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DayZ (Mod for ARMA II: OAH) Clubhouse

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Arma games will never be fixed. Arma 2 is still fucked and arma 3 is no better. The stand alone is just as laggy as the mod. The game engine will never be fixed.
 

brandonwh64

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After adding the additional scripts yesterday I was told the traders stopped working. After looking at it and testing I found out the custom fn_selfactions.sqf is screwed so I am working now

*edit*

Ok I fixed it by copying the stock fn_selfactions.sqf over and adding the script parts to that and it fixed traders and scripts. While I was at it, I found the default debug monitor and edited it so its prettier.

 
Last edited:

brandonwh64

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I really want take on helicopters if anyone buys this and doesn't want that game
 
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Anyone playing the standalone?
 
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What server you guys on?
 
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And this is why we love dayz
 

brandonwh64

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Ok I am thinking of doing a full taviana epoch server since there is an update out now and it would require a full reinstall of the server to update to. Any Ideas?
 

brandonwh64

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Dayz taviana epoch Server is now up (well its working and I have to add in what we want). Since dayz commander does not support epoch and taviana at that same time the you will have to add the following into dayz commander settings then click launch dayz now below the bar.

Code:
-noSplash -cpuCount=8 -high -maxMem=6144 -mod=@Taviana;@DayZ_Epoch

IP is still 205.144.219.6:2302
 

brandonwh64

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Taviana as we speak! All scripts besides AI have been installed. testing them now


 

brandonwh64

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Did some cleaning up on the server, I got the daylight fixed finally so no more early morning glare its full daylight! Build snapping is not working currently I do not know if its cause of taviana or what but it is not working anymore. I also lowered the AI skill but I need more input on how much lower it needs to go.
 

brandonwh64

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NEWS *02/24/2014*

Dean Hall plans to step down as lead designer of DayZ



DayZ creator Dean "Rocket" Hall plans to step down as lead designer of the massively popular multiplayer survival game. Talking to Eurogamer, Hall explained his desire to leave Bohemia Interactive by the end of the year, to set up a new studio in New Zealand.

"I have a specific use, Hall said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

"Eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."

Hall explained that he wasn't originally intending to be around for 2014, but claimed "it would be stupid not to, and it would be unfair to the community." On that note, he said that he would remain with the project as long as he was needed, either as leader or in a more creative role. "I'll always be involved," he stated.

Later in the interview, Hall reveals that he has a number of other multiplayer games he'd like to work on, saying that sees DayZ as a "fundamentally flawed" concept. "It's not the perfect game," he said, "it's not the multiplayer experience, and it never can be, [with] the absolute spark that I want in it."

Of course, DayZ itself will continue to be developed, and, for all his recognition of its faults, it sounds like Hall is committed to leaving the project in good hands. This isn't an out of the blue decision. Last month, Hall told Edge that, "for me there’ll be a time when my full-on involvement is finished, and I think a lot of the fans will agree with that.

"It’s dangerous, because I like to push for a lot of things that could become bad for the project. Development will need to transition through to someone who can maintain that, and can open it up to the community."

It seems that stepping back from the frontline of DayZ is something that Hall's been contemplating for a while, and sounds like he sees the eventual move as a decision that's not just beneficial to himself, but also to DayZ.

Source
http://www.pcgamer.com/2014/02/24/d...esigner-of-dayz/?utm_source=fb&utm_medium=emp
 
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Boy, I saw this coming. Part of the reason I haven't played DayZ in so long is because I really don't like or trust this guy. It all started when he left development at such a critical time to climb Everest. Hey, it's already been climbed, you have to be rich as hell to do it, and anyone who would walk past a dying man to fulfill such a meaningless ascent is a real F* Face. I've harped on the fact that after the unfinished DayZ has been such a cash cow he'd lose interest and not finish everything he's promised. Looks like I hit that on the head.
 
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The game is probably better off with him leaving. Put someone in charge over there who knows how to make a finished product.
 
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put me in charge, i got this
 
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Dayz taviana epoch Server is now up (well its working and I have to add in what we want). Since dayz commander does not support epoch and taviana at that same time the you will have to add the following into dayz commander settings then click launch dayz now below the bar.

Code:
-noSplash -cpuCount=8 -high -maxMem=6144 -mod=@Taviana;@DayZ_Epoch

IP is still 205.144.219.6:2302
Seems to to be one the best DayZ servers I've played on yet. Are there usually players on? Only encountered one who immediately left after I wouldn't give out my location.

Played a few hours last night collecting loot and towing it in a truck and lost the truck during a server restart. :banghead:

Then last night before quitting I had gotten in my truck and parked it but didn't get out. Then I when I spawned in this morning, I spawned INSIDE the truck and died... So hopefully the truck is still there with the remaining gear.

I assume these are problems more with epoch and outside of your control but still frustrating none the less.

EDIT: OH, Is there a proper downloadable PDF map of Taviana with grids or no?
 
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brandonwh64

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Seems to to be one the best DayZ servers I've played on yet. Are there usually players on? Only encountered one who immediately left after I wouldn't give out my location.

Played a few hours last night collecting loot and towing it in a truck and lost the truck during a server restart. :banghead:

Then last night before quitting I had gotten in my truck and parked it but didn't get out. Then I when I spawned in this morning, I spawned INSIDE the truck and died... So hopefully the truck is still there with the remaining gear.

I assume these are problems more with epoch and outside of your control but still frustrating none the less.

EDIT: OH, Is there a proper downloadable PDF map of Taviana with grids or no?

Yea I had about 5 people on the other day. Also if you tow a vehicle make sure you get in it before server restart or disconnect.


The grids are off in this map for some reason. I was trying to set my static AI with this map and nothing was happening until I checked that map grid to the ingame GPS and the grids are WAY off
 
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brandonwh64

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That's what I normally use but it doesn't have the town names in cyrillic

Okay. Maybe I can get m4gicfour on sometime this weekend and start figuring out how to build. Also where is this chainsaw you speak of?

I need to edit the starting load out again but I will make it so you spawn with a chainsaw in your back pack. You can buy a chainsaw at any of the trader cities though.
 

brandonwh64

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Made some changes to the server and added DZAI for dynamic patrols. I jumped in the server to see how hard they were and I pretty much killed 4 of them in a patrol with hatchets LOL but they do kill on site. Also will do some more editing tonight.
 

brandonwh64

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*UPDATES!*

I added DZMS/DZAI along with WAI to the scripts list. Now there are atleast 3 missions running at one time and the AI are very easy. Also added fast build so it is WAY quicker to build bases.

NEED TESTERS!!!! I can spawn build boxes for you and let you get a house built. Also vehicles spawned by missions will stay in the database and will be able to be sold.
 
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brandonwh64

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Well after many complaints I have removed the dynamic AI spawns. Even lowered down they were making people rage quit. AI missions are still there and also I set 6 static AI spawns that include (Small island Airport, Dubovo Airport, North Airport, Dubovo Military camp, Sabina, Martin Military base). These spots have heavy AI BUT.... They are toned down VERY WEAK, in arma the AI is judged from 0-1.0 and these AI are set 0.20-0.30
 
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