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GK110 Packs 2880 CUDA Cores, 384-bit Memory Interface: Die-Shot

Discussion in 'News' started by btarunr, May 17, 2012.

  1. Steevo

    Steevo

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    Except games aren't double precision, and the fact is they are the only extra processing power listed in the article.


    Will it be faster at compute tasks? Absolutely. Much in the same way ATI used to have multiple shaders though it will be harder to schedule for, much like what ATI had to use drivers to do setup on for years. I think it will be interesting to see what performance is with different CPU's.
    10 Million points folded for TPU
  2. Jizzler

    Jizzler

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    Hope you still have some notes from class? ;)

    Otherwise I'm not seeing the shame in it. Before Fermi memory addressing was 32bit (storing 64bit values in multiple 32bit address - now that is far from optimal!). With 64bit addressing in Fermi and newer, seems like each access would occur on 1 (possibly 2?) of it's 6 memory controllers. There's not enough nitty gritty information in the GK110 whitepaper nor understanding on my part to say anything definitive about how their memory management works.

    And in reality, suboptimal or not, I'll take 384bit over 320bit over 256bit. If they want to give me 448bit or 512bit, that would awesome too. Well, awesome in theory. I still haven't been able to work up the case for the company to buy Teslas for my servers :D
  3. ypsylon

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    Really funny reading some answers (over many, many forums). Boys and girls you haven't got a clue how much Tesla cards cost and at what segment are aimed.

    Ask yourself: WTH would buy industrial VGA for home use with price at 4000+ USD/Euro? Nobody cares about games with Teslas. Don't compare GeForce with Tesla or Quadro. Like comparing old rusty bike to Ferrari or SLR Mercedes.
    Steevo and Recus say thanks.
  4. Steevo

    Steevo

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    Thanks gramps.....all of us boys and girls who don't work and live in our parents basements and dream of making $5 a hour know nothing. We sure are glad we can jump on our rusty old bike and go play with our friends after we game on our mom's old Inspiron with a 6400 graphics card and shoot them up real good and fast with our Intel Gigahurts processor.

    Maybe you could come over and show us your fancy car and stuff, and bring us icecream and other treats huh?
    SIGSEGV, Sinzia and qubit say thanks.
    10 Million points folded for TPU
  5. qubit

    qubit Overclocked quantum bit

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    :roll:
  6. Sinzia

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    Had to laugh at this one, thanks.

    I'm doubtful we'll see a GK110 based gaming card this generation, seems GK110 will be the compute (read: Tesla) card.
  7. theoneandonlymrk

    theoneandonlymrk

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    i dont see how you get to that result , if they are makeing GK110 then they are producing across bins ,this spec of part might not Be the highest but probably is, either way their Will be less capable chips, they'r not literall bins, the poorer cousins ,lets just call em will see light of day too , i dont see a scenario where they can Not do some kind of consumer card due to the lower binned parts normally outnumbering full spec chips

    i would say this spec of GK110 chip wont hit consumer cards until the 7xx imho
  8. radrok

    radrok

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    I'm more inclined to think like Sinzia, such a big chip would probably be hard to use in consumer products with noticeable profits, this is ever bigger than GF100/110, if I'm not mistaken.

    Anyway I think it all depends on AMD/ATI 89xx series and how early they will launch it.
    Nvidia may just continue using smaller chips on their Geforce lineup because they are less likely to encounter yield issues and huge costs linked to very big chip designs.
  9. Steevo

    Steevo

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    They seemingly learned from Fermi and the schlacking they took on it. You make significantly less is you have more die area, and that is what they are selling, a GPU die. Plus every extra mm means the dies have a higher chance of flaws, more power gates are needed or more core voltage to maintain stability at a set speed. It just makes sense to make it more efficient and achieve a higher frequency than to aim for bigger dies. The 670 is a prime example of this. That is an amazing card.
    10 Million points folded for TPU
  10. EpicShweetness

    EpicShweetness

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    http://www.nvidia.com/content/PDF/kepler/NVIDIA-Kepler-GK110-Architecture-Whitepaper.pdf

    This PDF will help with the speculation's and such. Apparently there are 16 Texture Units per SMX 240 total! The L2 Cache is double so one can only speculate double the ROP's (128). The core clock and memory clock is still unknown, but the data compiling on this monstrosity is staggering! I would gladly pay $600 or $700 on a chip of this magnitude, well if I needed that much power my 7870 is amazing all by it's self.
  11. largon New Member

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    According to the looks of GK110 die shot amount of ROPs is the same as Fermi's.
  12. Johannesburg New Member

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    Maybe TSMC should fix their problems for themselves. ;)
  13. Xzibit

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    I dont think TSMC has a problem. They provide a service which is indemand. Its a have your own means or rely on someone else.

    Few companies take the time and money to invest to be self reliant if your not you get in line along with the rest of them.
  14. Xzibit

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    Since I havent seen any updated news.

    Nvidia Investors meeting was today

    The Tesla will be available in Q4 2012. No mention of the GeForce line.
  15. Prima.Vera

    Prima.Vera

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    A better comparison will be between a truck and a Dodge Viper. Both have 8 liter engines but only one can go 300Km/h while the other carry several dozen tones of cargo ;)
  16. techtard

    techtard

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    And one looks better than the other when you add a lift kit.

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