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Console Porting is killing PC Gaming PQ.

Discussion in 'Games' started by nt300, Oct 26, 2012.

?

Have Games Stagnated, and who would you blame?

  1. Weak Spec Consoles (Age Old Hardware)

    26 vote(s)
    21.3%
  2. Lazy Game Developers (Cheap Console Ports)

    53 vote(s)
    43.4%
  3. Both AMD & NVIDIA (Messed up Drivers)

    2 vote(s)
    1.6%
  4. All of the Above

    22 vote(s)
    18.0%
  5. None of the Above

    19 vote(s)
    15.6%
  1. nt300

    nt300

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    This article is based on the upcoming HD 8000 series but as I was read, I found this comment in the quote bellow. This is already facts, but I would like to start conversation.
    http://www.kitguru.net/components/graphic-cards/jules/amd-radeon-hd-8970-and-8950-launch-plans-revealed/
     
  2. r9

    r9

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    Yes that in combination with poor PC Games sales. The companies can`t justifie porting let alone separate development.
     
  3. repman244

    repman244

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    I think it's both weak consoles and lazy game developers.
     
  4. Mussels

    Mussels Moderprator Staff Member

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    PC games are starting to take the lead again. look at games like battlefield 3. DX11 exclusives with features no current console can touch.



    very soon we'll start seeing PC exclusives that the consoles want, and thats when the consoles will launch.
     
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  5. Super XP

    Super XP

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    Who voted None of the above?
    I think it's a combination of both crappy old consoles and lazy developers doing these cheap console ports.
    PC digital downloads such as services Steam offers is blowing console sales out of the water. PC Gaming sales is alive and kicking and by late 2013 and going into 2014, PC Gaming sales will surpass console sales by $ Billions
     
  6. KainXS

    KainXS

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    until wii u launches and we get more direct ports nothing will change though and even then it won't change because we still have the lazy ass developers that port them just to say "hey we did it, plz buy"\

    dropping sales margins and lazy devs = terrible ports for us
     
  7. TheMailMan78

    TheMailMan78 Big Member

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    Developers are FAR from lazy. It just doesn't make financial sense with the cost of development to create PC exclusives when 90% of your revenue comes from consoles.
     
  8. Frick

    Frick Fishfaced Nincompoop

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    Customers, bethsoft and bioware. Seriously.
     
  9. nt300

    nt300

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    What :confused:
    Whos talking about PC exclusives? I was trying to point out design on PC then port to console so consoles wont blog down the picture quality. PC game downloads are eiter equal or killing console games in sales. Prove me wrong.
     
  10. Darkleoco

    Darkleoco

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    :roll::roll::roll::roll:

    You should check the number of users that play specific games on Steam since there is actually a feature for that. It would show you that for example Call of Duty MW3 has had a PEAK of 32,000 users online today now compare that to how many units the game has sold(6.5 million) it might make you realize just how much of those numbers consoles make up. :slap:

    The peak amount of users even on Steam today is only 4.7 million. Even if that cannot directly compare to the 130+ million xbox 360's/PS3's that are out there.

    If you honestly believe what you said then you are either delusional or stupid.
     
  11. Binge

    Binge Overclocking Surrealism

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    You do know that MS has made it so their development for X360 compliant games is made using a PC & console based dev-kit which requires DirectX, right? The IQ is standard to an extent with textures because it costs money to PAY the artists to draw up the graphics. You know where the money comes from? Publishers for the most part. Without the money... the ports can't be "upgraded" to PC texture quality.

    ::EDIT::

    All derogatory terms man. Not everyone has all of the 'pieces of the puzzle' and so their picture is incomplete. If you started up a conversation with your peers only to be called a dumbass for striking up a subject you might not want to hang with them on a regular basis amirite?
     
    Last edited: Oct 26, 2012
  12. Darkleoco

    Darkleoco

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    Well delusional and stupid are quite a bit nicer than dumbass :rolleyes:

    But besides that when you are asserting a point you are expected to have all the pieces of the puzzle especially when you are literally asking someone to prove you wrong. Besides it is common knowledge that pc gaming in general is an extremely smaller although generally older market than consoles.
     
  13. Binge

    Binge Overclocking Surrealism

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    I've worked in customer service for more years than I care to count. Most people don't like being wrong, and definitely trust their own understanding of what information they possess. It's something people easily get defensive over, and you as the argument to his logic/understanding are burdened with proof as much as he is. Works both ways so just because you don't feel you need to be as responsible as the OP for being 'correct' does not mean you have any right to casually refer to someone as stupid (lacking intelligence and not facts) or delusional (lacking the ability to perceive reality in a common way).

    tl/dr? Do you think your logic is sound? Draw it out for him and don't be a smartass about calling someone a dumbass.
     
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  14. Animalpak

    Animalpak

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    me too, i think the next generation of consoles will have a minimum of room for improvement ... and it will go for a long time !
     
  15. Widjaja

    Widjaja

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    I don't think there is anything really wrong with the quality of the graphics of games for the PC and it is nice to be able to have a mediocre PC and be able to play a game at enjoyable frame rates on high settings.

    Sure maybe the graphics cards are not being pushed but who cares if the game is enjoyable which leads me to the game devs.

    If game devs also includes game design, I believe there needs to be more innovation.
    So many clone games out there.
    Military shooters, GTA type games which all have a very similar feel.

    Sure some of them are great but still would like to see more variety and no more zombies or vampires.
     
  16. yogurt_21

    yogurt_21

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    console porting saved pc gaming, the side effect is that bleeding edge hardware goes unused. Seeing as those extremes make up a small portion of the market it's only annoying for extreme pc games. Regular ones don't care unless they also f up the interface.

    Sure it would be nice to be able to tap into all that power and see the games look more and more real, it doesn't make financial sense to do so. Plus modding has been a nice stop gap solution.
     
  17. Fourstaff

    Fourstaff Moderator Staff Member

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    Lots of good games for PC atm, I am not complaining
     
  18. Super XP

    Super XP

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    Enjoy the Read :D You can find a DUMP load of info showing PC Gaming will dominate.
    And according to this data and it’s beautiful representation, PC is now winning.
    http://www.gamefront.com/pcs-projected-to-outpace-consoles-in-revenue-next-year-infographic/

    [​IMG]
     
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  19. Super XP

    Super XP

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    There is more :laugh:
    No Contest : PC Pummels Console
    http://www.darkmattermag.com/june03/dark_games.html

    Compared to the same period last year, PC game sales were up 230 percent.
    http://www.techpowerup.com/forums/showthread.php?p=2758966&posted=1#post2758966

    PC games sales up 230%. Console game sales down 28%
    http://www.neowin.net/forum/topic/1089847-pc-games-sales-up-230-console-game-sales-down-28/

    PC games sales up 230%. Console game sales down 28%
    http://www.destructoid.com/nvidia-pc-game-sales-will-surpass-console-game-sales-212102.phtml

    [​IMG]
    [​IMG]
    [​IMG]

    I believe you owe nt300 an apology. :D

    In regards to MONEY, both PC & Console gaming are making over $18 Billion per year and growing. There is money to be made by both. But remember, The PC is up against all console sales. PC Gaming needs to be respected IMO.
     
    Last edited: Oct 27, 2012
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  20. Darkleoco

    Darkleoco

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    :wtf: Your own information is showing that PC gaming brought in 80 million compared to 517 million for consoles.... not quite sure what your trying to prove their? PC gaming sales may be up and console sales may even be down but no matter how you swing it consoles are making more money and selling more units overall.
     
  21. mediasorcerer New Member

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    Thats meaningless if you dont have the numbers of how many consoles are being used "today" , as it may be less?
     
  22. Darkleoco

    Darkleoco

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    Somehow I doubt less than 5% of consoles are being used today :rolleyes:
     
  23. Super XP

    Super XP

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    Not my info, just posted FACTS and LINKS.
    $80 Million? $517 Million? They would be out of business if that was the case.
    Or you mean:

    - PC Gaming Software Revenue = $18 Billion in 2012
    - Console Gaming Software Revenue = $23 Billion in 2012
    ------------ Growth Projections
    - PC Gaming Software Revenue = $20 Billion in 2013
    - Console Gaming Software Revenue = $22 Billion in 2013
    ----------- Growth Projections
    - PC Gaming Software Revenue = $22 Billion in 2014
    - Console Gaming Software Revenue = $21 Billion in 2014
    ------------------------------------------------------------------------------------

    http://www.forbes.com/sites/johngau...-game-industry-will-reach-82-billion-by-2017/

    http://www.forbes.com/sites/johngaudiosi/2012/03/06/gdc-2012-pc-games-raked-in-18-6-billion-in-2011/

    2011 was PC gaming’s biggest ever year, says The PC Gaming Alliance

    WHO's SELLING MORE?
    [​IMG]
    http://www.pcgamer.com/2012/03/07/2011-was-pc-gamings-biggest-ever-year-says-the-pc-gaming-alliance/
     
    Last edited: Oct 27, 2012
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  24. MatTheCat New Member

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    LOL yeah...

    They make all the big title games it seems, they are clones of one another and they all suck bullcock.

    Although, one of my favourite devs, Piranha Bytes recently failed big time trying to adapt their PC centric RPG, Risen, to a more console friendly format with the sequel, Risen 2. So consolitis has a lot to answer for.
     
  25. SaltyFish

    SaltyFish

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    In terms of hardware usage:
    I think people forget that not everyone has an awesome super-powered PC that can run games at 2560x1920 with 32x anti-aliasing. Think of all the people who just buy a PC at their local electronics store and expect games to run on that. And then there are the laptops... Face it, most of us here are not the average PC gamer. Lower hardware requirements allows more people to play.

    PC user interface is more capable than consoles. Anything the latter can do, the former can. But the reverse is not true. So it makes sense to build with the limitations of the latter in mind when you're doing a multi-platform release.

    The days of doing distinctly separate ports (barring those for portable consoles) are coming to an end due to the rising costs of production. Remember the days when the SNES and Mega Drive got one version, the NES got another, the Game Boy got yet another, and the Game Gear got still yet another version? It's has a "race to the bottom" effect due to trying to lower production costs.

    In terms of game "quality":
    Gaming has become more mainstream. This includes people in their 60s and 70s. It's no longer just a niche thing for young people with a lot of free time. Also, those young people are now older and have jobs (well... before October 2008 anyway) and family to deal with and thus less free time to spend on games as well. Developers (or more likely, their publishers) are trying to broaden the appeal of their games in an attempt to capture more of an audience. It the same thing with movies and TV shows. Cue games with a simpler learning curve, lowered complexity, easier difficulty, etc.

    Also, as mentioned before, games are more expensive to make nowadays. Developers and publishers want a safe investment. Cue "sequelitis" and other sorts of re-hashes. In North America, Call of Duty is probably the most blatant example.

    TL;DR
    PC gamers love brandishing "consolitis" because it's an easy scapegoat, but it's more due the game developers and publishers wanting a safe investment and trying to "capture a wider audience". They've become mainstream and are suffering the same things ("dumbing down") as movies and TV shows.
     

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