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Codemasters Details New Engine

Discussion in 'News' started by malware, Dec 6, 2007.

  1. malware New Member

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    Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title. The EGO Game Technology Engine will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet. The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead. "Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said. CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition."

    Source: GamesIndustry.biz
  2. AsRock

    AsRock TPU addict

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    Cannot see this beating Arma 2 using that engine for OFP2. BUT i guess there not allowed to use the VBS2 engine. They screwed that deal years ago.
  3. a111087

    a111087

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    "that powered the Colin McRae: DiRT title."
    lol, everyone hated how unoptimized that game was, although the graphics were pretty realistic.
  4. broke New Member

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    Grid will be everything that NFS Pro Street was supposed to be. except way better in that it will have a real physics/graphics engine. Cant wait
  5. Widjaja

    Widjaja

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    I seconfd this.:toast:

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