Hello, this is my first post here but I have browsed this forum a few times in the past [nice forum btw]. I have sort of a "issue", I purchased a 1gb non-ref 6950 about a week ago, and I took the risk of backing up my stock bios, and with RBE, adding on the "6950>6970" shaders option to that stock bios and Flashing my card with it.
The flash went 100% well, no errors or any problems at all from that flash. And my card was not "write protected" either, just boot to DOS and flash away.
Now, once I booted back into Windows I checked GPUZ to see if there was a change to my shaders - and unfortunately they were still listed as 1408 unified. At first glance one would assume the shader unlock failed, but I took the liberty of testing some games prior to flashing, and yes they showed a rather large increase in framerate.
Here are my results [most of these games/apps are older btw]:
Numbers in bold are after the flash, non bolded numbers are without Bios flash [1408 shaders].
*Both stock BIOS and Unlocked Bios are using the same overclocked setting of -: 950core/1300mhz memory.
PCsx2 [emulator], game is Dragon Quest 8 [gpu hog]-
internal resolution = 1500x1500, 4xaa = 49-50 fps without bios Flash. 54 fps with Bios flash for unlocked shaders.
3dmark 03-
1280x1024
4xaa 16xaf
repeat each test 2x
-trolls lair- 293.4 fps 326.8 fps
-mother nature- 336.1 fps 369.3 fps
-ps 2.0- 792.2 fps 831.8 fps
furmark, benchmark-
1280x1024, 8xaa
score = 2412 points 2489 points
-FPS: min=33 max=67 avg=40 FPS: min=34 max=68 avg=41
Also, I had to lower my Core overclock by 15mhz after flashing the "shader" unlocked Bios. Nature test in 3dmark03 would crash otherwise on the flashed bios [while it was fine on the stock bios]. Perhaps it was more heat, or the extra shaders require more voltage to keep the gpu happy Idk...But I have 1.26V in the GPU as is so I lowered the core rather than raising voltage to compensate.
Now my question is...It definitely looks like the full 1536 shaders have been unlocked. But GPUz [and Trixx] still report my shaders as being 1408. Any comments as to why, is it because my card is non-ref ?
Thanks for any comments.
The flash went 100% well, no errors or any problems at all from that flash. And my card was not "write protected" either, just boot to DOS and flash away.
Now, once I booted back into Windows I checked GPUZ to see if there was a change to my shaders - and unfortunately they were still listed as 1408 unified. At first glance one would assume the shader unlock failed, but I took the liberty of testing some games prior to flashing, and yes they showed a rather large increase in framerate.
Here are my results [most of these games/apps are older btw]:
Numbers in bold are after the flash, non bolded numbers are without Bios flash [1408 shaders].
*Both stock BIOS and Unlocked Bios are using the same overclocked setting of -: 950core/1300mhz memory.
PCsx2 [emulator], game is Dragon Quest 8 [gpu hog]-
internal resolution = 1500x1500, 4xaa = 49-50 fps without bios Flash. 54 fps with Bios flash for unlocked shaders.
3dmark 03-
1280x1024
4xaa 16xaf
repeat each test 2x
-trolls lair- 293.4 fps 326.8 fps
-mother nature- 336.1 fps 369.3 fps
-ps 2.0- 792.2 fps 831.8 fps
furmark, benchmark-
1280x1024, 8xaa
score = 2412 points 2489 points
-FPS: min=33 max=67 avg=40 FPS: min=34 max=68 avg=41
Also, I had to lower my Core overclock by 15mhz after flashing the "shader" unlocked Bios. Nature test in 3dmark03 would crash otherwise on the flashed bios [while it was fine on the stock bios]. Perhaps it was more heat, or the extra shaders require more voltage to keep the gpu happy Idk...But I have 1.26V in the GPU as is so I lowered the core rather than raising voltage to compensate.
Now my question is...It definitely looks like the full 1536 shaders have been unlocked. But GPUz [and Trixx] still report my shaders as being 1408. Any comments as to why, is it because my card is non-ref ?
Thanks for any comments.
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