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GRID trouble on PC

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I tried the demo of this on the ps3 and i liked it. so i got it for pc as i thought graphics would be better.(no upscaling to 1920x1200). and i run the game. Opening movie shows, then the company trademark screen. then the screen is black. i can't alt+f4 the program or anything. I hit the reset button the tower to get out. Any ideas?
 

Cold Storm

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It might be that there is a Vista hotfix that they are working on... I've been wanting to buy the game... but haven't yet... Or it could mean that you need to update your drivers of your GPU.
 
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I checked today, my video card drivers are up to date. I did google searching, and no one else seems to have trouble with it on Vista. However I am running the business edition. But it has DX10 so I can't see what else would effect it on that end.
 

Cold Storm

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I checked today, my video card drivers are up to date. I did google searching, and no one else seems to have trouble with it on Vista. However I am running the business edition. But it has DX10 so I can't see what else would effect it on that end.

The Dx10 shouldn't effect it... I would run Yougamers little rating system and see what it says... might be settings of your video card for the game..
 
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i don't think it goes that high, the graphics looks awesome on my setup. Settings at High and 1280x1024 (dumb montior) runs smooth.
 
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my video card probably wont run it that high anyway. 1280x1024 is still nice.
 
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im good and above the recommended system at yougamers.com
 
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Grid has bugs with video and some Grid won't run at all on x64 win xp, although there are some fixes available from codemasters forums.. like compatibility mode turned on for win 98 fixes the videos.. Although there is a patch coming for the pc to solve all this.. They said it would be available by thursday morning... It's on the codemasters forum for Grid under tech support...

PC patch: In the final stages of QA testing. Due to be uploaded this Thursday morning, possibly earlier.

PS3 patch: Being submitted to Sony for final testing as I speak. We're hoping to get this through their submission process and live within 2-3 days, though going by the book this can take as long as 5-8 days. It rarely takes this long though.

360 patch: Being submitted to Microsoft for testing now. MS Cert are unfortunately away on a conference all week until Friday so they will not be able to start testing the code until then (this affects every game and patch currently in Cert). We therefore hope to go live with our 360 patch early to mid next week, but this is dependant on Microsoft's available resource. Full games take priority over patches.

Codemasters forum:Grid section
 
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I am running Vista Business x64. so that could be it.
 
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And btw there are some guys there who played with the hware.xml stuff on the system folder of grid to optimize or let it run on multi-cored systems, just look in the forum from the link I provided one post above.. So far loving the game... Used a fix with the shortcut -novirtual.
 
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I got it to run on xp64 and vista 64 but NOT xp32
 
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^ what method did you use? And how come not on 32bit xp? Heh just curious..
 
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Dunno. Thought it was odd personally. Tried it on two separate installs of xp32 as well.
 

J-Man

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GPU drivers need updating maybe.
 
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Hrmm, I'm running Vista 64 Ultimate and i have no issues playing Grid. I've been playing it maxed out (1680x1050, all features set to highest setting), runs well. Not sure what framerate I'm getting though... i just know its beautiful and its playable haha.
 
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those of you running 64 bit. are any of you on nvidia video cards or the intel q6600? maybe its a weird hardware issue.

as a side note. i was overclocking a week ago. had my processor to 2700. its now at 2750. tried for 2800 but it was too hot. i ran prime in small ffts for an hour since it was just 50mhz. but now ive tried doing some encoding for my ipod overnight and its gotten bsods. so i wonder if its a problem, putting some load on the processor? when i get home im planning to drop the 50mhz.

edit: the downclocking didn't help.
 
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It's there on the forum, I gave you.. Something about editing the hardware restrictions.xml on the system folder to enable or disable some cores.... Or to optimize for multi threaded/cored cpus. Anyway a patch will be available 12th june 10 am BST, it's gonna be 190 mb.

Hi everyone.

Here is an update on the patch releases -

PC Version
Due Thursday 12th June approx 10am BST

We will provide the traditional list of mirror sites to help everyone get the patch asap. Approx patch size is around 190 MB

Steam/direct2drive versions
7-10 days time

XBOX 360 & PS3 versions
7-10 days time

The reason for the delays is simply the submission process that Sony, Microsoft and the download sites have. Its not a process we can rush through.


GRID Patch change list.

All Platforms

Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly.
• Session searching now functions correctly when there are lots of full sessions (PC and PS3).
• Track and route options no longer change when host gets back to lobby in private/LAN.
• Race results are now correct if a host migration occurs at the end of the race.
• Other player’s progress/positions are now correctly updated when you enter the race results screen.
• Several NaN (brown screen) related fixes.
• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general
• Race to race lobby timer is now 15 seconds
• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.
• Added ability to get the next page of sessions in private session results (PC and PS3)
• Banned sessions no longer appear in private session list.
• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
• Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
• Numerous anti griefing checks to turn off collisions when players are griefing.
• Fix for distance shown in distance online stat.
• A warning message is now shown the first time you enter system link.
• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
• Cars become semi-transparent when collisions are turned off due to griefing.
• Improvements to prediction system to reduce effects of lag when players are close by
• Fix for occasional excessive smoke coming from other players in network mode
• Fix for exploit where a player could upload an incorrect lap time
• PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general
• Xbox 360 achievement fix.
• Several optimisations and performance improvements.
• It is now possible to look left and right while in bonnet camera.
• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
• Fix for cars very occasionally flying into the air when hitting kerbs.
• Fixes for custom action maps
• Track rendering optimisations.
• Brown screen problem no longer awards achievements or causes glowing white cars.
• Fix for airborne achievement – now awarded even if car flips upside down during jump
• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes
General
• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
• Fix for missing Force feedback on Vista.
• Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.
o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller.
• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
• Adding support for triple head displays.
• Graphical corruption fix when using multiple GPU’s.
• Network chat text made less obtrusive.
• Numerous on-going compatibility fixes.
• Improvements to shadows for certain resolutions/aspect ratios.
• Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.

Source

Temporary solution for multi-cores, Codemasters forums
 
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I find it hillarious most of the people with issues own nVidia cards yet nVidia sponsors this game.

I'm running GRID on a X1950pro 512mb AGP and its running very well.
 
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I'm running on a 7series card and no issue at all except for the game won't start for xp x64 issue.. But fixed via adding -novirtual on the cmd line of the short cut.
 
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I'm running on a 7series card and no issue at all except for the game won't start for xp x64 issue.. But fixed via adding -novirtual on the cmd line of the short cut.

Should have added, the issues at the codemasters forum are mainly with nVidia cards.
But this could also be due to the fact nVidia are currently the popular brand.
 
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well the patch fixed it. so yay. yeah was probably video card trouble. cause this time after the intro video. the trademark screen came up faster and was brighter.
 
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^ Good for you hybrid.. Now let's get our helmets, suits, and gloves ready.. Enjoy the race!
 
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