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Free CryENGINE 3 SDK 3.4 available

Discussion in 'General Software' started by NHKS, Apr 15, 2012.

  1. NHKS

    NHKS New Member

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    Crytek has announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK 3.4 now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

    DOWNLOAD PAGE Size: 1026.93 MB

    System Requirements [Developer]
    • Operating System: Windows XP SP2, Windows Vista SP1, Windows 7
    • CPU: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (a multi-core processor is strongly recommended)
    • Memory: 2 GB RAM (4 GB recommended)
    • Video Card: nVidia 8800GT 512MB RAM, ATI 3850HD 512MB RAM or better (SM 3.0 minimum)


    see PR & trailer below:
    PRESS RELEASE-------------------------------------------------------------------------
    Frankfurt am Main (Germany) – April 13, 2012
    Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

    Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:

    Revamped DirectX 11 Tessellation

    DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.

    Multi-layer Navigation Mesh

    The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

    Improved Skin Rendering and Eye Shader

    New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

    Advanced/Improved/Extended Glass Shader

    The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.

    On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:

    - Improved glass rendering
    - Geometric light beams
    - Point light shafts
    - Time of day based filmic HDR tone mapping
    - Curves and key tangents for time of day
    - User controlled per cascade shadow bias through time of day
    - Improved transitions between levels of detail
    - Volumetric fog features extended and improved
    - Improved distance cloud shading

    Our latest trailer can be downloaded from here:

    http://www.crytek.com/sites/default/files/CryENGINE_FreeSDK_3_4Update.mov
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    Last edited by a moderator: Nov 20, 2013
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  2. RejZoR

    RejZoR

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    I like the particle shadowing detail. It's something you don't see in games (too often). The skin detail on that man is also really impressive. You could easily fool many ppl that that is the actual footage of a live person.
     
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  3. NHKS

    NHKS New Member

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    and all of the effects shown in video are 'real-time'!. i wonder when most games will start looking this good.. besides Cryengine 3 is not as taxing on hardware as the older versions.. imagine Skyrim re-created using this engine(not that the Creation engine is bad) with an open world that could look something like THIS :cool:
     

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