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Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3

Discussion in 'News' started by btarunr, Apr 25, 2012.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    EA Crytek's blockbuster title for spring 2013, Crysis 3, promises to be equally visually intense for DirectX 11 PCs and consoles, not because the PC version will be running, strictly speaking, a "console-port", but that the console version will be running a "PC-port". Crytek is developing ways in which visual effects possible with DirectX 11 PC graphics hardware can be reproduced on Xbox 360 and PlayStation 3, by making the console hardware work in a way it's normally incapable of. This could be coming up with custom code for each new kind of visual effect.

    [​IMG]

    "We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus Højengaard, director of creative development at Crytek, told Eurogamer. "It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks," he added.

    To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.

    Source: Eurogamer
     
  2. neko77025

    neko77025

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    Is this good news .. or Lies ?
     
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  3. Pjokerxp_ New Member

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    what a waste of time
     
  4. Per Hansson

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    Fool me once shame on you.
    Fool me twice...
     
  5. RejZoR

    RejZoR

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    This means we'll get DX9 effects that look similar to DX11 but aren't DX11 on PC. Then they'll again release a patch with true DX11 support. Thanks but no thanks. I'll buy Crysis 3, 6 months after its release. It will be cheaper and won't be a complete turd like Crysis 2 was on release day...
     
  6. TC-man

    TC-man

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    So, then can we, PC gamers, have the same treatment, i.e. Crysis 3 in DX11 that looks like a Crysis in DX12?

    And I guess, this is all PR talk and nothing else.

    Edit

    As for that part about the parallax occlusion mapping that's not possible on the Xbox 360 (even theoretically), well, it' possible on a Radeon X1800, then why not on the Xbox 360?

    Here's a 2006 technical demo for the Radeon X1000 series (with parallax occlusion mapping):
     
    Last edited by a moderator: Nov 20, 2013
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  7. Mistral

    Mistral

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    Awesome...

    So, will they manage to squeeze out 720p at 30Hz on the 360, or will it be 1152×640 at smooth 24Hz?
     
  8. ValVed RaY New Member

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    Maximum propaganda
     
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  9. InnocentCriminal

    InnocentCriminal Resident Grammar Amender

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    Consoles... blurk!

    Instead of concentrating on DX11 features for consoles, why not concentrate on an actual fucking storyline instead of throwing retarded aliens into the mix.

    Jerk-offs.
     
  10. digibucc

    digibucc

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    throwing aliens in? did you play the first game?
     
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  11. Dent1

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    So this means that Crysis 3 will be a complete open area like Crysis 1 - YEAH RIGHT. What good is DX11 effects if you are restricted to following a set path like Half Life.
     
  12. imitation

    imitation New Member

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    It had aliens. But no story.
     
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  13. digibucc

    digibucc

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    exactly, crysis 2 was no different. it's a valid complaint, but reading it it sounded like he expected there to be a storyline and no aliens, as though that wasn't the opposite of the first game.
     
  14. marsey99

    marsey99

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    love all the hate :lol:

    makes a change to see a dev putting work in and working with what they have instead of just cutting features out.

    at least with this we will really see the old consoles put thru their paces and what they can do, kudos crytek for that imo :thumb:
     
  15. BigMack70

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    If you care about graphics and therefore care about these features, you aren't gonna be playing any Crysis game on the console.

    So... I don't know why they are wasting their time. Just do the DX9 console version and spend your time developing the graphics for the people who care and can tell the difference... PC gamers.
     
  16. RejZoR

    RejZoR

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    This is one of the best tech demos i've ever seen back then. And its still impressive now. The sadest thing is, most of todays games don't look nowhere near as good as this tech demo from 2006.
     
    Last edited by a moderator: Nov 20, 2013
  17. xBruce88x

    xBruce88x

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    ^agreed. ATI and nVidia come out with some pretty cool tech demos, yet it takes soo long for games to catch up

    believe it or not, some ppl can't afford high end PCs.
     
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  18. FreedomEclipse

    FreedomEclipse ~Technological Technocrat~

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    believe it or not, it doesnt take a high end pc to run DX11 games.

    the fact that you or any one else has one is a bonus
     
  19. theoneandonlymrk

    theoneandonlymrk

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    :rockout: 2006, i missed that

    not the year, the demo.:laugh:

    crytek can wave what they want in my face ,i am not buying untill its been out 2 months, the dusts settled and its 15 quid , you owe me crytek(2 ):p

    eagerly awaiting it tho:shadedshu:D
     
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  20. Zakin

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    Can't lie, Crysis 2 is one gorgeous game in DX11 and pretty much maxed on my computer, and I wasn't irked by the delayed DX11 patch because I honestly found the game was pretty good. They've already taken the linear complaints and are trying to make the game more like the first Crysis or so interviews are saying. I have faith this will be good, as well as the fact that the newest SDK of the Cryengine 3 has supposedly native DX11 in it therefor we should have day one DX11 support with no issue.
     
  21. xBruce88x

    xBruce88x

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  22. ERazer

    ERazer

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    Crysis, what a joke! :slap: crytek
     
  23. SK-1

    SK-1

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    What good is nice graphics with 15 F.P.S.???:laugh:
     
  24. Dos101

    Dos101

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    It showed in Crysis 2 and it's showing here now, they're putting more resources into the console version than the PC version (optimizing the graphics for consoles, making the gameplay and story "console-friendly"). I can't believe how frustrated I'm getting with Crytek recently. :banghead:
     
  25. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Good for Crytek ! They can put their money in any kind of development they want and we can respond in kind by buying or not buying their games.

    They also think that the next-gen consoles should block used game sales completely.
    Nothing like comparing apples (the productivity/service software market) to oranges (the entertainment market). :rolleyes:
     
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