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Catalyst Hotfix 71310 Restores Visual Elements at Expense of Performance

Discussion in 'News' started by btarunr, Oct 30, 2008.

  1. newconroer

    newconroer

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    Why can't we have such thorough posts with this kind of high level grammar and punctuation all the time?

    Why does it only reveal itself in serious arguements!?!?
    ========================

    ONE MORE POST DARKMATTER ! 1k!
     
  2. erocker

    erocker Super Moderator Staff Member

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    Cool your jets fellas. It's obvious you guys aren't going to come to an agreement anytime soon on this thread, so before it escalates any more just leave it. Thanks.
     
    EastCoasthandle says thanks.
  3. El Fiendo

    El Fiendo

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    -OT-

    We should start a revolution of the interwebs. A grammatically friendly revolution, though it has to be very, very violent. No coup d'etat has ever satisfied the masses.
     
  4. EastCoasthandle

    EastCoasthandle New Member

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    Try changing fracry2.exe to AFR-FriendlyD3D.exe and see if that helps.
     
  5. Wile E

    Wile E Power User

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    Ok, fair enough. In order to eliminate any possible confusion on our part, can you say, in layman's terms, what point it is you are trying to make, as many of us seem to be misunderstanding.
     
  6. EastCoasthandle

    EastCoasthandle New Member

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    erocker has already issued the warning in this forum. It's better to just let it go IMO.
     
  7. Wile E

    Wile E Power User

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    Oh, I'm not gonna argue. I'm just genuinely interested in what point is is you are trying to make. I seem to be misunderstanding.
     
  8. Binge

    Binge Overclocking Surrealism

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    I am pretty sure that before the peeps like El Fiendo were posting up and down E Coast's face there were people using the screens as reference for the fps of the bench and E Coast was saying these screens have nothing to do with the benchmarking... This is so stupid because they're all talking about the same thing.

    On the internet it is especially hard to put across sarcasm in a few sentences. Seriously this is where it all started. He's saying that the screens shouldn't have a fraps mark on them because they skew the concept of the screenshot. What's with the extra information? I think if people would have read his posts we would be saved an argument over nothing.
     
  9. ShogoXT

    ShogoXT New Member

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    Fixed itself after a while of messing with it.
     
  10. DarkMatter New Member

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    Ok I wanted my 1k post to be somehow special, so let's make a little bit of fun now.

    A resume of the discussion:

    "The first day of the weekend, the safety car did an average speed of 200 km/h."

    [​IMG]

    "But in the second day it rained and the car was only able to attain an average of 150 km/h."

    [​IMG]

    "We provide the screenshots so that you can compare the different conditions."


    EasCoastHandle: "Duh! The skewed the results by taking tha photos in a different spot of the race."

    Pretty much everybody else: "WTF?? :twitch:"
     
  11. Wile E

    Wile E Power User

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    Well, I didn't want to egg that on. Guess I should've just shut up after all. Sorry erocker.
     
  12. Binge

    Binge Overclocking Surrealism

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    Yeah I'm really sorry too... Sorry Dark Matter...
     
  13. Trizmatic

    Trizmatic New Member

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    Wow, anyway...look at my screen shots to see what I was talking about in my previous post that got buried by pointless FPS crap. The road texture acts like a fog effect or water...it comes up over objects and you can still see them below the road.

    The rocks aren't gone, they are just under the road texture. This isn't some strange plot to get better FPS by leaving out a few random rocks next to the road.

    [​IMG][​IMG]

    Here the tires of the car "vanish" to improve FPS. Or the road is too high...:rolleyes:

    [​IMG][​IMG]

    Here you can see how the road texture acts as water/fog almost. You can see the car door below the surface. This is where the rocks went.
     
  14. DarkMatter New Member

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    :( You couldn't find a lighter place?

    From (the few) what I can see, it seems the engine has some sort of feature that makes objects transparent when they are covered by others or something like that?
    Then there's an issue with the displacement in the ground too, which is what it makes objects to be below the road? Might be something like that? Maybe the bad hotfix just somehow changed the heigh at which the objects start to be transparent or simply the amount of displacement...
     
  15. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    wow, what just happened :twitch:

    - I'm glad the argument didn't go [too] far

    - I'm glad things were genuinely discussed

    - I'm glad people with histories of building up good arguments were involved


    But I'm not happy things didn't fall into an agreement, there's nothing we can disagree on. The fps provided is the net result of the in-game benchmark, not of the scene rendered to show the "lost rocks" anomaly. Since the in-game bench follows a defined path along a map, its results cannot be manipulated internally, unless the reviewers had minimised a media player window playing HD Anime...or prettymuch anything that can mess with the results. Expreview is a very credible source, who have a long-standing reputation of neutrality with their news.
     
    DarkMatter says thanks.
  16. Hayder_Master

    Hayder_Master

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    i think it is just in not same game time
     

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