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COD4 dedicated LAN server. killstreaks off

Discussion in 'Games' started by Hybrid_theory, Mar 18, 2011.

  1. Hybrid_theory

    Hybrid_theory

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    I've setup a cod4 lan dedicated server. And when we play the killstreak rewards are off. At 3 you get airstrike, 5 helicopter. It should be 3 UAV, 5 strike, 7 heli.

    The shortcut to run the game is: F:\cod4\iw3mp.exe +set dedicated 1 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +set sv_maxclients 32 +exec server.cfg +map_rotate

    The config I copied from a howto which included Mods. I believe I've removed or commented all those parts out.

    Code:
    
    //==== Call of Duty 4 Server Configuration File by Brutal Stuff - www.brutalstuff.com ====//
    
    //Color Codes
    //******************************************************************************
    // Color Codes
    // Colors for text. Do not clear the comment in front of the color codes.
    // Useful for your server name, motd msg's - Information and ref use only 
    // 
    // ^1 = Red 
    // ^2 = Green
    // ^3 = Yellow
    // ^4 = Blue
    // ^5 = Cyan
    // ^6 = pink/Magenta
    // ^7 = White
    // ^0 = Black
    //******************************************************************************
    
    //==== Public Game Browser Info ====//
    sets sv_hostname "^1CoD4 Server Online!"
    sets _Admin "Your-Name-Here"
    sets _Email "admin@you-email.com"
    sets _Website "www.your-website.com"
    sets _Location ""
    sets _Teamspeak ""
    sets _Irc ""
    sets _Clan ""
    sets _Maps "Stock/Custom"
    
    //==== Server Network Settings ====//
    set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
    set sv_floodProtect "1"
    set g_smoothClients "1"
    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
    //set sv_fps "20"  // Not used, hardcoded into game.
    
    //==== Message of the Day ====//
    set scr_motd "Welcome to our server!"
    set g_motd "Welcome to our server!"
    
    //==== Server Slots ====//
    set sv_maxclients "" //Change to same amount as commandline
    set ui_maxclients "" //Change to same amount as commandline
    
    //==== Admin Rcon Password ====//
    set rcon_password "CHANGE-ME"
    
    //==== Make Server Private ====//
    set g_needpass "0" // Makes server private (0=no 1=yes)
    set g_password ""   // Password to join private server
    
    //==== Private Slots - Subtracted From Maxclients ====//
    set sv_privateClients "0"    // Number of Private slots (Taken from server max clients) 
    set sv_privatePassword "" // Password for the private slots
    
    //==== Ping ====//
    set sv_minPing "0"             // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    set sv_maxping "350"           // MAX player ping on CONNECT, any higher and player isnt allowed to connect
    set sv_reconnectlimit "3"      // Max allowed reconnect attempts
    
    //==== Log Settings ====//
    set g_logsync "2"   // 0=no log, 1=buffered, 2=continuous, 3=append
    set logfile "1"  // 0 = NO log, 1 = log file enabled
    set g_log "server_mp.log"  // Name of log file, default is games_mp.log
    set sv_log_damage "1"
    
    //==== Anti Cheat Settings ====//
    set sv_cheats "0"  // Enable/Disable cheats (May be outdated)
    set sv_pure "1"  // Requires players files to match the server (1=on 0=off)
    set sv_allowAnonymous "0"        // Allows/Disallows anonymous players to join the server (1=yes 0=no)
    set sv_disableClientConsole "0"  // Disables players console to prevent issue of commands (1=yes 0=no)
    set sv_kickBanTime "3600"        // Time in seconds a temp banned player must wait to rejoin the server
    set g_banIPs ""  // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
    set g_no_script_spam "1"
    set cl_autocmd "0"
    
    //==== Drop inactive players ====//
    set sv_timeout "300"
    set sv_zombietime "1"
    set g_inactivity "0"
    set g_inactivityspectator "0"
    
    //==== HTTP Redirect/Downloads ====//
    //set sv_allowdownload "1"
    //seta sv_wwwDownload "1"
    //seta sv_wwwBaseURL "http://www.your-website.com/cod4"
    //`seta sv_wwwDlDisconnected "0" //Leave this set to "0"
    
    //==== Ingame Voice Comms ====//
    set sv_voice "1"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "1"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"
    
    //==== Hardcore Settings ====//
    
    //## Hardcore ON ##//
    // -------------
    //set scr_hardcore                  1  // [0-1] 1=on/0=off
    //set scr_team_fftype               1  // [0-3] (Disabled, Enabled, Reflect, Shared)
    //set scr_player_maxhealth          30 // Health 0-100
    //set scr_player_healthregentime    10 // Health regeneration in seconds
    //set scr_player_respawndelay       10 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    //set scr_game_allowkillcam         0  // [0-1] 1=on/0=off
    //set scr_game_forceuav             0  // [0-1] 1=on/0=off
     
    //## Hardcore OFF ##//
    // -------------
    set scr_hardcore                0
    set scr_team_fftype             1   // [0-3] (Disabled, Enabled, Reflect, Shared)
    set scr_player_maxhealth        100 // Health 0-100
    set scr_player_healthregentime  5   // Health regeneration in seconds
    set scr_player_respawndelay     0   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_game_allowkillcam       1   // [0-1] 1=on/0=off
    set scr_game_forceuav           1   // [0-1] 1=on/0=off
    
    //==== Oldschool Settings ====//
    
    //## Oldschool ON ##//
    // ------------
    //set scr_oldschool "1"
    //set scr_player_maxhealth "200"
     
    //## Oldschool OFF ##//
    // -------------
    set scr_oldschool "0"
    
    //==== Gameplay Settings ====//
    set scr_game_spectatetype     1 // [0-2] (Disabled, Team/Players Only, Free)
    set scr_game_onlyheadshots    0 // [0-1] 1=on/0=off
    set scr_game_deathpointloss   0 // [0-1] 1=on/0=off
    set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
    
    //==== Team Settings ====//
    set scr_teambalance             1  // [0-1] 1=on/0=off
    set scr_team_teamkillspawndelay 10 // Spawn delay in seconds after team killing
    set scr_team_kickteamkillers 	0  // [0-1] 1=yes/0=no
    set scr_team_teamkillpointloss  1  // [0-1] 1=on/0=off
    
    //==== Player Settings ====//
    set scr_player_suicidespawndelay 0   // Spawn delay in seconds after suicide
    set scr_player_forcerespawn 	 1   // [0-1] 1=yes/0=no
    set scr_player_sprinttime	 4   // Sprint time in seconds
    
    //==== Vote Settings ====//
    set g_allowvote            1 // [0-1] 1=on/0=off Enable/Disable map voting
    set g_voteAbstainWeight    0.5
    
    //==== Hud/Environmental Stuff ====//
    set ui_hud_obituaries	   1 // [0-1] 1=on/0=off
    set ui_hud_showobjicons    0 // [0-1] 1=on/0=off
    set g_compassShowEnemies   0 // [0-1] 1=on/0=off
    set scr_enable_scoretext   1 // [0-1] 1=on/0=off
    
    //==== Misc Settings ====//
    set g_antilag              1 // [0-1] 1=on/0=off default 1
    set g_speed                190
    set g_gravity              800
    
    //==== DEATHMATCH ====//
    set scr_dm_scorelimit	      150 // Point score to reach to win map
    set scr_dm_timelimit	      10  // maximum time in minutes per round
    set scr_dm_roundlimit	      1   // maximum number of rounds
    set scr_dm_numlives 	      0   // maximum number of respawns, 0 = infinite
    set scr_dm_playerrespawndelay 0   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_dm_waverespawndelay   0   // Amount of time in seconds to delay players to force respawn in waves
    
    //==== DOMINATION ====//
    set scr_dom_scorelimit	       150 // Point score to reach to win map
    set scr_dom_timelimit	       0   // maximum time in minutes per round
    set scr_dom_roundlimit	       1   // maximum number of rounds
    set scr_dom_numlives 	       0   // maximum number of respawns, 0 = infinite
    set scr_dom_playerrespawndelay 0   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_dom_waverespawndelay   0   // Amount of time in seconds to delay players to force respawn in waves
    
    //==== TEAM DEATHMATCH ====//
    set scr_war_scorelimit	       300 // Point score to reach to win map
    set scr_war_timelimit	       15   // maximum time in minutes per round
    set scr_war_roundlimit	       1    // maximum number of rounds
    set scr_war_numlives 	       0    // maximum number of respawns, 0 = infinite
    set scr_war_playerrespawndelay 0    // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_war_waverespawndelay   0    // Amount of time in seconds to delay players to force respawn in waves
    
    //==== SABOTAGE ====//
    set scr_sab_scorelimit	       1   // Number of rounds to reach to win map
    set scr_sab_timelimit	       20  // maximum time in minutes per round
    set scr_sab_roundlimit	       0   // maximum number of rounds
    set scr_sab_roundswitch	       1   // number of rounds to switch sides
    set scr_sab_numlives 	       0   // maximum number of respawns, 0 = infinite
    set scr_sab_bombtimer	       30  // Amount of time in seconds before bomb explodes
    set scr_sab_planttime	       2.5 // Amount of time in seconds to plant a bomb
    set scr_sab_defusetime	       5   // Amount of time in seconds to defuse a bomb
    set scr_sab_hotpotato	       0   // 1 = shared bomb timer, 0 = bomb timer for each team
    set scr_sab_playerrespawndelay 7.5 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_sab_waverespawndelay   0   // Amount of time in seconds to delay players to force respawn in waves
    
    //==== SEARCH AND DESTROY ====//
    set scr_sd_scorelimit	      1   // Number of rounds to reach to win map
    set scr_sd_timelimit	      2.5 // maximum time in minutes per round
    set scr_sd_roundlimit	      0   // maximum number of rounds
    set scr_sd_roundswitch	      3   // number of rounds to switch sides
    set scr_sd_numlives 	      1   // maximum number of respawns, 0 = infinite
    set scr_sd_bombtimer	      45  // Amount of time in seconds before bomb explodes
    set scr_sd_planttime	      5   // Amount of time in seconds to plant a bomb
    set scr_sd_defusetime	      5   // Amount of time in seconds to defuse a bomb
    set scr_sd_multibomb	      0   // 0 = single bomb, 1 = all attackers carry a bomb
    set scr_sd_playerrespawndelay 0   // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_sd_waverespawndelay   0   // Amount of time in seconds to delay players to force respawn in waves
    
    //==== KING OF THE HILL ====//
    set scr_koth_scorelimit		250 // Point score to reach to win map
    set scr_koth_timelimit		15  // maximum time in minutes per round
    set scr_koth_roundlimit		1   // maximum number of rounds
    set scr_koth_roundswitch	1   // number of rounds to switch sides
    set scr_koth_numlives		0   // maximum number of respawns, 0 = infinite
    set scr_koth_playerrespawndelay 15  // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
    set scr_koth_waverespawndelay 	0   // Amount of time in seconds to delay players to force respawn in waves
    set koth_autodestroytime	60  // Amount of time in seconds HQ is online to be captured/destroyed
    set koth_spawntime		0   // AMount of delay time in seconds before HQ can be activated
    set koth_kothmode		0   // 0 = Classic, enemy destroys HQ, 1 = non classic, enemy can capture HQ
    set koth_capturetime		20  // Amount of time in seconds to capture HQ
    set koth_destroytime		10  // Amount of time in secongs to destroy HQ
    set koth_delayPlayer		0   // Enable respawn delay - overrides default respawn system??
    set koth_spawnDelay		60  // Amount of time to delay respawn - overrides default system??
    
    //==== Clear Map Rotation ====//
    set sv_maprotationcurrent "" //Leave this blank
    
    //==== Map Rotation ====//
    
    //## DM -- DEATHMATCH ##// 
    set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## DOM -- DOMINATION ##//
    set sv_mapRotation "gametype dom map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## KOTH -- HEADQUARTERS ##//
    //set sv_mapRotation "gametype koth map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## SAB -- SABOTAGE ##//
    //set sv_mapRotation "gametype sab map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## SD -- SEARCH & DESTROY ##//
    //set sv_mapRotation "gametype sd map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## WAR -- TEAM DEATHMATCH ##//
    //set sv_mapRotation "gametype war map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    //## MIXED -- MIXED GAMETYPES/MAPS ##//
    //set sv_maprotation "gametype dom map mp_backlot map mp_bog map mp_bog gametype koth map mp_cargoship map mp_citystreets map mp_convoy gametype sab map mp_countdown map mp_crash map mp_crossfire gametype sd map mp_farm map mp_overgrown map mp_pipeline gametype dom map mp_showdown map mp_shipment map mp_strike gametype koth map mp_vacant map mp_backlot map mp_bloc gametype sab map mp_bog map mp_cargoship map mp_citystreets gametype sd map mp_convoy map mp_countdown map mp_crash gametype dom map mp_crossfire map mp_farm map mp_overgrown gametype koth map mp_pipeline map mp_showdown map mp_shipment gametype sab map mp_strike map mp_vacant map mp_backlot gametype sd map mp_bloc map mp_convoy map mp_cargoship"
    
    
    I'm stuck on whats causing it.
     
  2. va4leo

    va4leo New Member

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    scr_hardpoint_allowartillery "1"
    scr_hardpoint_allowhelicopter "1"
    scr_hardpoint_allowuav "1"

    Try adding those.
     
  3. Hybrid_theory

    Hybrid_theory

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    Yeah those are set in there along with:
    set scr_game_hardpoints 1
    set scr_hardpoint_allowsupply 1

    When I posted the config here I had copied it from the zip download and edited it a bit, but it wasnt the exact one from the download. The server is on an offline network so kinda tricky to copy it back to the web.
     
  4. MasterMinDxD New Member

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    At the time you were playing, was Hardcore enabled on the server or were you playing Oldschool/Promod/...? Because I heard that when you're hosting Hardcore, the forceuav gets reverted or something. I think you should change the forceuav to 0.

    If this made any sense at all >.<
     
    Hybrid_theory says thanks.
  5. Hybrid_theory

    Hybrid_theory

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    It was definitely regular. had the UI and all.

    As shown the hardcore settings and old school are commented out.
     
  6. Hybrid_theory

    Hybrid_theory

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    Ugh it was this. I wish i had read it properly as I thought you said set to 1. I tried setting it to 0 today and yeah it worked.
     
  7. MasterMinDxD New Member

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    Call of Duty works in mysterious ways :)
     

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