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GeForce 313.96 Driver BETA

Discussion in 'NVIDIA' started by Protagonist, Jan 29, 2013.

  1. Protagonist

    Protagonist

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    Last edited: Jan 29, 2013
  2. VulkanBros

    VulkanBros

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  3. Protagonist

    Protagonist

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    VulkanBros says thanks.
  4. VulkanBros

    VulkanBros

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    Okay - my mistake - did'nt se the ".co.uk"....
     
    Crunching for Team TPU
  5. johnspack

    johnspack

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    It's on the NA server now too. Looks like 313.95 was bugged.
     
  6. ruff0r

    ruff0r

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    313.95 dosn´t seem to work for SLI sadly at all my two 670gtx aren't working in SLI if forced to the game just runs extremely slow (slower as for a single card)or crashes crysis 3.
     
  7. Protagonist

    Protagonist

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    Can anyone with Windows 8 running the 313.96 clarify if the Feature Level is 11_0 or if its 11_1
     
  8. dank1983man420

    dank1983man420

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    The API version is 11_1 , but the feature level is 11_0 on this win 8 system.
     
    Crunching for Team TPU More than 25k PPD
  9. VulkanBros

    VulkanBros

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    11_0
     

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  10. Protagonist

    Protagonist

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    Windows 8 has API Version 11.1 and Feature Level 11.0, Ok does this mean that Windows 8 does not have all the features available in DX11.1? or what does that mean?
     
  11. crazyeyesreaper

    crazyeyesreaper Chief Broken Rig

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    It means Windows 8 HAS DirectX 11.1 and your GTX 670 can only handle up to Direct X 11.0

    essentially from NVIDIA
    "The GTX 680 supports DirectX 11.1 with hardware feature level 11_0, including all optional features. This includes a number of features useful for game developers such as:
    Partial constant buffer updates
    Logic operations in the Output Merger
    16bpp rendering
    UAV-only rendering
    Partial clears
    Large constant buffers

    We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
    Target-Independent Rasterization (2D rendering only)
    16xMSAA Rasterization (2D rendering only)
    Orthogonal Line Rendering Mode
    UAV in non-pixel-shader stages

    So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."


    They decided to tell Microsoft to go F themselves and did things the way they wanted to again as usual lol. Nvidia for some reason has a track record of not fully supporting all of Microsofts API ideas and features and just kinda picks and chooses things from the looks.
     
  12. Protagonist

    Protagonist

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    Makes a lot of sense, almost forgot that i posted something in the past about NV not being fully compatible with all DX11.1 Features
     
  13. Fluffmeister

    Fluffmeister

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    Don't worry about it, your not exactly missing out on anything.
     
  14. TheHunter

    TheHunter

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    Not the best driver, but a lot better then any 310.xx.


    -They "fixed" BF3, it runs better by min fps,.. Still not it like by old 306.xx but waay better then 310.xx

    -Dirt3 is also fixed, i had some triplebuffer+Vsync issues >> alt+tab vsync on/off fixed it, now i dont have to do this anymore.

    -Rest is ok (tested ~ 20 games so far - new and a little older), maybe few micro stutters here and there (Serious Sam3, Natural Selection 2) but nothing special.

    -And I can use higher vram OC again. :)
     

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