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Guild Wars 2: Any good?

Discussion in 'Games' started by 1nf3rn0x, Dec 22, 2012.

  1. 1nf3rn0x

    1nf3rn0x

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    I've watched reviews and so on, and the reviews make it look to be an awesome game. But then I looked at the TPU GW2 Clubhouse and it doesn't seem so appealing anymore. It's been ages since I've played an MMORPG. I quit WoW 4 years ago after only playing for a year and a bit to focus on school, only because what was the point of paying subscription if I only played an hour a week.

    So is GW2 any good? Any problems with it? Is it worthy to buy?

    Thanks.
  2. animal007uk

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    I have only played it for about 35 mins but first impressions were good, I just haven't had much interest in gaming since i started work.
  3. RCoon

    RCoon Forum Gypsy

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    No. Die hard GW fan here. The game is so bad
  4. 1nf3rn0x

    1nf3rn0x

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    Can you tell me what's so bad about it?
  5. catnipkiller

    catnipkiller

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    All you do in late game is farm gear tokens for a long time for gear skins or wvwvw witch gets boring fast and has alot of bugs.
  6. 1nf3rn0x

    1nf3rn0x

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    I guess I'll steer clear of it.
  7. newconroer

    newconroer

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    If the question was 'Does Guild Wars 2 break the typical 'end game' mold for modern MMOs' then your answer would be seen as "No it does not, and here is an example of why."
    That however was not the question.

    Guild Wars 2 is arguably the best modern MMO in that it offers all the convenience that we have had with cloned template games like Aion, AoC, LOTRO, Warhammer, RIFT, and etc. ever since Warcraft and EverQuest II were launched - while also providing some new innovations to the genre. This encompasses variations on the typical mechanics and gameplay that players have come to expect, and therefore offers something with enough variance and deviation that it's a welcome change to the genre.

    From being an old school EQ player myself, who looks down on most modern MMORPG, this is what I took from Guild Wars 2 :

    -Looks great
    -Easy to travel and navigate
    -Class stories are pretty good
    -Dungeons can be fun and some interesting puzzles
    -Quest system is not revolutionary per se, though definitely evolutionary
    -There's lots to do up until the 'end game'
    -Never have to worry about falling behind leveling wise or getting ahead of your friends
    -Like in Rift, and even more so, you can adventure with strangers and not have to struggle to communicate or figure out objectives
    -Due to the gameplay and the difference in classes, there's enough enjoyment from both to make you want to play nearly all of them and level in all the areas possible
    -One time payment for the full game, no gimmicks and it's not a free to play system.

    There's also a few threads on this forum about Guild Wars 2 gameplay, performance, technical help etc. all of which at some point have opinions on the game.

    It's no revolution, but it's by far one of the most easy to get into and stress free MMOs that allows people to jump on, kick some ass and log off without a concern in the world. It's one of the first MMOs in a long time that lets it be a game and not a second job.
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  8. animal007uk

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    Also don't judge a game because other people don't like it or say its bad because not everyone is going to like the same games we do, Had enough people tell me some games are not worth buying yet i diden't listen to them bought the games and realy enjoyed them.
    1nf3rn0x says thanks.
  9. NinkobEi

    NinkobEi

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    The game itself is fantastic. I recommend it to anyone. Especially if you can get it at a discount price.
    It's combat system is imo the best on the market.
    It's by far the most polished and the most modern MMO to date.
    It's leveling system is VERY ANTI-GRIND. I literally can just walk around exploring and gain a level in about 30-40 minutes.
    It's the best designed MMO as far as hotkeys as well.
    PVP is a blast if you have friends to play with you.
    You can jump in and out of guilds like they are prostitutes in Thailand, so your circle of friends never has to be limited.
    Crafting is also very rewarding in the exp department. In fact the first level 80 on the server got there almost entirely by crafting.
    The personal quests start out slow but by the time you hit 50 they are challenging and very engaging.
    The dungeons are not very forgiving; they will present a challenge to you and everyone involved.
    The main downside right now is that everyone is 80 so there isn't many people that do the sub-80 dungeons - at least for a Pickup Group. Guildies on the other hand are great for that sort of thing.
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  10. newconroer

    newconroer

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    This is a very pertinent point. While I question the raw algorithm behind the experience gain in the game, and I imagine it's something they're always tweaking .... you can definitely level up without doing mob kill grind, or quest grind.

    So many times I have stopped even looking at my experience and just gone out and explored and DING level...WHAT REALLY? What was I doing? Nothing, just running around killing stuff, get distracted by a huge event that took half an hour and got me xp, loot, and other benefits, then I was off to do a mission, got distracted again...couple hours late I'm four levels up, bags filled with goodies and I still didn't do what I set out to do.

    Kinda reminds me of Elder Scrolls games.
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  11. animal007uk

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    Could this be to do with how you auto end up in groups when there is an event going on?
  12. lyndonguitar

    lyndonguitar I play games

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    The game is perfectly fine, and ITS A GREAT GAME, In fact I just bought it yesterday, I'm playing on the Isle of Janthir world. everything is awesome, It's like the combination of WOW, Elder Scrolls, and Dragon Age. with a little Diablo. and this is coming from a variety gamer.

    Character Customizations are the best i've seen in an Online RPG so far, you can say its up there with Skyrim. Almost no Character will ever look exactly the same. (ehem Diablo 3)

    The battle system is so fun, its very smooth and satisfying, from what i've played so far, there is no mana, only cooldowns on your skill (most of which are short). Imagine the battle system of Dragon Age, but you have full control of your character's movements. It's similar to WOW but its much smoother. I play an Elementalist, kinda like a destructive Mage/Wizard. and every weapon type have their own set of spells and skills. and the effects are fantastic, also you can pick up some objects in the game, like bottles, boulders, rocks, etc and use them as weapon. either with magic(flaming boulders!), or just a pure projectile attack

    and the World to World battles are so fun, even if you're just watching. It's very persistent. And if you're a low level. like level 5 or so, and you join a world to world battle, your level will scale to level 80 so you can join the battle right away! although you're at a big disadvantage in items.

    I haven't explored most of the game yet. like the items, weapons, crafting, professions, etc. but so far so good, and I play alone, playing it with friends is 2x the fun imo :rockout:
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  13. EiSFX

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    I think its awesome game and very fun to play. Along with what the others have said there is also kinda tomb raider style to the game to with alot of jumping puzzles which i find kinda fun if your not up to going to and killing stuff but your still looking for a challenge go out and find/try some of the jumping puzzles in the game most of them are very rewarding.
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  14. catnipkiller

    catnipkiller

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    If you do get the stay away from thief and necros and just roll a warrior they are over powered.
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  15. NinkobEi

    NinkobEi

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    ;/ Thiefs are great. They are the dive in-burst-dive out class. Highest mobility in the game. They also have basically permanent blind and an ability that stealths them after each attack (very annoying for PVP since there is no see invis. In conclusion, Thiefs are great but tough to master.
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  16. catnipkiller

    catnipkiller

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    I'm telling him to star away from them because on the forums all you see it people crying about them and alot of talks about nerfing them. My main is a thief but i dont know what the class will be like in 1 months time.
  17. lyndonguitar

    lyndonguitar I play games

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    Just pick what playstyles you like the most, If you like playing a thief like character, then select thief, there's no point avoiding it because its imbalanced, it's there for a reason, and it will be eventually be patched if not already balanced so don't worry. and you can always use another character, you can create up to 5 characters.
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  18. 1nf3rn0x

    1nf3rn0x

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    I'm gonna buy the game in a few days. I want to make a charr thief :)
  19. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    It's unfortunate that they don't have a limited trial (they did have a trial weekend in November).
    At least being F2P you are only out the initial cost if you don't like it and not a subscription fee too.
  20. xenocide

    xenocide

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    I'll give you a run down of my experience with GW2:


    Story:
    The story is okay from what I saw of it. Everything outside of my class quest was pretty forgettable, and it kind of throws you in and just starts piling lore on top of you. I'm not sure how much it ties into GW1, because I barely played that, but it took me a while to piece together all the terminology and figure out exactly what was going on. I think the story itself isn't up to par compared to say, SWTOR, but is definitely better than other games on the market.

    Combat and Gameplay:
    I've heard a lot of people praising the combat system in GW2, but I wasn't super impressed. I played TERA which has arguably the most intuitive combat system, and GW2 is no TERA. It's in a weird middle ground between classic tab-targetting games like WoW and active targetting games like TERA. While doing events and dungeons, I noticed the cornerstone of GW2 is 'Don't stand in shit'. This is an element in all MMO's, but in GW2 it's centerstage, well lit, and borderline invasive. Avoidable damage is quite literally the main focus of PvE combat, and it can start to get tiresome.

    GW2 also mixed in platforming elements. The big problem I had with these was that I picked a race that had very large character models (Charr) and they seemed to forget to test the platforming elements for all model sizes (since they vary greatly, it's kind of a big deal) and ran into a lot of areas where progressing was either near impossible, or at the least hugely inconvenient. The jump animations were also very unsightly. I bought the game after all my friends who had played GW1, and they insisted it would have almost been better if they hadn't even added that because it looked so awkward.

    My other major gripe is tied into the way the zones scale with levels. There were a lot of situations where it would scale my character down that made quests needlessly hard. It was a huge pain to go into an area as level 15 and get knocked down to 12 to fight level 13 mobs. I should reasonably be able to manhandle them, but instead every fight became more of a struggle than it should have been. This makes it feel as though your character never really progresses, because you are always being scaled to the enemies strength. Obviously you have more tools at your disposal as time goes on, but only a fraction of your characters potential is available a lot of the time.

    Quests and Events:
    A huge selling point for GW2 was dynamic events, and quests that were interactive and broke the standard of "Go Kill 10 Boars". We were told Events would change the landscape and alter the way players interacted with the environment. People will tell you the game is a lot more dynamic and questing is less bothersome. I'm going to tell you that "dynamic" tag is a bit misleading, the events are all largely defending points\NPC's and don't exactly change much about the game world, and the quests are the equivalent of putting lipstick on a pig.

    For the Events, they are often triggered by something. I saw several events that popped up once someone in the area completed a specific quest, and a lot of them were on timers (as in, people would post that one was about to start because they were so predictable). While they are still an experience, they pale in comparison to what games like Rift have already been doing for years. In Rift, events are one hundred percent dynamic, and sometimes you can go for days without seeing a certain one. On top of that you can get multiple events at a time in Rift that overlap and have multiple forces actively fighting one another as well as the players. In GW2 this never really happens. It's mostly you defending an outpost, or sabotaging some enemy forces, or leading a party to kill a specific NPC, and sometimes they are just fancy escort quests. In Rift you have elementals that tear open the fabric of reality and pour out across the landscape at random times, or march straight out of the sea. They also lead attacks on small towns and outposts, and if they overwhelm the NPC's, they set up a point and spawn waves of their own forces that charge and patrol across the landscape. The world feels like its own place, and in GW2 I never got that same feeling.

    As for quests, do not be fooled into thinking they are a huge advancement compared to games like WoW or Rift, and are definitely nothing close to what TSW has to offer. Now, instead of giving you a quest that says "Go Kill 10 Bears At Farmer Incompetant's Farm" or "Collect 10 Apples at Farmer Incompetant's Farm", you get a quest that says "Assist Farmer Incompetant At His Farm", and an ambiguous meter appears. So you may be asking, "How do I help him?" Well, by killing bears and collecting apples! It's quite literally the same exact style of quests, but you just aren't being given exact numbers. It won't tell you to kill 10 bears, but you need to kill 10 bears to "assist" him and fill the progression bar.

    Character, Class, and RPG Elements:
    GW2 made bold claims about breaking the trends by removing the "Holy Trinity" in favor of having all classes able to tank, damage, and heal. But here's the thing, the Trinity is very much still noticable. It's no longer you play a Priest or Pally and pick a dedicated specialization which affords you the tools to heal, it's more like you are strong armed into putting points you gain while leveling into one of several traits that give you a legup to do these things, combined with picking gear up that gives you more of those stats. But you still very much need to dedicate yourself to one role if you will. I played a Charr Guardian, which is basically a Pally. I went for a tanky build and it required me to stack stats that gave me additional damage mitigation as well as use a shield and one-handed weapon. Now, at no point did I actively pick a specialization, but it was in my best interest to pick a focus, because mixing stats around would leave you doing too little damage, or too squishy, or give you problems surviving.

    Another selling point for GW2 was the way weapons work. It's a halfway point between games like FFXI where your weapon determines your class, and traditional MMO's where you need specific weapons to do specific abilities. That means your weapon determines the abilities you have access to. and you're required to "train" with the weapon (kill about 7 mobs) to unlock all of them. The biggest frustration for me is, like I said, you unlock them all after about 7 mobs. You never continue advancing after that, and it just seems like a completely pointless system once you've unlocked your 3 (I believe it was 3) abilities. You also had like 3 different sets of weapons equipped at a time--Set 1, Set 2, and Underwater. Which you were allowed to switch between to every few seconds.

    As for character progression beyond the weapon system and roles, you have traits and abilities that you get points towards unlocking. They are basicaly talents. In any other game they would just be called talents. You put points into a tree that gives you passive bonuses and extra abilities every 5 or so points you put in. It's not a bad system, but as I mentioned earlier, this really forces you to focus on a specific role. Each one was very focused on either damage, healing, or tanking.

    Visuals:
    The game does look good, I cannot deny that, but it also doesn't take full advantage of available hardware (or at least didn't when I played the month it launched). I thought TERA was the most impressive looking game given its style and aesthetics, but GW2 definitely does well. If they could patch GW2 to use more threads, it would definitely ease the burden it places on a lot of peoples systems. I also really liked the character models--The Charr specifically.

    Final Thoughts \ Verdict:
    GW2 is not a bad game, but it was too ambitious and claimed itself to be a lot more revolutionary than it really was. It does a lot of things well enough that if you can get it on sale I say it's worth picking up. Its main claim was that it was "Buy To Play', and that is honestly one of the main reasons I got it in the first place. I cannot comment on endgame since I only really leveled and then moved on because the game didn't appeal to me a whole lot (plus the new WoW expansion pulled me in). In the broader scheme of MMO's, I'd say WoW is still the best, followed by Rift, and then a mash-up of other games depending on what you want (TERA for fun combat, TSW for a great story and amazing quests, SWTOR for an amazing story and good time leveling).
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  21. PHaS3

    PHaS3

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    I picked it up about a week ago, and I am really enjoying it. I've never really been into any MMO apart from Eve, and I got into GW2 really quickly. I was looking for a decent "time sink" and I think I found it :)

    It's also awesome that you don't have to pay a sub every month, as previously mentioned, so you can always grab it, play it for a while, and if don't like it its not too much of a waste of cash.

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