
With no real sources given, this looks like true Fud to me...
Fudzilla - Battlefield 3 likely to have online pass
Written by David Stellmack
Still yet to be officially confirmed by EA
Rumors are still circling that DICE and Electronic Arts have opted to include an online pass code with Battlefield 3 that will be required to gain access to online play. This, as with previous EA titles using the online pass code, will require purchasers that do not have the code to purchase an access from the Xbox Marketplace or the Sony PlayStation Store to gain access to the multiplayer parts of the game.
If the online pass code is the route that DICE and EA elect to go, we suspect that this will only be for the Xbox 360 and PlayStation 3 versions of the game. Sources tell us that it is highly doubtful that DICE and EA would use the online pass code with the PC version of the game.
Currently, this has yet to be confirmed by either DICE or EA, but recent statements by Patrick Bach do seem to suggest that they are leaning in this direction. Expect DICE and EA to issue a public statement soon on what their intentions are with regard to the Battlefield 3 online pass strategy or lack thereof.
That sux man! I have wanted to play atleast like 5 minutes just to see how it is! I never got an alpha invite tho
well thats the first step towards making people buy time cards just to play online (epic-lols) theyve been looking over Activisions shoulder and stealing their 'elite' ideas.
Im never paying £10 a month just to have a handful of extra maps, weapons and vehicles.
I'll buy map packs if i think they are truely worth buying, but i will not pay monthly subscription fee's just for added extra features
They better not make people pay to play online! thats udder shit! After paying a shit ton of money for the game and your own monthly internet, they make you pay AGAIN to play online!
How have they been looking over Activision shoulder? First this isn't a monthly fee like Elite, and 2nd, this is already implemented in BC2 which has been out for over a year and a half.
It's only a big deal for the used game market, basically when you buy the game new you get everything, online play, single player, extra maps, all the goodies. But then lets say you don't want the game anymore and you trade it in. The next guy in line that buys it, he gets SP, and if he wants MP he has to buy a code for it for $10, then you are done paying, and thats only for consoles (at least for BC2).
They are talking about a one-time payment for people that buy a used copy of the game, like the VIP program was in BFBC2. It is so that EA gets a cut of any subsequent "used" sales of Console discs, so that one disc doesn't get treated like a library book passed on from user to user. PC users are already forbidden from selling their games disc after registering them with EA.
AHH ok thanks for clearing that up kurgan. I was thinking it would be monthly
Oh and BTW nice gaming session yesterday! I had fun with you, reyth, and crazyeyes
You could've asked me, I would've let you use my account! and D: is anyone else having a problem with BBC2 and punkbuster?
Separate names with a comma.