1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Battlefield 3 Clubhouse

Discussion in 'techPowerUp! Club Forum' started by TheMailMan78, Feb 2, 2011.

Thread Status:
Not open for further replies.
  1. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,331 (4.75/day)
    Thanks Received:
    2,374
    Location:
    Duluth, Minnesota
    If AMD did that refresh though it would be a step backwards. Only time I have ever seen them do a "refresh" was 2900's to 3800's, and 5800's to 6800's.
     
  2. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

    Joined:
    Mar 25, 2009
    Messages:
    8,171 (3.95/day)
    Thanks Received:
    2,811
    Location:
    04578
    well not so much a refesh more like 4890 vs 4870 situation is what we would see.
     
  3. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,331 (4.75/day)
    Thanks Received:
    2,374
    Location:
    Duluth, Minnesota
    I guess that was a refresh as well, but it didn't carry the nameplate of a generation jump. That was also an upgrade, a pretty good one. They have ran out of digits for this generations though, unless they jump backwards or use 5's, which I doubt they will use 5's.
     
  4. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

    Joined:
    Mar 25, 2009
    Messages:
    8,171 (3.95/day)
    Thanks Received:
    2,811
    Location:
    04578
    thats just it as i pointed out they do indeed have numbers left

    6860 same as the 4860 ;)

    6880

    6960
    6980 lol theres still room for AMD to go MWUAHAHAHA we will counter you Nvidia GTX 575 with are 6980 BWUAHAHAHAHAHA, then 2 months later both companies release the 600 series and 7000 series and everyone that bought the refresh looks like a twat.
     
  5. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,331 (4.75/day)
    Thanks Received:
    2,374
    Location:
    Duluth, Minnesota
    60's would make no sense, upgraded 6950, but still slower than 6970, usually just revamp top card, though I forgot 6980 could be in the cards. I personally still prefer the x2 naming scheme, they said it was confusing, what is so confusing about 4870x2, if I was running 2x 4870's, I would use 2x at front, x2 at end meant single card, so simple.
     
  6. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

    Joined:
    Mar 25, 2009
    Messages:
    8,171 (3.95/day)
    Thanks Received:
    2,811
    Location:
    04578
    meh eitherway dosent matter i want BF3 on steam so i can rape the Frostbite engine with my awesome hardware leetness.
     
  7. GullyFoyle

    GullyFoyle

    Joined:
    May 14, 2010
    Messages:
    1,386 (0.84/day)
    Thanks Received:
    1,428
    Location:
    Steeler Country
  8. GullyFoyle

    GullyFoyle

    Joined:
    May 14, 2010
    Messages:
    1,386 (0.84/day)
    Thanks Received:
    1,428
    Location:
    Steeler Country
    justpushstart.com -Battlefield 3: Unraveling the Mystery Surrounding the Recon Class

    Wed, Aug 10, 2011

    Battlefield 3′s release date is nearing fast and although we’ve been given copious amounts of information regarding numerous aspects of the game, there is one area of the game that we’re still mostly in the dark about — the Recon class.
    Here’s what we know so far about Battlefield 3′s classes:
    The Assault class has the ability to use a grenade launcher as well as taking over Support’s old role as Medic by using the defibrillators. Making sure to complete the exchange of duties, the Support class has access to the ammo kit, which makes sense given that I’m sure this class will need a constant supply of ammunition to continue suppressing enemies (another new mechanic). In addition, they’ll also have access to a bipod for their LMG to aid in accurate shooting. Due to their heavy weapon handling skills, it is also said that this class may wield assault rifles with several attachments such as the flashlight. Engineers have seen the least variation since they have retained their usual equipment which includes the following: RPG-7/AT4, tank mines, and the repair tool.
    Now let’s focus on the mysterious Recon class. Let’s start with what has been revealed so far. Recon will have access to C4 once again. This compact explosive has proved useful in setting up intricate traps, bringing down structures, and taking out armored vehicles. Binoculars are expected to make a return (in some form) as well allowing snipers the ability to call in artillery on their enemies. Finally, the Recon class will be sharing a piece of equipment with the Support class. You may be thinking, “But snipers are precise one-shot-one-kill soldiers while LMG experts pepper their targets in fully automatic fire.” The answer should be obvious, however. Snipers can outfit their weapon with a bipod. This is a great addition that is sure to compliment the prone stance as well as eliminating the return of scope sway (don’t forget about the scope glint though!).

    DICE has gone on the record as saying that the Recon class will be more of a “team player” this time around. How exactly are they going to go about achieving a more integrated sniper role? Well, I’ve put together a short list of possible uses the class can bring to the table. I’ll begin with the more obvious uses of a sniper’s talents.
    1. Claymores: Claymore would be a useful tool for any sniper. Just to cover my bases, the inclusion of claymores AND C4 isn’t redundant. C4 have several uses as stated above, but they tend to be used offensively since they are usually placed on occupied buildings or vehicles. Claymores are more of a defensive weapon since they can be set up to protect yourself. If someone is sneaking up behind a sniper, chances are the unaware shooter won’t know that they need to set off their C4 to kill the approaching enemy. Claymores provide that added protection since they’ll be watching your back for you (in a way). Also, in terms of team play, claymores would be useful in protecting bases in Rush mode by setting them up in doorways and other major access points. In a game revolving around tactics and strategy, giving players the option between an offensive and defensive explosive is a good idea.
    **This may have been confirmed through data files located in the Alpha build**
    2. Spotting Scope: I know this isn’t anything new for this class, but its return hasn’t been confirmed or denied yet. A spotting scope is definitely a useful gadget for the entire team. Marking targets (without spamming your Select button) is advantageous to the team as they can follow and eliminate the enemies leaving the sniper’s effective kill area or ones that the sniper has unfortunately missed after taking a shot. Recent Alpha build information has revealed a weapon attachment that may very well take on this role, but I’ll get to that later.
    3. Laser-Designated Strike: With Battlefield 3 seeing the return of jets, this gadget could help tie the new aircraft into team-based gameplay fairly easily. Picture using the binoculars to designate a target for a friendly in a jet. Then, when they fly by, they can drop down some explosive ordinance with precision. Without a designated target, jet users will be left to estimate the impact point of their explosives and this would leave them as somewhat lone wolves. By adding a laser-designator to the Recon class, DICE would be tying the jets directly into the team.

    You may still be wondering about that side note I left on the Claymores section. Let’s address that now along with other rumors that have made their way out through Alpha testing.
    Recent internet buzz has revealed some interesting information regarding further class alterations. If people who claim to be “in-the-know” are to be believed, then the Recon class may not be getting the C4 after all. Instead, it is said that C4 will be the Support’s responsibility and Recon will be left with Claymores to defend themselves. To some, and myself, this seems more fitting for each role.
    Concerning the Spotting Scope, a weapon attachment has popped up in the Alpha build files labeled “Target Pointer.” Immediately, I was hoping that this would be a range finder. That would bring more depth to Recon as they looked at the target distance in meters and raised the scope to the appropriate notch on their crosshairs. Unfortunately, that seems unlikely and this attachment is most likely to be used in a similar fashion to Bad Company 2′s Spotting Scope.
    The files also reveal Recon’s gadget named “Radio Beacon.” With binoculars no where in sight in the files, a radio beacon could be the replacement for the binoculars packing the artillery strike. Instead, recent forum chatter seems to state that the radio beacon will call in a mortar strike.
    Lastly, a tripod is said to be another add-on for snipers to provide more stability and precision than the aforementioned bipod. While I agree that variety is the spice of life, I do not believe this would be too meaningful of an addition. Simply putting in a bipod is a smart move. I don’t think Recon should have to worry about upgrading to reduce sway and recoil. The class should instead be given a more meaningful gadget instead of the 2.0 version of an existing one.

    That’s all we know (or think we know) for now regarding Battlefield 3′s Recon class. With the next beta well on its way, it seems we will be hearing more about this class and, hopefully, get to try sniping out ourselves in the coming month.
     
    Last edited: Aug 10, 2011
  9. GullyFoyle

    GullyFoyle

    Joined:
    May 14, 2010
    Messages:
    1,386 (0.84/day)
    Thanks Received:
    1,428
    Location:
    Steeler Country
  10. GullyFoyle

    GullyFoyle

    Joined:
    May 14, 2010
    Messages:
    1,386 (0.84/day)
    Thanks Received:
    1,428
    Location:
    Steeler Country
    New Battlefield Blog Post: Battleblog #6: Building the Game From the Gun Out

    by HBrun
    Posted Aug 11, 2011, 12:0AM

    [​IMG]

    Every Battlefield game is built from the gun out. If persistance is what keeps you coming back for more, the gunplay is the essential foundation that the entire game hinges on. Read on for Senior Designer Alan Kertz' thought on what makes shooting in Battlefield 3 unique.

    Tweaking, testing, and re-tweaking the weapons in Battlefield 3 is the short description of a normal work day for Senior Designer Alan Kertz at this stage in the production. Now that we are well into August, Alan's work has long since gone from overarching shooter vision to detailed fine-tuning. Walk down to his desk at any given day and you are likely going to find him poring over notes or some onscreen graphs, deep in discussion with his designer colleagues:

    Is the exit smoke from this RPG large enough? Is the precision increase when adding a heavy barrel to this rifle noticeable enough in semi-burst fire mode? How does the addition of a foregrip to this rifle affect the stability when firing in fully automatic mode?

    -- Authenticity is really important when you’re doing a modern day game like Battlefield 3. We know our players look critically at the guns in our games, so we brought in experts like Andy McNab. Our military advisors not only help us get it right, they help us understand why it’s right."

    Compared to Battlefield 2 and Battlefield Bad Company 2, there is a larger focus in Battlefield 3 on authenticity and real life handling. This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and the barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads tio better gameplay.

    -- With authenticity as a base, you get a natural balance because all real life guns are based on trade-offs. It really pulls out the personality of each weapon system to use the authentic stats and features. Each army selects a different weapon, for a different reason, and we pass those selections on to our players."

    Varied weapons for all play styles
    The arsenals of U.S. Marine Corps and the Russian Army are both featured prominently in the game, since those are the sides you play in both single and multiplayer. Building from that base, we selected a number of additional weapons that are returning classics, competing designs, and alternate combat roles. Each weapon choice means it gives the player an additional tactical choice: Get in close with a carbine, PDW, or shotgun. Hit from long range with a sniper rifle. Engage tanks with an RPG. Or lay down suppressive fire with a light machinegun.


    We’re not just giving you weapon A or B, take it or leave it, though. Each main weapon will be heavily customizable to suit different roles. The majority of weapons in Battlefield 3 can be tailored by the player to fit anything from close quarter to long range combat, or something in between. But we’ll save that for a later Battleblog post, when we will go deep into weapons customization.

    Stay tuned for Battlefield 3 Battleblog #7 soon
     
    Last edited: Aug 11, 2011
  11. Abe504

    Abe504 New Member

    Joined:
    May 23, 2011
    Messages:
    59 (0.05/day)
    Thanks Received:
    9
  12. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,331 (4.75/day)
    Thanks Received:
    2,374
    Location:
    Duluth, Minnesota
    No real surprise there, I'm assuming all of their games will be like that from now on to draw attraction to Origin.
     
  13. TheLaughingMan

    TheLaughingMan

    Joined:
    May 7, 2009
    Messages:
    4,998 (2.47/day)
    Thanks Received:
    1,291
    Location:
    Marietta, GA USA
    That is nothing new. Origin is their connection server. You have to log into your EA account to play EA games. The EA account which is now called your Origin Account. Plus your buddy list and the news feed in the game has already been show to be information pulled from Origin.

    Also they are completely wrong about memory use. Hard to trust people who don't do their research.
     
  14. GullyFoyle

    GullyFoyle

    Joined:
    May 14, 2010
    Messages:
    1,386 (0.84/day)
    Thanks Received:
    1,428
    Location:
    Steeler Country
    twitter.com/pragmatize: "@zh1nt0 Will the other preorder exclusives be available at a later date to everyone? The dogtags and outfits I'm referring to."

    twitter.com/zh1nt0: "@pragmatize Not confirmed yet, but the PWP pack is available after 30 days :)"
     
  15. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

    Joined:
    Oct 20, 2009
    Messages:
    2,711 (1.46/day)
    Thanks Received:
    299
  16. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

    Joined:
    Oct 13, 2007
    Messages:
    7,671 (2.95/day)
    Thanks Received:
    1,775
    Location:
    Chicago
    So it turns out I didn't pre-order already. Who's got the best bonuses?
     
  17. kid41212003

    kid41212003

    Joined:
    Jul 2, 2008
    Messages:
    3,584 (1.53/day)
    Thanks Received:
    533
    Location:
    California
    The different is that you need to download and install the Origin client.
     
  18. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,331 (4.75/day)
    Thanks Received:
    2,374
    Location:
    Duluth, Minnesota
    I been figuring that was going to be required this entire time anyways. Forces people to have it, then those people might browse games. Service is much like Steam and Steam requires it for their games, just playing follow the leader.
     
  19. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,512 (2.96/day)
    Thanks Received:
    1,143
    Location:
    San Antonio, Texas
    I'm not against having Origin, but if Steam and EA get along later, then I will use only Steam, cause that is the only way I buy my games unless I wanted a limited edition copy.
     
  20. kid41212003

    kid41212003

    Joined:
    Jul 2, 2008
    Messages:
    3,584 (1.53/day)
    Thanks Received:
    533
    Location:
    California
    Imagine 3 or 4 years in the future... where every publishers have their own "client", and every games will be required to install those clients to play.. :laugh:
     
  21. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

    Joined:
    Mar 25, 2009
    Messages:
    8,171 (3.95/day)
    Thanks Received:
    2,811
    Location:
    04578
    yea ive made that point on a few other forums, once every Publisher has a client i will quit playing PC games, at that point the amount of time i have to spend dealing with all those clients will mean ill just hang it up,
     
  22. DanishDevil

    DanishDevil

    Joined:
    Oct 6, 2005
    Messages:
    10,217 (3.06/day)
    Thanks Received:
    2,116
    Location:
    Newport Beach, CA
    I already pre-ordered, and The Gun Club just sent me a 25% off coupon code, almost a f*cking week later. If anyone's interested (must be an active forum member with let's say 1000 posts, and active in this thread in some way), let me know. Expires in 5 days, so may as well save somebody else some money!
     
    1Kurgan1 and crazyeyesreaper say thanks.
  23. Altered

    Altered

    Joined:
    May 7, 2008
    Messages:
    909 (0.38/day)
    Thanks Received:
    129
    Total Posts: 637 and only read this thread = I flunk :laugh:

    Thats a great deal though and very generous DanishDevil. A great TPU member. :toast:

    Note- If you for some crazy reason cant find a taker I'm looking to buy BF3 any day. :D
     
  24. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

    Joined:
    Mar 25, 2009
    Messages:
    8,171 (3.95/day)
    Thanks Received:
    2,811
    Location:
    04578
    i would use it... i really really would if it was on steam... god damn you EA your totally dicking me over here
     
  25. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

    Joined:
    Oct 13, 2007
    Messages:
    7,671 (2.95/day)
    Thanks Received:
    1,775
    Location:
    Chicago
    Hmm I joined Gun Club recently...just have a welcome email. I'd probably want that though I assume it's an Origin copy?
     

Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)

Thread Status:
Not open for further replies.

Share This Page