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Diablo III Clubhouse

Discussion in 'techPowerUp! Club Forum' started by CrackerJack, Feb 7, 2011.

  1. lyndonguitar

    lyndonguitar I play games

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    Yes if you remove actual armor that tooltip stays the same.

    Im saying is the resistances scale with the armor,

    example I have 87% reduction in damage.
    Then the tooltip says diamond armor absorbs 21707 Hitpoints, Enemy hits you with 20k damage, with 87% reduction, you only get 2.6k damage from that hit. meaning diamond armor absorbs 2.6k damage and has 19 107 Left to absorb.

    While if you reduce your resistance to 50% = you get 10k damage from that hit. so only two hits, diamond armor is gone.

    The reason why lots of people are having trouble with Inferno with Diamond Armor is that they are stacking Vit and ignoring their resistances and armor.

    Sure if you have 100k Life + low resistance, that extra 20k wont matter to you.

    but if you have 20k life + high enough resistance with effectiveness similar to one above, that extra 20k would mean another 100% extra life.
     
  2. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Is there a max resist amount?
     
  3. bbmarley

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    it has diminishing returns at certain point
     
  4. lyndonguitar

    lyndonguitar I play games

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    There isnt, but theres a thing called diminishing returns.

    The more resist you have, the more points it takes to increase the % of damage reduced.

    so basically the game tells you not to stack up too much on resistances
     
  5. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    So resists are not just a percentage reduction of a specific attack type?
    For instance, let's say that that a poison resist value of 100 gets you 10% resistance to a poison attack.
    If a mob (or whatever) does 500 poison damage, you would only take 450.
     
  6. lyndonguitar

    lyndonguitar I play games

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    Yes but armor is the first one to consider. then the resistance

    Example the damage resistance(affected by armor) is 60% and poison is 10%
    and you take 500 damage.

    60%(armor) will be deducted and 10%(poison) of the remaining 40%, will be deducted too.

    more like this (500 x .40) x (.90)

    so you get 180 damage in total from that 500 poison hit
     
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  7. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Thanks lg, but that doesn't matter.
    If you do the resist first and then the armor, the numbers are the same.
    500 * (.9) = 450 * (.4) = 180

    So where are the diminishing returns?
    Sorry if I'm a bit dull today. lol
     
  8. entropy13

    entropy13

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    60% of 500 is 300, so 200 is left. Then it will be 10% of 200, which is 20, so 180 is left.

    Which is obviously different from 60% of 500, then 10% of 500 (essentially making it 70% of 500), which would produce 150.

    The diminishing returns is with the raw resistance numbers. I don't really know the specifics but it eventually takes a bigger amount of additional resistance for the additional 1% in damage reduction.
     
  9. lyndonguitar

    lyndonguitar I play games

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    Ohh I didn't notice that, I thought I consider armor first because it has a higher percentage most of the time lol.

    Diminishing returns, many people are experimenting with different stats and found out that as your resistance goes higher, the smaller the increase in the actual percentage.

    this would be a better explanation
     
  10. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Lol ... I see no one can agree on this there too.
     
  11. Black Haru

    Black Haru

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  12. alucard13mmfmj

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    lolz. i only have 6k HP on my wiz on Hell Act 4 =p... im so badass.
     
  13. Fourstaff

    Fourstaff Moderator Staff Member

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  14. bbmarley

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    thats fine lol i think my wiz when i finished hell was like 4k hp 8k dmg
     
  15. HTC

    HTC

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    Wave of force is out already: venom hydra is more effective then i thought.

    I'm back with archon, again: the improved archon is better then the archon's "other versions".

    I have nearly 22K dmg dps, without any buffs such as glass cannon or magic weapon: not enough for act 1 inferno?
     
  16. ZenZimZaliben

    ZenZimZaliben

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    Plenty of DPS for ACT I inferno. DPS isn't really the issue with inferno, until late Act II. The real issue is resistances. IF you do not have at least 500 in all your resists or like 100K hitpoints you will die.

    My latest build is pretty bad ass. http://us.battle.net/d3/en/calculator/wizard#UcYjOP!Tgc!ZcZacc

    The key to this is Frost Nova + Mirror Image/Mimics AND a high crit chance, like 20%+. This allows your Mirror Images to cast Frost Nova and freeze enemies in place and your regen times to drop using critical mass.

    Arcane Orb/Celestial allows the orb to travel through enemies doing huge damage and has incredible range. This will also go through Invulnerable Minions hitting the Boss.

    Force Armor with +40% to resists is critical.

    I like chain lightning, but any fast spamming spell works great with Prodigy to replenish mana. This also allows you to charge up Arcane Dynmo really fast, assuming you have a high crit chance, and then Arcane Orb is just pure power.

    You could also change out SparkFlint for Force weapon, but I like the extra DPS the SparkFlint does.

    Also, if you feel really tough or have great gear for resists, you could change out Blur for Glass Cannon. But I prefer survival vs a little extra DPS.
     
    Last edited: Jun 7, 2012
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  17. HTC

    HTC

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    Thanks for the input, dude: appreciated!

    My gear is attack speed specific: without friendzy shrine, i have 2.57 aps, with it i have 3.01 aps (attacks per second). I killed hell Diablo with mostly electrocute.

    @ Black Haru: i tested venom hydra against hell Belial using my MF gear (around 15K dps) and i killed him in 3 tries: for comparison, using my main gear took about 15 tries when not using venom hydra (had force wave instead).
     
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  18. n-ster

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    I like the familiar + magic weapon to boost dps... Glass canon mastery as well. If there are a lot of small weak creatures annoying me, I go with storm armor, I enjoy using hydras and Archon as for now I don't need to kite as much, then I use disintegrate as my main damage spell

    nightmare is as easy as normal with this right now :) I have 2.6K dps at lvl 37
     
  19. ufgy20

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    So what else are you running. skills wise and such. this is pretty much my build http://us.battle.net/d3/en/calculator/monk#bZXgjQ!XUZ!ZcZacc for act 2 i does pretty good. i mainly am just tank and spank with Kurgan as my dps. my dps sucks fat crap but it gets me enough to heal up with about 600 life on hit and 800 Hps. my dodge is like 34% im stacking poison resist with all resis at like 734 now with my mantra and 8k armor from my keen eye. so then question being what type of gear should i be looking for stat priority and such
     
  20. magibeg

    magibeg

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    Well you have to remember, i'm a barb not a monk so my skills won't help you much :p



    edit- Also Kreij is now officially in inferno.
     
  21. entropy13

    entropy13

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    Really? I helped him a bit in Act II Hell. :p
     
  22. n-ster

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    act 2 soooooo long... only in nightmare
     
  23. Ross211

    Ross211

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    Got a new toy for my wiz :~)

    40k dps now and 41.7k life (using magic weapon and glass cannon, but still...) :rockout:

    The items in the right of my inv are my cheapie mf gear. I put them on before opening resplendant chests or bloody chests. I've gotten tired of putting it on before opening regular chests :ohwell:

    [​IMG]

    [​IMG]
     
  24. n-ster

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    damn thats a nice bit of vita, what's the rest of your gear?
     
  25. Ross211

    Ross211

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    Most of my gear is high intel / mid to high vitality. All of my items have more intel on each except for the staff that has more vitality than intel.

    Is it possible to take a screenshot of all the gear in one shot versus having to show it individually?
     

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