Yup. With an engine designed for ray-tracing and games built around it, Intel could have a MIC ready with enough power to run those games by they time they were completed. IDF 2011: 8-way 1.2Ghz 32-core Knights Ferry running a visually improved ray-traced version of Wolfenstein at 1080. [YT]XVZDH15TRro#![/YT] And the new version is just around the corner running between 1.2Ghz - 1.6Ghz with up to 64 cores enabled. Of course, all of that is the easy part. Can only imagine the fight against those heavily invested in OpenGL/DX.