Discussion in 'Games' started by 1Kurgan1, May 9, 2011.
From the trailer, the titty physics look impressive.
Just read Joystiqs Duke Nukem Forever review, they gave it a 2/5. The entire review was complaining that the game felt stuck in the 90's and that ''his quips lifted from countless '80s and '90s era action films and his objectification of women equaled only by older Arnold Schwarzenegger roles -- is stuck in a bygone era.''
But i have to say as MailMan said, that's the point. He's supposed to be an over the top action loving, silly, swearing, egotistical badass type of guy. What exactly are people trying to look for from a Duke Nukem game?,
I thank you for my new description of these kinds of people.
My thoughts exactly.
In other news, goddamn computer store in the neighborhood sneakily moved to a different city, so I had to order a new SSD. Meh, its gonna be like Tuesday or Wednesday when I finally can play it. Funny, I own it and can't play, and USA doesn't own it and want to play.
IGN gave it a 5.5/10 http://xbox360.ign.com/articles/117/1175639p1.html
key point oh look its console lol seems every console reviewer has bashed on Duke Nukem then again most of these ass hats didnt start gaming till the PS2 / Xbox / Gamecube came out, there use to super easy Call Of Duty shooters. which Duke obviously is not lolz. I fail to understand reviewers that pick apart a game and all the aspects the game is SUPPOSE TO BE ABOUT, its like buying nothing buy FPS games even tho you Hate the Genre, god reviewers never cease to amaze me on how stupid they tend to be these days.
I find it irritating that these game reviewers (an absurd way to make a living, by the way) criticize in a negative manner a game that "feels old". There's nothing wrong with it; I think it's worse to blindly follow the trends to please the new generations, that's plain disgusting to me.
I am experiencing the same motion sickness I got when I played Duke Nukem 3D back in the day, anyway to fix this? FOV setting perhaps? I can barely play the game without feeling the need to throw up >.< ...
Sorry to hear about that. See if there's an .ini file in there somewhere that can be tweaked perhaps, or try googling for it.
Yeah found it, but man I thought I was over this problem, this game brought so many memories back and all but I didn't expect the motion sickness to return and haunt me lol.
FOV Fix here by widescreen gaming forums:
I've just played this some more and you know what? It really does remind me of Half-Life 2. Not sure quite what it is about it though. It obviously looks and sounds very different, but I think the gameplay mechanics must be similar. Certainly the alien invasion theme is common to many games like this.
I'm still enjoying this game and I find the constant stream of negative reviews from "professional" reviewers irritatiing. If it has one flaw it's intermittent framerate issues, but they are not all that serious and I hope they'll be fixed with a patch - it needed the latest nvidia driver just to work at all in full screen mode. Perhaps the next driver version will sort it out?
How does this play on AMD graphics cards, people?
Same experience here might be the game itself.
I dont mind Duke himself but the other NPCs are cringe worthy with their jokes.
The level design is still sucky so from what ive played up to. The crane section was clearly just there to add length to the game. Its far too linear and even then ive had a few parts where for a minute i had no idea wtf i was doing. Another thing i hate is the shooting mechanics are like an early PS2 game it doesn't feel fluid and the hit detection is just meh. The statue section and the RC car at the start of the game are fun but the game makes you go back all the way you came on the RC car when you become big again and they just do this to add length to the game, it doesn't enhance the game or anything it feels repetitive. I already mentioned the dodgy AI and scripted events in another post.
The game is nothing like Half Life 2, the level design in that game was infinitely better even though they are both very linear games and even though that was a 2004 game its puzzles are much better. Just coming of the back of completing BC2 and Duke looks very shitty in comparison. Ima try finish this game but it feel like a chore.
You can troll or hate on me but i dont care, i dont think its that good a game and im saying that from an experience of having played it. If you can debunk any of the reasons i gave fair play but i bet most people just moan a bit.
Kind of a disappointment for a game 12 years in the making.
Either they made this in the past 2 years or they spent 2 months each year for the past 12 years actually developing the game.
It just doesn't seem like they put to much effort into.
A few parts thus far have made me laugh pretty hard but most other parts in the game seem to take that back. A few creative gameplay mechanics but for the most part meh. And the FPS aspect of this FPS game is somewhat disappointing.
It looks like you've played a bit further than I have.
I thought I had to repeat the same section after the RC car, now you said it, that's confirmed it. I can't see any point to it either, so yes, it does feel like they've cheated there. :shadedshu
HL2 similarity: it's funny how people's perception is different. I can only say again that it feels a bit similar, but can't quite put my finger on why. And oh yeah, HL2 is most certainly better - I actually played it all the way through three times! That won't be happening here.
I can hate and troll you? Oh goodie! j/k I can't see anything wrong in posting that you don't like the game very much. Heck, everyone's different.
Why the game isn't more after 12 years of development? Well, it's not that surprising really. Beyond a certain point, having more development time doesn't bring any improvements and can actually retard the game.
The technology has improved enormously and continuously in that 12 years, which means that the developers have to keep going back to the drawing board to redesign the graphics and such to keep it current - and that's a real drag. The story won't really change all that much in that time though, hence all those negative comments from reviewers about it being stuck in the 90s. Yes, it is a 90s product rendered with modern technology. And no, I don't see that as a "major failing". Think how many classic games people like playing today? Think about www.gog.com who specialize in these old games and sell them cheaply DRM-free. The original Unreal Tournament from 1999 still kicks ass with it's gameplay, cool (DX7!) graphics and excellent electronica/trance soundtracks. And of course it runs smooth as silk on today's hardware. Heck, it still has a significant online multiplayer presence! Buy it there for a tiny amount of money: www.gog.com/en/gamecard/unreal_tournament_goty
A while back, I read the full history of DNF and I can see why 2k just wanted to get it out the door. The previous developers wanted to make a totally kickass game, perfect in every possible way and way better than the competition. Trouble was they were too perfectionist and so their efforts were never enough to ever call it "done", therefore it wasn't. The story is obviously more complicated than that, but that's the essence of it.
Now, 2k Games got the rights a year or two ago and I bet they told their developers "Just get the damned thing done!" So you can see how they just grabbed a standard engine (UE3) designed some (reasonably) modern graphics and just chucked it out the door. I think they were right not to "update" the story to modern values. That would have sucked the life out Duke Nukem, as un-PC is what he's all about - making it politically correct would have been like making dehydrated water...
Finally, I hope that sales don't tank, despite the negative reviews as I would like to see a sequel to this. Perhaps, like Vista and Windows 7, that will be the game that "this should have been?"
Thx for reminding me about UT99. I have totally frogot about it
Over those 12 years, it probably never got more than 10% done (get some where with it, then change engine or something else so they started over and over and over). Gearbox bought the property because it is valuable (virtually all early 90's gamers know of it) but they weren't going to pour a ton of resources into it because they don't know how much the "Did Not Finish" mentality of it will effect sales. If it sales well, it is likely to get another Gearbox developed sequel that is substantially more polished. If it does not, they took a risk and we, as gamers, at least owe them gratitude for finishing something that was started over a decade ago.
As MM said, Duke Nukem is all about guns, monsters, and attitude. The original games mostly stood out because of the attitude. The games were practically gushing with excellent 1-liners that have been recycled often.
You're playing it on a console aren't you........AREN'T YOU!
personally i think the game is brilliant.
nobody makes old style linear games where you go round blowing up aliens anymore
nothing more satisfying than running through a game blowing aliens up with shotguns and rpgs
I agree!! I am more into the game play than the eye candy
These guys "get it".
I bought it yesterday and pre loaded it. I can't wait for some crazy good fun. I don't know what everybody is say the graphics look bad or dated.. I walked around in the locker room for 20mins before i even start to actually play the demo.. hehehe
3D Realms probably went bust working on those
Well then, that just says to me, the game set out to achieve a goal, and it did it, can't wait till Tuesday!
pun intended? lol
why is the game released 5 days late in the US? Usually they get games before we do...
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