1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

DayZ (Mod for ARMA II: OAH) Clubhouse

Discussion in 'techPowerUp! Club Forum' started by erocker, May 21, 2012.

  1. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Today I have added Self Blood bagging and Build Snapping to the server. Before the self blood bag script was not working and I fixed it. The build snapping is my favorite feature! No more will you have to use two people or hope your floor or wall is straight, this tool locks the pieces in place as you build. Just watch the short video I made for you and it will show you how it works!

    Still rendering on YT but I will post anyway

     
    Crunching for Team TPU
  2. catnipkiller

    catnipkiller

    Joined:
    Apr 14, 2010
    Messages:
    1,493 (0.89/day)
    Thanks Received:
    502
    Location:
    canada
    Arma games will never be fixed. Arma 2 is still fucked and arma 3 is no better. The stand alone is just as laggy as the mod. The game engine will never be fixed.
     
    Easy Rhino says thanks.
  3. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    After adding the additional scripts yesterday I was told the traders stopped working. After looking at it and testing I found out the custom fn_selfactions.sqf is screwed so I am working now

    *edit*

    Ok I fixed it by copying the stock fn_selfactions.sqf over and adding the script parts to that and it fixed traders and scripts. While I was at it, I found the default debug monitor and edited it so its prettier.

    [​IMG]
     
    Last edited: Jan 15, 2014
    Crunching for Team TPU
  4. MT Alex

    MT Alex

    Joined:
    Aug 2, 2009
    Messages:
    3,805 (1.96/day)
    Thanks Received:
    1,640
    If there is anyone still holding out, all of the ARMA's are part of the Humble Bundle Weekly Sale, $6 get's you the whole shebang. I suppose I'll post this in Ducky's thread, too.
     
  5. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    I really want take on helicopters if anyone buys this and doesn't want that game
     
    Crunching for Team TPU
  6. bpgt64

    bpgt64

    Joined:
    Oct 5, 2008
    Messages:
    1,460 (0.65/day)
    Thanks Received:
    193
    Location:
    ATL, GA
    Anyone playing the standalone?
     
  7. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Me and erocker and taco have it.
     
    Crunching for Team TPU
  8. bpgt64

    bpgt64

    Joined:
    Oct 5, 2008
    Messages:
    1,460 (0.65/day)
    Thanks Received:
    193
    Location:
    ATL, GA
    What server you guys on?
     
  9. catnipkiller

    catnipkiller

    Joined:
    Apr 14, 2010
    Messages:
    1,493 (0.89/day)
    Thanks Received:
    502
    Location:
    canada
    And this is why we love dayz
     
    erocker and brandonwh64 say thanks.
  10. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Ok I am thinking of doing a full taviana epoch server since there is an update out now and it would require a full reinstall of the server to update to. Any Ideas?
     
    Crunching for Team TPU
  11. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Dayz taviana epoch Server is now up (well its working and I have to add in what we want). Since dayz commander does not support epoch and taviana at that same time the you will have to add the following into dayz commander settings then click launch dayz now below the bar.

    Code:
    -noSplash -cpuCount=8 -high -maxMem=6144 -mod=@Taviana;@DayZ_Epoch
    IP is still 205.144.219.6:2302
     
    Crunching for Team TPU
  12. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Taviana as we speak! All scripts besides AI have been installed. testing them now


    [​IMG]
     
    Crunching for Team TPU
  13. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Did some cleaning up on the server, I got the daylight fixed finally so no more early morning glare its full daylight! Build snapping is not working currently I do not know if its cause of taviana or what but it is not working anymore. I also lowered the AI skill but I need more input on how much lower it needs to go.
     
    Crunching for Team TPU
  14. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    NEWS *02/24/2014*

    Dean Hall plans to step down as lead designer of DayZ

    [​IMG]

    DayZ creator Dean "Rocket" Hall plans to step down as lead designer of the massively popular multiplayer survival game. Talking to Eurogamer, Hall explained his desire to leave Bohemia Interactive by the end of the year, to set up a new studio in New Zealand.

    "I have a specific use, Hall said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

    "Eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."

    Hall explained that he wasn't originally intending to be around for 2014, but claimed "it would be stupid not to, and it would be unfair to the community." On that note, he said that he would remain with the project as long as he was needed, either as leader or in a more creative role. "I'll always be involved," he stated.

    Later in the interview, Hall reveals that he has a number of other multiplayer games he'd like to work on, saying that sees DayZ as a "fundamentally flawed" concept. "It's not the perfect game," he said, "it's not the multiplayer experience, and it never can be, [with] the absolute spark that I want in it."

    Of course, DayZ itself will continue to be developed, and, for all his recognition of its faults, it sounds like Hall is committed to leaving the project in good hands. This isn't an out of the blue decision. Last month, Hall told Edge that, "for me there’ll be a time when my full-on involvement is finished, and I think a lot of the fans will agree with that.

    "It’s dangerous, because I like to push for a lot of things that could become bad for the project. Development will need to transition through to someone who can maintain that, and can open it up to the community."

    It seems that stepping back from the frontline of DayZ is something that Hall's been contemplating for a while, and sounds like he sees the eventual move as a decision that's not just beneficial to himself, but also to DayZ.

    Source
    http://www.pcgamer.com/2014/02/24/d...esigner-of-dayz/?utm_source=fb&utm_medium=emp
     
    Crunching for Team TPU
  15. MT Alex

    MT Alex

    Joined:
    Aug 2, 2009
    Messages:
    3,805 (1.96/day)
    Thanks Received:
    1,640
    Boy, I saw this coming. Part of the reason I haven't played DayZ in so long is because I really don't like or trust this guy. It all started when he left development at such a critical time to climb Everest. Hey, it's already been climbed, you have to be rich as hell to do it, and anyone who would walk past a dying man to fulfill such a meaningless ascent is a real F* Face. I've harped on the fact that after the unfinished DayZ has been such a cash cow he'd lose interest and not finish everything he's promised. Looks like I hit that on the head.
     
    erocker says thanks.
  16. erocker

    erocker Super Moderator Staff Member

    Joined:
    Jul 19, 2006
    Messages:
    39,895 (13.08/day)
    Thanks Received:
    14,303
    The game is probably better off with him leaving. Put someone in charge over there who knows how to make a finished product.
     
  17. Sir B. Fannybottom

    Sir B. Fannybottom

    Joined:
    Jun 4, 2011
    Messages:
    2,945 (2.32/day)
    Thanks Received:
    1,215
    put me in charge, i got this
     
  18. odameyer

    odameyer

    Joined:
    Jun 7, 2009
    Messages:
    121 (0.06/day)
    Thanks Received:
    36
    Seems to to be one the best DayZ servers I've played on yet. Are there usually players on? Only encountered one who immediately left after I wouldn't give out my location.

    Played a few hours last night collecting loot and towing it in a truck and lost the truck during a server restart. :banghead:

    Then last night before quitting I had gotten in my truck and parked it but didn't get out. Then I when I spawned in this morning, I spawned INSIDE the truck and died... So hopefully the truck is still there with the remaining gear.

    I assume these are problems more with epoch and outside of your control but still frustrating none the less.

    EDIT: OH, Is there a proper downloadable PDF map of Taviana with grids or no?
     
  19. erocker

    erocker Super Moderator Staff Member

    Joined:
    Jul 19, 2006
    Messages:
    39,895 (13.08/day)
    Thanks Received:
    14,303
  20. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Yea I had about 5 people on the other day. Also if you tow a vehicle make sure you get in it before server restart or disconnect.

    The grids are off in this map for some reason. I was trying to set my static AI with this map and nothing was happening until I checked that map grid to the ingame GPS and the grids are WAY off
     
    Crunching for Team TPU
  21. odameyer

    odameyer

    Joined:
    Jun 7, 2009
    Messages:
    121 (0.06/day)
    Thanks Received:
    36
    That's what I normally use but it doesn't have the town names in cyrillic
    Okay. Maybe I can get m4gicfour on sometime this weekend and start figuring out how to build. Also where is this chainsaw you speak of?
     
  22. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    I need to edit the starting load out again but I will make it so you spawn with a chainsaw in your back pack. You can buy a chainsaw at any of the trader cities though.
     
    Crunching for Team TPU
  23. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    Made some changes to the server and added DZAI for dynamic patrols. I jumped in the server to see how hard they were and I pretty much killed 4 of them in a patrol with hatchets LOL but they do kill on site. Also will do some more editing tonight.
     
    Crunching for Team TPU
  24. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,737 (9.84/day)
    Thanks Received:
    6,209
    Location:
    Chatsworth, GA
    *UPDATES!*

    I added DZMS/DZAI along with WAI to the scripts list. Now there are atleast 3 missions running at one time and the AI are very easy. Also added fast build so it is WAY quicker to build bases.

    NEED TESTERS!!!! I can spawn build boxes for you and let you get a house built. Also vehicles spawned by missions will stay in the database and will be able to be sold.
     
    Crunching for Team TPU
  25. Sir B. Fannybottom

    Sir B. Fannybottom

    Joined:
    Jun 4, 2011
    Messages:
    2,945 (2.32/day)
    Thanks Received:
    1,215
     
    brandonwh64 says thanks.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page