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Darkspore

Discussion in 'Games' started by BondExtreme, Mar 6, 2011.

  1. CrAsHnBuRnXp

    CrAsHnBuRnXp

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    Theres no announcement for a demo before launch?
  2. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Demos are a rare thing anymore. Even if there was one, it wouldn't give you enough gameplay to really let you get a handle on how much gameplay is there and that's what the big question mark is over.
    Crunching for Team TPU
  3. BondExtreme

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    Seriously though. It looks like a game where one would play for a week and get bored.
  4. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I'm guessing that's true but I'm hoping it's not. As long as I get as much enjoyment out of it as I did Spore, I'll be happy.
    Crunching for Team TPU
  5. gvblake22

    gvblake22

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    I've been playing the Beta since it first opened up. While I think they have an awesome concept and they did an awesome job on the different heroes' abilities, the game as a whole falls short somehow. I can't quite put my finger on how they can improve it at this point (without redoing the whole dang thing), but it's just not engaging or immersive. At least with Borderlands (as FordGT90 was talking about) has a cohesive storyline and seamless gameplay.

    Darkspore is set up as a series of short (5 - 10 minutes) levels with predictable bosses or hordes at the end each time like clockwork. There is a decent amount of loot and ways to customize your heroes and squads, but lots of the parts are just pulled right from Spore so they don't fit in with the theme of the game (like the goofy piece of junk made available in Spore when you got to the tribal stage). I was also disappointed that you can only use their pre-made heroes. You can customize most things about the default heroes, but no starting from scratch like Spore. It's nice because you get more variety, but you also don't ever feel very invested in one particular character because you move on so quickly and have a new one available as you level up.

    That said, I've found myself getting more and more sucked into the game, but only because of the squad management and multiplayer madness (and of course the free price tag). Otherwise, it is fun to play for probably about a month, then you would be very burned out. There's really no replay value anywhere. I will be passing on this game unless it hits the bargain bin soon (~$15-$20).
    Last edited: Apr 22, 2011
    FordGT90Concept says thanks.
  6. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Here's hoping they changed a lot since the beta came out (or the beta has major features removed). :(
    Crunching for Team TPU
  7. gvblake22

    gvblake22

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    HA! Wishful thinking. They just patched the Beta again so I'll put in another hour tonight and see how it goes.
  8. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    You'd think they'd be terminating the beta program rather than updating it. The game comes out in like 6 days.
    Crunching for Team TPU
  9. gvblake22

    gvblake22

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    I know, I was thinking the same thing. I'm just gonna play it to death right now while it is free so I can get over this game and twiddle my thumbs until Dungeon Siege III is out. :)
  10. yogurt_21

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    off topic, but is it just me or have you not updated your system specs on the forum in 5 years?
  11. gvblake22

    gvblake22

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    It was changing so often it got tiring. I'll see what I can do about that though since it's obviously important to you. ;)

    EDIT:
    System Specs Up!
    Last edited: Apr 21, 2011
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  12. yogurt_21

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    I find it especially helpful in the game forum as it gives me an idea of how games run on different hardware. So like the gta 4 thread, those complaining seem to have 5770's, obviously the game requires more than that.


    on topic, looks like 5 days and counting.
  13. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Yup, but for me, that's about 14 days including the shipping. Why do I have to be a cheapskate? :(
    Crunching for Team TPU
  14. gvblake22

    gvblake22

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    Hey man, these games are expensive! Especially when you pre-order and don't really know what you're getting yourself into.

    Looking forward to your review of the final product. I don't want to give away too much, but Magnos has two abilities that work quite well together and are fun to use. I recommend activating him as soon as you hit the required level (12 I think). :)
  15. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I'm still preparing to be disappointed. XD

    I always go with free shipping, that's why it won't be until May sometime until I get it.
    Crunching for Team TPU
  16. gvblake22

    gvblake22

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    Well, if you're like me, I played the first level and was like, "WTF, that's really what this game is?!" But if you give it a chance and actually play through some of the harder levels chained together, try some of the other heroes a few levels higher, and hook up with two or three other people for some multiplayer mayhem, I think you'll feel better about the game.

    Just don't expect to get immersed in a single character or gripping storyline. They don't seem to try and hide the fact that they just wanted to make a game that is fun to play. The most obvious example of this is the fact that gameplay is abruptly split up between many separate levels. They are supposed to correspond to different planets, but the levels don't have a name, just a number (2-1, 2-2, 2-3, 3-1, 3-2, 3-3, 3-4, etc). The environment on each planet has a different theme, and they did a good job with some of the visuals, but any immersion you start to feel is abruptly terminated when you finish the level. It's almost like the entire game is a series of "instances" like you would find in WoW or LotRO but without the free-ranging open world in between. You just travel back to "the ship" to activate new heroes and edit existing ones with the loot you just gathered.
    Last edited: Apr 22, 2011
  17. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    It should theoretically arrive today or tomorrow. I'll let you know how it is once I give it a proper playing.
    Crunching for Team TPU
  18. gvblake22

    gvblake22

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    Awesome, I'm looking forward to it. :)
  19. BondExtreme

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    FORD!!! Let us know how much you love the game NOAW!!! =D
  20. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    It didn't arrive today. It's sitting up at the post office to be delivered tomorrow. :(
    Crunching for Team TPU
  21. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    The first thing I am greeted with:
    [​IMG]

    Fan...tastic...

    It went away after I let it sit for a while. Then I'm greeted by this:
    [​IMG]

    Yup, that's a 440 MiB patch on the very first day I got it. Oh, and it updated something else before getting that one. In other words, if you're going to buy it, you might as well get it as a download because you're stuck doing a lot of downloading no matter what you do.


    I'm probably going to be off to bed by the time it finishes downloading... :(


    Oh, it hasn't asked me for my key yet. :confused:


    Edit: Oh lookie, file 3 of 25 is "686,119 kb." That's over 1 GiB of downloading patches and the size of the disk wis 5.41 GiB. In other words, I'm having to download at least 1/5th of a game I bought on DVD just to play. Darkspore and I, we are off to a bad start. :(

    Edit: OMFG!?! 7 of 25 is "925,542 kb!" This is bullshit. :( The game isn't even two weeks old and 50%+ files on the disk are obsolete.

    Edit: Oh, the 925,542 kb number is total to be downloaded, not the size of the file it is downloading. So the first 14 files add up to 966,000 kb.

    The disk had 5.3.0.50 and it is updating to 5.3.0.85.... finally the game is launching (after about 1 GiB of patching).

    Edit: Got through the tutorial but I'm going to have to quit there and get my beauty sleep.
    Last edited: May 5, 2011
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  22. gvblake22

    gvblake22

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    HAHAHA
    That is a crazy lot of patching, bummer. Always frustrating when you get a new game and all you want to do is play!

    The tutorial is short and sweet, but gets the basics down. Just wait 'til the first boss, it's a crazy one! haha.

    If you have any other questions on controls or how things work together, I think I got a pretty good idea from playing the beta for a while so I'll try to help out wherever possible.
  23. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    It appears that the game leans heavily towards multiplay with co-op and player vs player options. The currency in the game is DNA. Every mission has hidden sub-objectives which can be completed to bronze, silver, or gold level. These sub-objectives can be gambled or "spent" on rare items. If you die before you spend them, you get nothing. The rare items are definitely worth it. The more points you have from sub-objectives, the higher your odds of getting a rare item when you do decide to spend it.

    Also, not only are characters upgradeable, there's an inventory where you can buy (with DNA) weapons, armor, and other goodies. There's also "Upgrades" in there which cost a lot but also has a greater impact across everything.

    The gameplay is quite repetitive but the enemies are well balanced to your characters. You will get a lot of close calls and exploring in the nooks and crannies often has its rewards. As stated previously, the game strongly recommends playing co-op though I haven't done it yet.

    It does have a well developed story in the campaign. It explains what darkspore are all about. The jist of it is that darkspore are a genetic mutation/accident and you are fighting them off to stop their corruption of all things living.


    I really can't rate it or anything until I finish at least the first campaign.

    I'm running on all high at 1920x1200 and there has been no performance/stability issues. I have not noticed any FPS dips. Here's a screenshot of the graphics page for those that are interested:
    [​IMG]
    Crunching for Team TPU
  24. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    I'm maybe 8 hours into the game (level 10 character) and I'm starting to lose interest. :(
    Crunching for Team TPU
  25. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    Okay, my conclusion: This is definitely a co-op/multiplayer game. It wasn't intended to be played by yourself and it will get boring pretty quick if you do. EA actually did something right making finding a suitable player easy. All you do is click on "Matchmaker" and you'll wait until someone at about your level also clicks the button. You can then play co-op with a complete stranger and, as long as they aren't completely incompetent, good fun shall be had.

    There's several things I don't like (may be addressed in patching):
    -Can't hide Heroes you never intend to use (there's 100 total in the game so the longer you play, the more annoying this gets).
    -Can't exit/abort several dialogs. Once you click into a mission, you are committed until the end.
    -There's no way to pause once you've taken a mission.

    Overall, I'd rate it 8 out of 10 but only if you play mutliplayer. If you do not I'd give it a 4-6 out of 10 because you'll quit sooner rather than later just out of boredom.

    Is it worth $50? I doubt it. Is it worth $20? Yeah.
    yogurt_21 and gvblake22 say thanks.
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