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Mass Effect 2 Details :)

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FordGT90Concept

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Then quit dissin' it. XD
 
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Try on insanity. ME1 isn't beatable without extensively using squad powers. You'll get smothered by Krogan over and over and over. :p

Insanity on mass effect 1 was impossible until you get to a certain point, and then it became super easy. The Krogan really were a PITA in the beginning.

Insanity on mass effect 2 is just super easy.
 
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Try on insanity. ME1 isn't beatable without extensively using squad powers. You'll get smothered by Krogan over and over and over. :p

Yeah I'd say combat wise ME1 is harder than ME2, and as I said requires more strategy with gun add-ons and what not. To be fair I haven't tried ME2 on hardcore or insanity yet, but I played both on hard on the first playthrough, and encountered more hardship and debate about what to use on ME1 than 2.
 

FordGT90Concept

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For the most part, insanity is easier in ME2 than ME1; however, there are places (often Harbinger or the bigger mechs) where ME2 is damn near impossible on insanity. What makes it impossible in all cases is that they the mechs and Harbinger eventually moves to your position. If you don't kill them fast enough, it's game over.

Oh, and of course the final battle where the Collectors spawn endlessly. It's pretty freakin' hard to kill your primary target when you keep getting harassed by Harbinger and his cronies. At least it is more realistic. XD


Like ME2, ME1 has some easy and hard parts on Insanity. The hard parts include the mercenary structure where Dantius' sister is (slaver) because they all swarm you with no where to retreat; likewise, the mission on Luna is the same (swarmed by robots and no where to go). We also can't forget the hotlabs at Peak 15 where you only got x number of seconds to leave and one or two hits from "them" is all it takes to drop you. There's also trouble everytime you run into more than one Krogan at once (underground at Feros, in the abandoned structure at Feros, on Virmire, etc.) Last, but not least, is on the exterior of the Citadel where you meet more than one Krogan Warlords and Geth Destroyers or Jaggurnauts in rapid succession. They are all beatable though given enough saving, loading, and biotics.
 
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well i usually beat any ME2 enemy by warp from a team mate + sniper to the face w/ some warp ammo and sniper upgrades.

I find that soldier on ME2 is easy on insanity, bc you have more life + adrenaline rush (+50% weapon damage when active, time slowed), plus the visor which gives +10% head-shot damage which you can buy for nothing, + sniper upgrade which gives +50% headshot damage, +sniper upgrades which give %% damage as you get them.

When they stack, you can pretty much take out harbinger with two shots, and any other enemy apart from heavy mechs and krogan with one shot.

In ME1, Insanity was just not possible at the beginning, before you got all the upgrades... you could shoot a normal trooper in the head 4 times with warp + sniper and he would still be alive. In ME1 I went for Liara first on insanity... yeah... that Krogan battlemaster took me 10+ tries, as the biotics didnt even work on him.

I had to use the rest of my team as cannon fodder.
 

FordGT90Concept

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Oh, yeah. That's another one of the tougher battles (on any difficulty) because there isn't much for cover to speak of.
 
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The mission with the three Heavy Mechs where you're supposed to save as much supplies as you can before the Mechs destroy the stockpile is nearly impossible on Insanity. Once the first Mech turns towards your team you barely have time to do enough damage before it flanks you and blows you to heck.
 
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im kind of pissed that they got rid of the presidium (off topic) but thats the thing that bothered me the most about me2... that and they only give a sniper 10 rounds :/

^^^ yeah that mission is hard... but again, if you do it at the beginning, then forget it... once you get some nice upgrades those mechs go down pretty fast. Key to ME2 is damage stacking, IMO. I did try it as a "infiltrator" and got my ass handed to me.

The last battle for me was actually not too hard... as I nailed the big terminator thingie with the nuke.
 
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im kind of pissed that they got rid of the presidium (off topic) but thats the thing that bothered me the most about me2... that and they only give a sniper 10 rounds :/

^^^ yeah that mission is hard... but again, if you do it at the beginning, then forget it... once you get some nice upgrades those mechs go down pretty fast. Key to ME2 is damage stacking, IMO.

The last battle for me was actually not too hard... as I nailed the big terminator thingie with the nuke.

Nuke FTFW.
 

FordGT90Concept

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The mission with the three Heavy Mechs where you're supposed to save as much supplies as you can before the Mechs destroy the stockpile is nearly impossible on Insanity. Once the first Mech turns towards your team you barely have time to do enough damage before it flanks you and blows you to heck.
That's the one I alluded to when I mentioned "mechs." I retreated all the way back to the shuttle and I think the mech went all the way around it before I finally dropped it. I turn to deal with the other two then "WTF!?!" The last TWO mechs were on the trajectory to kill me. I knew my last strategy wasn't going to work because they'll just attack from both sides and slaughter me in the middle. I pretty much gave up on it; however, if you come back later on in the game with the Widowmaker, I think you could easily take care of all three. I made ridiculously quick work of the two mechs in Archangel's loyalty mission so I suspect if I had waited, I could have managed.

FYI, once the mechs destroy 10-8 of the crates, they're coming for you.


im kind of pissed that they got rid of the presidium (off topic) but thats the thing that bothered me the most about me2... that and they only give a sniper 10 rounds :/
I was pretty pissed that all that was left of the Citadel is Zakara Ward. It isn't even multi-part and huge like it was in ME1. We also can't forget how little impact saving the council has on actual gameplay in ME2. Oh, and I thought the Consort was supposed to be important/carry over from ME1? All I saw was a message at the private terminal and a message on the news kiosks that the consort is likely to close because of Shia'la's business problems--that happens regardless of how you handled her in ME1.


If you can manage to hit it in a weak spot with the nuke, yeah, it probably wouldn't be too bad. If you hit it anywhere else though, it doesn't do much damage.
 

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Nuke FTFW.

I am still confused about the damn nuke gun. I haven't been able to get it to fire! i hold down the trigger for forever and it just whines at me. I never got the ammo to 100%, which may be the problem.
 
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I am still confused about the damn nuke gun. I haven't been able to get it to fire! i hold down the trigger for forever and it just whines at me. I never got the ammo to 100%, which may be the problem.

You need 100% ammo to fire a shot. The max you can have is 200% for two shots. It takes it about 4 seconds to fire from the moment you start pressing the trigger, and it makes, in the immortal words of Leeloo, a: "Big! Bada big boom! Big! BOOM!" :D
 
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You need 100% ammo to fire a shot. The max you can have is 200% for two shots. It takes it about 4 seconds to fire from the moment you start pressing the trigger, and it makes, in the immortal words of Leeloo, a: "Big! Bada big boom! Big! BOOM!" :D

great quote... great movie.

one of my all time favorites.
 

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I am still confused about the damn nuke gun. I haven't been able to get it to fire! i hold down the trigger for forever and it just whines at me. I never got the ammo to 100%, which may be the problem.

The nuke gun takes a damn long time to charge up.. You gotta sometimes finish about two main missions to get it to 100%.

I beat the Human Reaper in a matter of seconds. I shot the bastard's eye and his health basically dropped to 10% LOL :laugh:
 

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The nuke gun takes a damn long time to charge up.. You gotta sometimes finish about two main missions to get it to 100%.

I beat the Human Reaper in a matter of seconds. I shot the bastard's eye and his health basically dropped to 10% LOL :laugh:

Note to self, get this gun maxed out :rockout:
 
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Beat the game over the weekend. Once I used that last warp gate the game was literally over within 30 minutes. Crazy. Luckily I did a lot before heading to that last mission. I completed the game just after 56 hours.
 
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Beat the game over the weekend. Once I used that last warp gate the game was literally over within 30 minutes. Crazy. Luckily I did a lot before heading to that last mission. I completed the game just after 56 hours.

Thats about what it took me the first time too... my steam rating is at 10 for the first time since I quit counterstrike. :laugh:
 

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I just got this game.:)

And i am disappointed with how you can't tweak the graphics settings that much. But its overall pretty good.
 

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Benchmark Scores Faster than the tortoise; slower than the hare.
It's based on Unreal Engine 3 so your typical UE3 tweaks should work.
 

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just finished... Amazing in every aspect.

Just do the annoying research of materials on the planets, and maximize their weapons.

Played on veteran level, i killed collectors with even half a charge of assault rifle.

Samara and Krogan great combo.
 

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Display(s) Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay
Audio Device(s) Realtek ALC1150, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse Nixeus REVEL-X
Keyboard Tesoro Excalibur
Software Windows 10 Home 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
The Hammerhead DLC (labeled as "Firewalker Pack") is out:
http://www.masseffect.com/info/cerberus/

It is free for those that registered the Cerberus Network card. There is also a pack which has alternate skins for Garrus, Thane, and Subject Zero:
http://www.masseffect.com/info/dlc/


Another DLC (for purchase) is coming in April that is like Zaeed (new squad member and associated missions).



Edit: I look at both the DLCs above. The new skins obviously aren't anything to get excited about. As for the Hammerhead, I like it. It is more user friendly than the Mako but the DLC itself is pretty short and lacking substance. There are no dialogs in the whole thing except a few logs saying stuff to you and most of the Hammerhead missions are on tracks and almost like a race (go here, go here, go here, etc.). I think it is the best DLC to come out so far but it's just more mediocrity for a mediocre game.
 
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