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DayZ (Mod for ARMA II: OAH) Clubhouse

Discussion in 'techPowerUp! Club Forum' started by erocker, May 21, 2012.

  1. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Physx no cause it would more lean on nvidia cards. I think a simple more realistic style animation would be preferable. When it real life have you seen bodies fly backwards unless they were hit by cars at high speed?

    I like his end comments, "It will be done when it's done!"
    Crunching for Team TPU
  2. TheMailMan78

    TheMailMan78 Big Member

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    Havok would be nice. Also for bodies flying back being shot that's movie stuff. Its simple physics. If you fire a weapon and you do not fly back from the recoil then what ever the bullet/slug hits will not fly back either. They may jump a little from a shock reaction but that can be had from a bow shot and no one would expect anyone to "fly back" from an arrow :laugh: HOWEVER that would be funny as hell to see in a zombie game.

    Most common reaction from being shot is the body drops like a sack of potato's and goes into shock and twitches a lot. "Death Spasms" and its not a pretty sight and IMO should be left out of games.
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  3. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    I do agree here, The havok physx engine is quite nice. Yea I just didn't want to see non normal "flying" movements in a game that is suppose to be semi realism.
    Crunching for Team TPU
  4. TheMailMan78

    TheMailMan78 Big Member

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    Havok would be perfect IMO. You hit a zombies arm and it has a small rag doll effect knocking the arm back and the torso leans toward it would be very cool and realistic. Or a small head bounce when they fall down and the head hits the ground. Man there are SO MANY micro animations that can be done its pretty crazy. Maybe they could use something like "ANT" kinda like EA does.
  5. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    i meant like explosions knocking you back. Also what happens when someone is shot point blank with 00buck? don't they fall back away from the player? hence "fly back" not soaring away but recoiling away
  6. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Yep! I forsee the zombies being alot more believable than in the MOD since in the MOD the zombies actions are taken from arma II's NPC soldiers that zigzag while trying to chase you.
    Crunching for Team TPU
  7. TheMailMan78

    TheMailMan78 Big Member

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    There is no flying back. Point blank with buckshot MIGHT make you take a step back but you might lean forward also. Depends on the placement but, one things for sure your knees would simply give out within a second you would just drop down dead or in shock and in a LOT of pain. You might even go numb and shake from the massive blood loss. Its pretty amazing thing if you wanna go into all the scenarios that might happen from that. Most of the time its shock that kills a person from a bullet wound unless its a hydra shock hit (head or heart). That's the whole point of the double tap. To instantly immobilize a person because even a body in shock and pull a grenade pin or pull a trigger.

    Basically if you cant get them in the head or heart you wanna cause as much blood loss at possible. THAT is why the bigger bullet or buck is so effective. Not because of the energy it produces but, because of the hole it makes.

    Anyway this subject is a little dark for me on a Friday morning. I'm done.
    Last edited: Feb 22, 2013
  8. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    really at this point as long as its better than the MOD then I will be much happier.

    MM has not seen how the zombies chase you in the MOD and how they react. Another thing he has not seen is how players react when shot. Its pretty much the same animation each time when a person dies or get broken legs.

    *EDIT*

    MM if you get some free time check this video out, it shows some of the zombie animations and killing animations in 720P



    This one is good too



    The best DayZ video EVER!!

    Last edited by a moderator: Nov 20, 2013
    Crunching for Team TPU
  9. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    OMG I just got done playing a massive DayZ session with some friends both from TPU and external. Most of us played from noon on Saturday until ~5am Sunday. Erocker joined us around midnight. When I logged out I had just robbed a tent for a mk48 mod 0 and 5 boxes of ammo
  10. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    *Interesting NEWS!* 2/25/2013

    DayZ Mod 1.7.6 Update


    USE THE LATEST BETA: 102285

    The ideal place to load bugs is at the community bug tracker:
    https://dev-heaven.net/projects/dayz

    Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

    Patch Download:

    DayZ Files: http://cdn.armafiles.info/latest/1.7.6/@Dayz-1.7.6-Patch.rar
    Hive Files: http://cdn.armafiles.info/latest/1.7.6/@Hive-1.7.6-Patch.rar

    Full Download:


    Client Files: http://cdn.armafiles.info/latest/1.7.6/@Client-1.7.6-Full.rar
    Server Files: http://cdn.armafiles.info/latest/1.7.6/@Server-1.7.6-Full.rar

    Prerequisites:


    * [Prerequisites] beta-patch ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip
    * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable
    * [Prerequisites] New Mission File Downloaded from http://www.microsoft.com/en-us/down...silentspy.net/utility/dayz/mission-generator/

    Build Notes:


    * dayz_code
    * dayz_sfx
    * dayz_server
    * dayz_communityassets

    Changelog:


    * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
    * [NEW] - Added new sfx for chopping wood.
    * [NEW] - Started Update for Cherno intro. (map intro)
    * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
    * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
    * [NEW] - Crossbow Quiver added - 6 arrow mag size.
    * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
    * [NEW] - WoodenArrow can be picked up after use.
    * [NEW] - 20% of breaking WoodenArrow when firing it.
    * [NEW] - Crowbar now attaches to toolbelt.
    * [NEW] - Added Anti teleport script. Reported to server's RPT log
    * [NEW] - New models by JoeysLucky22:
    - (Soda) Long's Island Iced Tea (Clayton)
    - (Soda) Dr. Wasteland (Dr. wasteland)
    - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)
    - (Soda) LVG Root Beer (LVG)
    - (Soda) Mountain Green
    - (Soda) mZLY yZLY (mZLY)
    - (Soda) R4Z0R soda (R4Z0R)
    - (Soda) Smasht (Smasht)
    - (Beer) Rabbitman (Rabbitman)
    - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
    - (Can) Chef Boneboy Ravioli (Boneboys)
    - (Can) Curgon's Chicken Noodle Soup (Curgon)
    - (Can) Demon Groves Green Beans (DemonGroover)
    - (Can) FraggleOs (Fraggle)
    - (Can) Griff Black Beans (Griff)
    - (Can) Herpy Dooves Canned Muffins (DerpyHooves)
    - (Can) Orlok Mixed Fruit (orlok)
    - (Can) Powell's New England Clam Chowder (Powell)
    - (Can) Unlabeled Can
    - (Can) Tyler's Kidney Beans
    - (Can) Conrad's Whole Kernel Corn

    * [NEW] - New models by Elvaron:
    - New melee weapon: Machete - (Farm - Hunting)
    - New Food: Pack of pistachios
    - New Food: Pack of trail mix
    - New Food: MRE military rations (Military Loot)
    - New junk loot
    - Model for Compass instead of green pouch in loot pile
    - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
    - New models and textures for FoodBaconRaw and FoodBaconCooked.
    - Model and textures for Quiver.

    * [UPDATED] - BoltsSteel replaced with WoodenArrows.
    * [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
    * [UPDATED] - loot weighted array generation fixed.
    * [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
    * [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
    * [UPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
    * [UPDATED] - AI behavior updated to try making them zigzag less.
    * [UPDATED] - Added push bikes to the zeds pull from vehilce list.
    * [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
    * [UPDATED] - Zeds Targets array modified
    * [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
    * [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
    * [UPDATED] - Added some Czech language
    * [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
    * [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
    * [UPDATED] - Updated Infection to cough, shake camera and loose blood.
    * [UPDATED] - Updated russian string tables.
    * [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
    * [UPDATED] - Deer stands has it's own loot table (Hunting).
    * [UPDATED] - Reduced Zed Running Speed.

    * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
    * [FIXED] - CookedBeef StringTables now added.
    * [FIXED] - Spanish, French StringTables updated.
    * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
    * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
    * [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
    * [FIXED] - EH's updated to work with bettleye filters.
    * [FIXED] - Ammo counts now fixed on dc.
    * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
    * [FIXED] - Fixed some base class's for vehicles reporting issues with crew
    * [FIXED] - You can now logout with a broke leg.
    * [FIXED] - Temperature icon should not disappear anymore.
    * [FIXED] - Humanity should now work increase again.
    * [FIXED] - Chemlights and flares now work again.
    * [FIXED] - time is now set on startup.
    * [FIXED] - Hatchet and crowbar don't require reload anymore.
    * [FIXED] - Hatchet and crowbar no longer overwrite each other.
    * [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back)
    * [FIXED] - Blood particles not shown for player.
    * [FIXED] - Hide body animation not shown for player.

    Combat Roll
    * [Fixed] - No longer possible to combat roll with broken leg
    * [Fixed] - Added 4 sec delay to multiple rolls.
    * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
    * [Fixed] - No longer combat roll in buildings.

    * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
    * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
    * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
    * [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.
    * [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move.

    Known Bugs:


    Zombies attacking tho objects.

    Quick Install Info:


    Full
    Download Full Client Files and beta files from links above.
    Navigate to your arma 2 operation arrowhead directory
    Extract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
    To start DayZ use a command line string like the below
    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

    Patch
    Download Patch Client Files and beta files from links above.
    Navigate to your arma 2 operation arrowhead directory
    Extract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
    To start DayZ use a command line string like the below
    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

    Steam
    Right click Arma2: DayZ Mod, select properties.
    When the window pops up go to the "BETAS" tab
    Now Select 1.7.6 in the drop down box.
    The files should now should now update
    Launch as normal

    (SOURCE)
    Crunching for Team TPU
  11. MT Alex

    MT Alex

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    Some nice additions and fixes listed. I'm sure Ducky will be fapping over the crossbow quiver.
  12. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    LOL I knew it would be the first thing mentioned
    Crunching for Team TPU
  13. Killer_Rubber_Ducky

    Killer_Rubber_Ducky

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    i like it but f the crossbow until they fix the sighting and add a re-curve or compound bow. Plus the crossbow makes a smoke cloud when fired like a gun. Give me a silenced rifle any day. I liked the crossbow so much because silenced guns were rare at the time. When I play now, I almost never take the xbow if I can help it.
  14. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    Playing life mod tonight if anyone is interested.
    Crunching for Team TPU
  15. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    *Interesting NEWS!* 2/27/2013

    DayZ Mod 1.7.6.1 Hotfix Released!

    Patch Download:

    DayZ Files: http://cdn.armafiles.info/latest/1.7.6/@Dayz-1.7.6.1-Patch.rar
    Hive Files: http://cdn.armafiles.info/latest/1.7.6/@Hive-1.7.6.1-Patch.rar


    Full Download:

    Client Files: http://cdn.armafiles.info/latest/1.7.6/@Client-1.7.6.1-Full.rar
    Server Files: http://cdn.armafiles.info/latest/1.7.6/@Hive-1.7.6.1-Patch.rar


    Prerequisites:

    * [Prerequisites] beta-patch (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_102285.zip).
    * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=8328)
    * [Prerequisites] New Mission File Downloaded from (http://www.silentspy.net/utility/dayz/mission-generator/)


    Build Notes:

    * dayz_code


    Changelog:

    * [UPDATED] - Fixed version issues.

    * [UPDATED] - Updated Spanish String Tables

    * [UPDATED] - Force save updated.


    * [REMOVED] - New models by JoeysLucky22:

    - (Soda) Long's Island Iced Tea (Clayton)

    - (Soda) Dr. Wasteland (Dr. wasteland)

    - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)

    - (Soda) LVG Root Beer (LVG)

    - (Soda) Mountain Green

    - (Soda) mZLY yZLY (mZLY)

    - (Soda) R4Z0R soda (R4Z0R)

    - (Soda) Smasht (Smasht)

    - (Beer) Rabbitman (Rabbitman)

    - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)

    - (Can) Chef Boneboy Ravioli (Boneboys)

    - (Can) Curgon's Chicken Noodle Soup (Curgon)

    - (Can) Demon Groves Green Beans (DemonGroover)

    - (Can) FraggleOs (Fraggle)

    - (Can) Griff Black Beans (Griff)

    - (Can) Herpy Dooves Canned Muffins (DerpyHooves)

    - (Can) Orlok Mixed Fruit (orlok)

    - (Can) Powell's New England Clam Chowder (Powell)

    - (Can) Tyler's Kidney Beans

    - (Can) Conrad's Whole Kernel Corn


    Quick Install Info:

    Full

    Download Full Client Files and beta files from links above.
    Navigate to your arma 2 operation arrowhead directory
    Extract the @Dayz-1.7.6-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
    To start DayZ use a command line string like the below
    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus


    Patch

    Download Patch Client Files and beta files from links above.
    Navigate to your arma 2 operation arrowhead directory
    Extract the @Dayz-1.7.6-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
    To start DayZ use a command line string like the below
    Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus


    Steam

    Right click Arma2: DayZ Mod, select properties.
    When the window pops up go to the "BETAS" tab
    Now Select 1.7.6 in the drop down box.
    The files should now should now update
    Launch as normal

    SOURCE
    Crunching for Team TPU
  16. ALMOSTunseen

    ALMOSTunseen

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    So Why did they suddenly remove all the new models?
  17. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    More than likely they were bugged to the point were it severely effected the gameplay.
    Crunching for Team TPU
  18. erocker

    erocker Super Moderator Staff Member

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    No, it's because people on Reddit and the forum were complaining about them being named after people. Basically, some fat, no-life, mouth breathers made them go away. Bohemia caved in rather quickly. Pathetic.
    Sir B. Fannybottom says thanks.
  19. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    LOL what? I do not recognize a single name on there when it relates to a person.

    *EDIT*

    Found the post about the cans from a DEV

    Last edited: Feb 27, 2013
    Crunching for Team TPU
  20. H82LUZ73

    H82LUZ73

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  21. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    It would be better if they could come up with better names for those things that make it more believable.


    Can you post the thread here in quotes cause I cannot view that site from work.
    Crunching for Team TPU
  22. H82LUZ73

    H82LUZ73

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    http://www.fpsgeneral.com/news/dayz/23347-on-dayz-and-the-notorious-can-incident
    Last edited: Feb 27, 2013
  23. erocker

    erocker Super Moderator Staff Member

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    Guess what? Zombies aren't real either. This is just stupid. The things people get worked up over/and things they don't get worked up over in reality makes me sick.
    MT Alex says thanks.
  24. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

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    I guess I could have dealt with zacks big zax snacks if it was in the game
    Crunching for Team TPU
  25. Sir B. Fannybottom

    Sir B. Fannybottom

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    [​IMG]

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