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GTX 560 448 texture distance

Discussion in 'NVIDIA' started by Captainpoo, Feb 20, 2012.

  1. Captainpoo

    Captainpoo New Member

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    Hi all

    (my PC:
    i5 2500K @ 3.7ghz (turbo) cooled with Arctic freezer 13
    4GB corsair vengeance 1600mhz ram
    Corsair 650TX PSU
    Zotac GTX 560 448 with latest beta drivers
    WD 500GB Caviar black SATA2)

    I'm having a problem where some textures of objects have a view distance issue that causes low resolution textures to appear high resolution once moving closer. I'm also experiencing an issue where some objects will suddenly appear at a certain distance. I made a video to show you what i mean:
    http://www.youtube.com/watch?v=ljJXYnU1u60&context=C355804aADOEgsToPDskKwEw2ekOLe3T1iMVAwRhbC

    I don't have that many games but it happens in most of them. Hopefully this will illustrate the issue to find a fix. Is there any setting in the Nvidia control panel that could be causing this?


    Thank you for viewing
     
    Last edited: Feb 20, 2012
  2. Ryleh

    Ryleh

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    I'm pretty sure it is just the game. Aside from changing settings in the menu or possibly even the .ini there isn't anything you can do on the control panel afaik.
     
  3. marsey99

    marsey99

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    dude its just the lod in bf bc2, i think you can change a cfg file somewhere but for the hassle its not worth it.

    as said it does do this in most games but most hide it better than dice...
     
  4. Jstn7477

    Jstn7477

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    Most games use different texture densities on object models depending on the distance your player model is away from them. As you get closer to the object, the texture is dynamically swapped for a higher resolution one, and sometimes even the model changes (usually more vertices on "round" polygons to make them look more round, as Team Fortress 2 does on maps like ctf_turbine or cp_well that have round doors).

    Dynamic texture and model sizes are needed to make the games playable while providing the most optimal visual to performance experience. Depending on what video hardware and monitor resolution you used previously, you may not have noticed this if you were playing on low/medium settings on weak hardware.
     
    Crunching for Team TPU More than 25k PPD
  5. jaredpace

    jaredpace New Member

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    Nvidia does this often. Lower LOD bias helps overall fps.

    Just check out this Crysis Benchmark video and look at the mountain in the distance. 1:50 for AMD and 1:58 for Nvidia. Not a problem with your card, just the game and the way draw calls are handled.

    http://www.youtube.com/watch?v=BGqZDis87D0&hd=1&t=1m40s
     

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