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Boss level dificulty

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maybe its me that just aint good enough but..

i find progressing through a game and getting stuck at overly hard boss levels f-cking annoying.. mostly i dont get stuck but having to have a dozen or so goes (and some luck) just to kill one dude i find f-cking tedious.. he he

i wonder how many games simply get abandoned because of overly hard boss levels.. ??

trog
 

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About the only one that comes to my mind is Metal Gear Revengence. The very last fight is brutal.
 
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when your stuck stop and play duck hunter with noobs :nutkick:
:banghead: then :rockout:and when your done :toast:

i live for a badass boss fight but ai is predictable so i just play bf and cod most days against other unpredictable caffeine raging gamers. none of that exo crap tho.. all the jumping around and op lasers makes me wanna puke
 
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Go beat Minerva in Crisis Core or Blizzard Belgazas in Xenoblade Chronicles then get back here and complain about boss difficulty.
Lol or Sephiroth in Kingdom hearts, easily the hardest boss ever.
 
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You mean completing "hard" games? For me it is more for of an interest and the wanting to play a game. I don't often complete a game because I was too bored or not in the mood for it. I hardly play games now so I am not too sure about much games.

Talking about not completing games it remind me of the SNES game "Battletoads" of this hilarious video from the youtuber critical. The wall level is hard.




The last game I played was "Super hexagon". It is moving puzzle game where your cursor must avoid incoming walls. It was ridiculously difficult at the start with its steep learning curve. I finally complete it in 2 months of many retrying for all six maps. Which start from hard, harder, hardest, hardester, hardestest to finally hardestestest. Below the one in black and white is the hardestestest stage. The wall moves so fast that the youtube video could not capture it fast enough with a blur. The hard stage is the coloured one. So yeah being hard does not stop me if I have fun and the will to complete a game. It feels good to complete a hard game. Terry Cavanagh is the game maker for the game. Love the game awesome music which is addicting. The shapes are beautiful. A very well made hard game.



 
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I love difficult boss fight. To be honest, I love the challenge I can get from a game and I really don't mind retrying much. Winning is much more satisfying afterwards. Beating optional boss fights like Emerald Weapons from FF7 or Ultima and Omega from FF8...those were the days.

Go beat Minerva in Crisis Core or Blizzard Belgazas in Xenoblade Chronicles then get back here and complain about boss difficulty.
Lol or Sephiroth in Kingdom hearts, easily the hardest boss ever.

Yeah, Sephiroth in Kingdom Hearts 1 is super hard to beat.
 
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I like for bosses to be a real challenge but not to the point where it gets frustrating and tedious and I want to rage quit.

i wonder how many games simply get abandoned because of overly hard boss levels.. ??

trog

I have no idea but I bet it's a significant number of gamers. I have seen reports that as many as 90% of gamers don't finish their games once they start them. I finish most of mine but I'm selective with what I buy. I have managed to buy a few stinkers in my time though. Some people get bored with a game because it's too long and that's funny because we used to complain about games being too short but if it's only long because it's just filler like sending the player on boring quests then I understand. I guess some get distracted by the new game to play.
 
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Go beat Minerva in Crisis Core or Blizzard Belgazas in Xenoblade Chronicles then get back here and complain about boss difficulty.
Lol or Sephiroth in Kingdom hearts, easily the hardest boss ever.
Ugh, Seph in KG is a pain in the arse. Never got around to beating him, but did come close. Then he started using that darn annoying attack that auto hits you down to 1HP.

Also The Gates of Hell in The Last Remnant, annoying when a boss can revive your dead characters and hit the crap out of ya with them. Type Gates of Hell in google, some of the first links are peeps asking how to beat the bugger. :p
 
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I love difficult boss fight. To be honest, I love the challenge I can get from a game and I really don't mind retrying much. Winning is much more satisfying afterwards. Beating optional boss fights like Emerald Weapons from FF7 or Ultima and Omega from FF8.

much more sat


Yeah, Sephiroth in Kingdom Hearts 1 is super hard to beat.
I agree when boss is challenging defeating them becomes more satisfying. I also like when my character is underleveled. I love to defeat 100 lvl bosses when my character's level is 50 or even lower. Of course I can level up and get back to boss when I'm stronger but I like to rush things up


edit:

Ugh, Seph in KG is a pain in the arse. Never got around to beating him, but did come close. Then he started using that darn annoying attack that auto hits you down to 1HP.

Also The Gates of Hell in The Last Remnant, annoying when a boss can revive your dead characters and hit the crap out of ya with them. Type Gates of Hell in google, some of the first links are peeps asking how to beat the bugger. :p

Lol I confess I haven't defeated Sephiroth and Minerva but I have save files. Will kick their butts when I'm ready
 
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yeah tis fun when you can fight higher lvl bosses.. carry me carry me carry me pleeeeaaaseee :roll:
i play some vindictus every once and awhile still with only under armor on to make it a challenge again.. tho still flawless unless i do solo but the noobs need a host where everyone isnt lagd out so i teach them what gaming pc they need to build, what internet to get and how to use the strenths of different characters..
was just born to help people or something i guess
 
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one game i have kind of abandoned is painkiller.. every so often i might have another go at defeating the particular boss. but he always kills me before i can kill him..

i am currently playing mad max.. i am now confronted with a top dog boss.. the usual thing.. a super large super mean dude i know i am gonna have spends ages trying to kill before i can carry on with the story line..

years ago you could always find a god mode cheat and must admit to sometimes using such things..

i have just played metal gear solids phantom pain.. i have already killed the bloody great robot thing once but to fully finish the game i have to do it again with him being tougher and me being weaker.. somehow i dont think i will bother.. he he

i look on youtube and see a boss being beaten.. what they dont show is all the failed attempts before a lucky win comes up.. i just think that maybe sometimes a game would be better off without them..

sometimes a boss level can be interesting as well as hard.. but sometimes they are just predicable and tedious.. the big bad dude that you have to wear down before he wears you down over and over again before you finally win..

trog
 
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Mass Effect 3 , Clone Shepard fight on Normandy . The hardest boss fight in the entire mass effect trilogy

Any Dragon in Dragon age Inquisition , if you don't have perfect gear and your party is 3 levels below the dragons level. It's superb! Your never gonna kill the dragons ,but those fights are superb
 
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Meh I rage broke my razor mouse last night replaying a COD as kept dying on this one level when I have completed the game before, it's not even a hard bloody level was what pissed me off more.... it's MW1 storming the TV station, though I think I had probably just drunk a tad too much lmao :mad::shadedshu::nutkick:
 
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Borderlands series has some raid bosses that people tackle as single player ... they were impossible for me.
 

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Took me about 100 attempts just to kill a T Rex in Tomb Raider Anniversary, left it, came back 6 months later and killed him first time.
 
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Good boss fights have innovation and strategy involved, but I don't like games that have numerous ones that are a tedious melee or bullet sponge grinds, with boss after boss, like Dark Souls.
 
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i just finished off my first mad max top dog boss.. pretty easy apart from one thing.. the bugger just would not die.. health bar down to zero and keep bashing away at him but he just would not f-cking die..

a quick google told me i have to use my shiv to actually kill him.. i have played the game for quite a few hours and never had figured out how to use my bloody shiv.. he he

anyways the bugger is now dead and i know how to use my shiv.. you wait for a quick screen prompt which pops up when an enemy is stunned saying "use shiv" and press the action key.. max then sticks a knife in him and bashes his brains out with his shotgun butt with a final stamp on the head just to make sure.. :)

trog
 
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This goes back probably before the NES days when big bosses became a thing. They're supposed to be hard and frustrating.
 
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Maybe I might be the only one to see it, but the "it's too hard" mentality is why games get more and more simple as time goes on.
 
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I don't mind hard as long as the boss is hard for strategy reasons. I get pissed off on ones that have cheap one hit kills, double attack ability, or crazy high HP that you have to take a long time to knock down. Even worse when all three are combined.

Gate of Hell in Last Remnant was hard, but once you figured out how to handle that boss you can take it out on first try. First play through took me over 5-6 tries, second play through I beat the bugger in under 25-30mins on first go.

Or heck the bosses on Secret of Evermore. Woooo, they are a ball, but hard if you don't play attention.
Illusion of Gaia, I never could get pass the first boss. O yeah three hits to beat him, but darn it hard trying to pay attention to a bouncing fire ball in the room and the boss trying to swipe at you all at the same time.
 
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Maybe I might be the only one to see it, but the "it's too hard" mentality is why games get more and more simple as time goes on.

So true. Play some old Game Boy, NES/SNES or PC games and then come back. Battletoads has already been mentioned and is a good example.
 
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It's annoying when an overpowered boss spams deadly attacks non-stop. But then again it's pretty understandable. When developers can't come up with good AI they just make bosses' HP really high and make them spam devastating attacks just to make up for weak AI.

Save system plays a big role too. Some games have save zones really far from bosses and if you die it'll take ages to get back there. Good example is Resident Evil Code Veronica. Final boss has two phases and save zone is miles away. That game is really punishing. Tyrant battle is hard too.
 

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I don't know how hard he is to other people, but Nemesis in RE3 is pretty tough. Some people learn how to get around him eventually and post videos on youtube of killing him with the knife, but for me he was difficult. I never did learn how exactly to trick him out like that, but I got good enough to bring him down and not die doing it... but he did make me use up a bunch of healing stuff. I have to say though, the first time you encounter him is the most difficult because all you got is a handgun and a shotgun that's pretty much too slow to get a shot off and not get your face bashed in... so your best option is to run around forever and tickle him to death with the handgun. One other thing that makes him a good boss though is you can just run from him, but if you face him he drops stuff you can use.

I say he's difficult though not so much for the individual encounters themselves, but for the fact that he keeps coming back. There's nothing you can do to keep him down for good, no matter how many magnum rounds or grenades you put into him. Back in RE2 William Birkin was the same way... but at least he took damage. At least he wound up deformed into some sort of shapeless blob, eventually. Not Nemesis... You 'kill' him on no less than 7 occasions, he lays in a fire for a while, and he lays in a pit of some sort of vicious acid for a while, and after all that, what's he do? He eats a dead Tyrant and comes back for more. Back in RE2 you had Mr. X, who chased you down everywhere as well. I never felt I was being actively pursued by Birkin, but I did with Mr. X. The thing that bothers me about him, though, is he curiously survives falling into a slag pot and simmering for a while, but a single rocket puts and end to him for good. That's another thing about Nemesis, though. Rockets didn't work. They brought him down temporarily, but he didn't die from those either.
 
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That reminds me of the bugger on Dead Space. Talk about fearing something. Every time I saw the stinker I would straight up start running like a pansy. Dang thing scare me more than anything else in that game. Well, expect the invisible buggers in Amnesia: Dark Descent...nope, nope, nope, nope.
 
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