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Crysis Patch 1.2 Released

Discussion in 'News' started by malware, Mar 6, 2008.

  1. malware New Member

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    The second patch for Crytek’s highly-acclaimed Crysis is now available. The 361MB download includes:
    • Added mod loader to main menu
    • Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons
    • Added auto team balance
    • Added grenade indicator for enemy and friendly team
    • Added additional audio feedback (headshot/body) on bullet impact
    • Fully implementing Crytek’s internal anti-cheat-solution
    • Added numbers to energy bar in PowerStruggle for quicker reference
    • Added team colors to kill/death messages
    • Team killed players no longer drop their weapon
    • Improved vehicle handling under braking and boosting
    • Greatly increased AAA damage vs. VTOL and Helicopter
    • Reduced collision damage for players hit by vehicles at lower speeds
    • And more
    Patch 1.2 can be applied to both vanilla Crysis (v1.0) and Crysis v1.1.

    DOWNLOAD

    Source: Crymod
  2. DanishDevil

    DanishDevil

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    Sweet! Thanks for the heads up malware! Downloading as soon as I get my system back together :D
  3. sinner33 New Member

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    Ummm, does this help improve gaming performance to make it more playable? :)
  4. Ravenas

    Ravenas

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    Lol...It takes them a patch to realize they need this? :eek:
  5. imperialreign

    imperialreign New Member

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    vanilla Crysis :wtf: . . . WTF is that?!
  6. Ravenas

    Ravenas

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    LOL...What other flavors are there?
  7. mas0n New Member

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    I don't think it's possible to download a better computer yet.

    If the game is not playable you are running at the wrong settings. :D
  8. Exceededgoku

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    Vanilla means no updates or anything at all just base install... As the software came basically :).
    a111087 and imperialreign say thanks.
  9. imperialreign

    imperialreign New Member

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    I see now . . . damn, I spent some time trying to "look up" the answer to that question and was just "WTF, Batman?!"

    Learning something new everyday :D
  10. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

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    Finally people don't kill me for my gunz!
  11. DanishDevil

    DanishDevil

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    I'm now officially running Caramel Crysis :D ...oh...you guys figured it out. :toast:
  12. t_ski

    t_ski Former Staff

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    Does anybody know if they have come out with an updated demo version yet? The Crytek website still showed 10-26 for the demo, which IIRC was the original pre-release.
    Crunching for Team TPU
  13. erocker

    erocker Super Moderator Staff Member

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    Ahh, heck! Installing Crysis now! Again!:)
  14. Boneface

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    Was there always a benchmark cpu2 otr just the one for cpu before?
  15. imperialreign

    imperialreign New Member

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    I think CPU2 was with the 1.1 patch, but I might be mistaken on that
  16. adrianx New Member

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    ... so one single engine modification

    *Added multisample shading for shadows.

    let test and see the "big" fps numbers :)
  17. reviewhunter New Member

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  18. Judas

    Judas

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    God... that patch reminds me of BF2, they still have not learn t by there mistakes
  19. indybird

    indybird New Member

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    Logitech G15 LCD Support! Thats what Im talking about!

    -Indybird

    EDIT: I just installed it and the LCD info is somewhat useful and cool (esp in multiplayer)
  20. t_ski

    t_ski Former Staff

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    Interesting. Do you have a link or pic of the display? What kind of info is on there?
    Crunching for Team TPU
  21. indybird

    indybird New Member

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    Here you go, these are all of the screens you can see (except for the single-player loading screen). Sorry for the crappy camera.
    [​IMG]
    Idle Screen


    [​IMG]
    Multiplayer Loading Screen


    [​IMG]
    Combat Info Screen


    [​IMG]
    Multiplayer Match Info Screen

    Enjoy.

    -Indybird
  22. t_ski

    t_ski Former Staff

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    Thanks :toast:
    Crunching for Team TPU
  23. OnBoard

    OnBoard New Member

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    Optimizations and Stability

    *Corrected a number of memory leaks with FSAA modes.
    *Optimized Object Motion Blur for DX10 Very High Spec
    *Destroying objects will now properly remove their decals from the world under DX10.
    *Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
    *Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
    *Fixed potential server exploit that could cause servers to crash
    *Fixed crash with AI triangulation in the editor

    At least some memory leak fixes, but doesn't seem like performance gains are coming. Already runs ok with medium/high mix DX10, so it's not bad. My computer isn't a beast, but 1280x1024 max resolutio helps :p Looking at that patch list it's soooo long that it almost seems they released a beta as a 1.0 :)
  24. adrianx New Member

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    onboard this is correct :D ver. 1.0 was unfinished

    but the multi player mode is no tempting

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