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Do you understand this graph?

Discussion in 'Graphics Cards' started by W1zzard, Jul 4, 2010.

  1. W1zzard

    W1zzard Administrator Staff Member

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    [​IMG]

    I've been playing around a bit with ideas for future reviews and wondered if people are able to make sense out of the graph above. (not bad if you don't, just want to get an idea)

    Yes? No? What could be done to make it easier?
  2. fundayjinx

    fundayjinx New Member

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    Sure do

    Yeah it's not difficult to read at all And I kinda like the look anyway...
    So I say keep it I like it...
  3. DRDNA

    DRDNA

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    Its kewl and I do understand the graph, but it is by no means as easy to understand as your normal graphs .
    I say 3D your normal graphs instead.
  4. W1zzard

    W1zzard Administrator Staff Member

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    normal graphs will stay, there will be only one graph like above and it goes into the overclocking section.

    couldnt find an easier way to present the data
  5. DRDNA

    DRDNA

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    Well it does give a good amount of data that wouldn't be possible with the old style graphs.
  6. WhiteLotus

    WhiteLotus

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    I understand it, but that's not to say I like it. It just doesn't suit my eyes, I feel myself squinting when I look at it, could be the colours or just me.

    Also, how is this graph produced? You increase both (memory and core) by 25 each time? Or do you do each one individually? If it's the latter I'm really not sure it's worth the effort, that's going to take a SHIT lot of time to do to each card.
  7. W1zzard

    W1zzard Administrator Staff Member

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    tested clocks (basically all combinations of 650/900 to 840/1100 with steps of 20):
    650/900, 650/920, 650/940, 650/960, 650/980, 650/1000, 650/1020, 650/1040, 650/1060, 650/1080, 650/1100, 670/900, 670/920, 670/940, 670/960, 670/980, 670/1000, 670/1020, 670/1040, 670/1060, 670/1080, 670/1100, 690/900, 690/920, 690/940, 690/900, 690/920, 690/940, 690/960, 690/980, 690/1000, 690/1020, 690/1040, 690/1060, 690/1080, 690/1100, 710/900, 710/920, 710/940, 710/960, 710/980, 710/1000, 710/1020, 710/1040, 710/1060, 710/1080, 710/1100, 730/900, 730/920, 730/940, 730/960, 730/980, 730/1000, 730/1020, 730/1040, 730/1060, 730/1080, 730/1100, 750/900, 750/920, 750/940, 750/960, 750/980, 750/1000, 750/1020, 750/1040, 750/1060, 750/1080, 750/1100, 770/900, 770/920, 770/940, 770/960, 770/980, 770/1000, 770/1020, 770/1040, 770/1060, 770/1080, 770/1100, 790/900, 790/920, 790/940, 790/960, 790/980, 790/1000, 790/1020, 790/1040, 790/1060, 790/1080, 790/1100, 800/900, 800/920, 800/940, 800/960, 800/980, 800/1000, 800/1020, 800/1040, 800/1060, 800/1080, 800/1100, 820/900, 820/920, 820/940, 820/960, 820/980, 820/1000, 820/1020, 820/1040, 820/1060, 820/1080, 820/1100, 840/900, 840/920, 840/940, 840/960, 840/980, 840/1000, 840/1020, 840/1040, 840/1060, 840/1080, 840/1100
  8. LAN_deRf_HA

    LAN_deRf_HA

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    I can read it, but it sure didn't feel natural and took a few moments of analyzing it all to get the rules so to speak. I'd worry about the majority of people having an issue with it, but on the other hand the majority of people wouldn't need to understand it.
  9. kid41212003

    kid41212003

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    Look at the intersection of the grid (GPU clock vs mem clock) and then look at the color bar for info (estimate).

    Conclusion: I don't like it. lol
  10. Batou1986

    Batou1986

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    I can read it fine, also anyone that particular about gpu scaling on oc should be able to read that as well.
  11. WhiteLotus

    WhiteLotus

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    and then bench after every time?

    To do that with every card, and i'm assuming every card...? I'm certainly not questioning your quest to differentiate your reviews against others, but isn't this going a bit far... Do you REALLY want to be sitting there and doing that for days on end?
  12. W1zzard

    W1zzard Administrator Staff Member

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    just for the reviewed card. 1 graph per review
  13. razaron

    razaron

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    it's easy to understand and looks very usefull. will these be on every new videocard review?
  14. LAN_deRf_HA

    LAN_deRf_HA

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    I think I'd have fudged the data and then asked the question about the graph, then do the work if you decided to use it... unless you were going to use it regardless at least for this review. How long did it take to get that data?
  15. WhiteLotus

    WhiteLotus

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    hmmmmm

    Your sanity!
  16. Frederik S Staff

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    I think it is great. I like the fact that you can see were the bottleneck is at different mem and core speeds.
  17. afw

    afw New Member

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    I too can read it ... but I feel its better to have a 2-D graph (x-axis --> Memory Clock, y-axis --> Core ) in addition to this 3-D graph ... :) .. just my 2c ...
  18. 3volvedcombat

    3volvedcombat New Member

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    It Def Shows How much a Core Clock can affect frame rates over the memory clock.

    And It slowly rising with the Memory and Core Clock Combined :)

    Then the Key to the Side shows Color codes for FPS helps also.

    Pretty Decent Graph :)
  19. El_Mayo

    El_Mayo

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    Absolutely not
  20. claylomax

    claylomax

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    No I don't. It looks "very scientific"
  21. W1zzard

    W1zzard Administrator Staff Member

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    and where do you put the fps result on your x-y plot? :)
  22. hat

    hat Maximum Overclocker

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    I can dig it. It would be nice if the grid lines stood out more though... kinda hard to trace as it is now.
    Crunching for Team TPU
  23. DaedalusHelios

    DaedalusHelios

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    The lines on the colored plot that are white would stand out more being black lines on such light colors.

    Of course making it flash so dragging your mouse over every point would have a measurement up to the side of your mouse reticle(if thats the proper word)for accuracy would add a nice interactive nature to it. I am pretty sure it would not come as an option for that software. Just throwing out an idea that would be nice and complicated. :)
  24. Sasqui

    Sasqui

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    Impressive. A lot to digest, but it only took a few moments to understand.

    The only thoughts I have:

    • The memory axis and GPU axis might be better if swapped.
    • Also, the FPS axis might benefit from a % increase from stock instead of straight FPS. Gives a better order of magnitude.

    Only way is to try it and get feedback.
  25. W1zzard

    W1zzard Administrator Staff Member

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    good idea with the percentages

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