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Day Z Mod To Go Stand-Alone This Year

Discussion in 'News' started by TheMailMan78, Jul 24, 2012.

  1. acerace

    acerace

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    Inb4..
     
  2. InnocentCriminal

    InnocentCriminal Resident Grammar Amender

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    It's weird how people have different experiences/opinions on the mod. I'm gutted you have had such a bad time with DayZ - personally I think it's the best thing to happen to PC gaming in f'ing years & has the potential to become even better than it is now, which is, an ALPHA of a unfinished mod.

    :rockout:

    Also looking forward to The War Z. I won't be buying either if they're monthly subscriptions.
     
  3. Black Haru

    Black Haru

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    What's that rustling I hear? Must be jimmies.

    The mod has a steep learning curve. Also if your not playing with a group sometimes it's better not to play.
     
    1Kurgan1 and brandonwh64 say thanks.
  4. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Bull dog, black haru is right the learning curve is STEEP even last night I was wanting to rage because I couldn't find a weapon but I got so addicted and play half the day at work HAHAHA
     
    Crunching for Team TPU
  5. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    Yeah I don't mind the Arma II engine much, but I still would much rather see them wait for 3. Or just continue developing it as a mod then port the mod over to the Arma III engine. But if this goes standalone, I highly doubt that would ever happen.

    I haven't ever had zombies see me through a building. But the biggest issue I have with this game thats engine related is the fact that this is a military game with no melee mechanics. So in-order to add those they had to still use a ranged type attack and just shorten the range. Like the reloadable hatchet, it's still a ranged attack, just considered super close range. And what I think you might be referring to rather than seeing through walls is being hit through walls when they refuse to go through a doorway and just sit outside swinging through. And thats because once again, nothing in this game has a true melee attack. Zombies attacks are actually considered gun shots/ranged attacks. So rather than forcing them to find a path to you, they would rather try and hit you through a wall.

    And that does seem to be a limitation of the engine, but there must be a better work around if they plan a release for cash.

    The WarZ is a standalone game. Also with how far it is developed I feel those guys are catching a lot of crap they shouldn't be. DayZ is great and all, but it's relatively new. Seeing screens, hearing about gameplay, seeing that beta is probably starting in august, and seeing the game is releasing the end of this year. There is no way that game wasn't far into development by the time DayZ came out. Heck most games that sell don't put Alpha's out to the public. Honestly they could be just as far along as DayZ is since that's still in Alpha. Now that DayZ is out I'm sure they have used some of the ideas from that in their game. But thats the one game coming out I just wouldn't call a clone, those guys most likely were developing it around the same time, they just got beat to the punch since they wanted to release a beta rather than a alpha.
     
  6. Pjokerxp_ New Member

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    Xray engine ?
     
  7. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    I don't think that would end up being any better. Not saying it would be worse either though.
     

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