Actually I ran all those benchmarks prior to Kaveri's embargo is lifted. Only translating them in English takes that much time thank to my poor English ability. Anyway, let's have a look: My review consists of two parts - Part 1 is for Processor Graphics inside Kaveri while Part 2 is being planned to deal with Kaveri's coverage at the domain of traditional CPU as well as its HSA features. Today I will show you the former one. Test hardwares are as follows: Before the test begins, I estimated Kaveri's Processor Graphics performance by using VGA calculator I designed. It's a simple, first-order fractional equation consists of GPU's compute performance(number of shader * core clock), texture fillrate(number of TMU * core clock), rendering performance(number of ROP * core clock) and VRAM bandwidth(bitrate * VRAM clock) as its terms. (further about this equation, see this: http://udteam.tistory.com/535 - by using this, I speculated that Hawaii will be faster than GTX TITAN while full-blown GK110 will also retake the crown from Hawaii even prior to Hawaii's release) First result for A10-7850K, which has 8 Graphics Core(= 512SP/32TMU/8ROP) within it. Second is for A10-7700K / A8-7600 both have 6 Graphics Core(= 384SP/24TMU/8ROP). Well, the results suggests that Kaveri's Processor Graphics is virtually competitive to entry level discrete graphics card. At the same time, however, it also implies that +128SP is not actually helpful (difference between 7850K and 7700K/7600 is less than 7%) and this means performance hesitator is not SP/TMU part. Rather, ROP partition and poor memory bandwidth are more likely. So why AMD cultivate that much amount of SPs despite all? I think, AMD's intention is aimed for Post HSA era. Huge amount of SPs are employed not only for graphics acceleration but also as compute resources, thus to allow them a whole "856 GFLOPS" in one chip. (further will be dealt in Part 2) Well, the intro was too long. Let's see the numbers! All tests are done at 1280x720(HD) / 1600x900(HD+) with highest possible graphics quality settings. ----- 1. 3DMark 11 (Entry / Performance Preset) 2. 3DMark 13 (Cloud Gate / Fire Strike) 3. Aliens vs Predator (Texture : Very High, Shadow : High, AF x16, SSAO On, Tessellation On, Advanced Shadow On, AA Off) 4. Batman : Arkham City (DX11 Features : MVSS and HBAO, DX11 Tessellation : High, Detail Level : Extreme, AA & PhysX Off) 5. Bioshock : Infinite (UltraDX11 with Diffusion Depth of Field) 6. Crysis : Warhead (64bit, DX10, Enthusiast, AA Off) 7. DiRT : Showdown (Ultra Preset, AA Off) 8. Hitman : Absolution (Quality Level : Ultra, AA & FXAA Off) 9. Just Cause 2 (Texture/Shadow/SSAO : High, Water/Objects Detail : Very High, All others On except AA) 10. Metro 2033 (DX11 with DOF, Quality : Very High, AF 16x, AA & PhysX Off) 11. Metro : Last Light (DX11, Quality : Very High, AF 16x, Motion Blur : Normal, Tessellation : Very High, AA & PhysX Off) 12. Sleeping Dogs (Graphics Level : Extreme, AA : Normal) 13. Tomb Raider : Reboot (Quality : Ultra, AA Off) That's all for this review. Here are summarizing graphs: Thanks for reading (or attempt to read) my article. Have a nice day!