Discussion in 'Games' started by HookeyStreet, Mar 14, 2010.
I rofl http://www.xbitlabs.com/articles/video/display/metro-2033_4.html#sect1
Agreed - for the most part (at least reagarding multi-core CPUs), at higher resolutions (think 1680x1050 and higher), performance is more dependant on the GPU(s), not the CPU. There have been some testing done which has proven this quite well, too (although, they didn't include the aging single-core procs).
If you're already running a good dualie . . . or even a Q-series, there's not too much of a point in taking the plunge into the i-series - especially if you're already running a q-series and DDR3.
Cheers for the benchmarks
yes I must say very interesting benchmarks!!, I didnt think tha 5870 was so close to the 295 or better in some instances
I want to see more videos and pics of mutants..lol.
Is this a horror genre or an fps with mostly humans vs humans?
I hope it's more of a horror.
Its well balance, although its linear, the story is enough to drag you in. The scripted voice acting and animations really compensate for the game being in a closed staged world. It is more of a horror survival game.
By the way, anyone heard of the librarians? omfg... lol wasted all my ammo on dem bitches
Cool, been looking for a good horror game.
All I keep seeing in videos is this one kind of mutant though.
Just the dog like mutant.
which IMO has been completely out done and is an old idea.
I hope theres more to it than just dog mutants and 'dark ones" who have physic powers but can't use them against me anyway..
that to me is like saying I have an awesome power of dog control.
But since no dogs exist it really doesn't matter..lol
I played many hours of it. So far, it hasn't been very horrific and I am disappointed that it is on tracks (literally). The awesome thing about S.T.A.L.K.E.R. and Fallout 3 is the ability to explore lots of space. At this point, I think I would rate it about equal to Timeshift. Graphics were above average on both, both were on tracks (limited exploration; limited reward for doing so; no way to alter the plot), and both have a descent story. Metro 2033 has more play time but that's really the only thing where I'd say Metro 2033 is superior to Timeshift. It rates far below the games it tries to clone (Fallout 3 and especially S.T.A.L.K.E.R.).
I'm running it at Normal on my system (1920x1200) and will likely turn it down to low because there's a few places where the frame rate was a bit too slow for my liking.
Seriously?! D'you have AA and the a-like enabled?
Texture Filtering: AF 4X
Gamma: near full
Motion Blur: Disabled
Skin Shading: Disabled
Bump Mapping: Coarse
Soft Particles: Disabled
Shadow Resolution: 4.19 MPix
Light-Material Interaction: Normal
Geometric Detail: Normal
Detail Texturing: Enabled
Ambient Occlusion: Approximate
Image Post-Processing: Normal
Parallax Mapping: Disabled
Shadow Filtering: Normal
Analytical Anti-Aliasing: Disabled
Volumetric Texturing: Disabled
I might be extra sensitive to stutters and the like so I am more inclined to drop settings than others would be.
With your system specifications GT90, I honestly would have thought you'd be able to play with a lot of those features turned on. A lot of mixed results here from users with completely different (even inferior) configurations getting better performance. I'm really surprised.
i know a person to whom 15-20 FPS is enough to game on. Me, i cant handle going below about 45 or so.
It may just be that he's noticing when it goes from 60+ to <45, and other people arent.
Possibly. I'm very sensitive to stuttering, jaggies and the alike. Plus I only play games the way they're meant to be played (no pun intended) so if I can, I try to play the game at it's best settings. Looks as if I'm not going to achieve that with Metro 2033 so a compromise is going to have to be found. It's just the differences in specifications/performance that are surprising me.
I found very high to look similar to Crysis due to the motion blur. It ran about 30+ fps down to 15fps-ish ... the performance difference for DX10 Very High compared to High is vast.
Currently with the release of Metro 2033 and BFBC2 my rig is starting to tell me to buy another 4890 or better yet sell the one I have for a 5000 series card >< .. hurry up Nvidia
played around with Msi Afterburner 1.5.0
in chapter four, in a room with stairs down and filled with gas, in same position, FPS would always stabilize
got the following
increased voltage past 826mhz
played the game for 1hour at 950/1150
Quality: Very High
Texture Filtering: AF 4X
@ BraveSoul - I take it you're playing in DX10 because DX11 kills frames, seems like a bit of waste considering you have a 5850?
yeah i would be playing in dx11 for sure, ,even if you have to cut down on a few things
I'll be giving this a go this weekend. Hopefully it runs decent enough with everything maxed at 1680x1050, 40-50FPS is all I need to enjoy single player game.
just found out, DirectX11 option ADVANCED DOF kills FPS big time,, at 826/1150, directx11 this time, fps stays at 46 with DOF enabled, when disabled fps jumps to 78, Tessellation seems to have a much smaller impact
That's much like the DOF in Heaven Benchmark. I really don't like the effect anyway. Thanks for the heads up.
Legion Hardware has the best and most comprehensive review so far http://www.legionhardware.com/articles_pages/metro_2033_performance_guide,1.html
It shows that despite the physics being shared by the CPU and GPU, the game seems to be considerably more GPU intensive. Moving from dual to quad core makes no difference, and even a hefty overclock from say 2ghz to 4ghz also provides no noticeable difference.
The main killers of performance are rated in this order :
1. Anything DX11, so DOF, Tesselation etc.
2. MSAA 4X
3. Very High Settings
It's been my personal observance, that the game is 'playable' with a GTX 295, 4870x2, 5790(not mine), and Crossfire 5870(not mine), at :
However, whether because of poor coding or driver issues, the game loses frames unnecessarily in areas with certain particle displacement or advanced lighting.
(Using settings above)For interior sections of the game, the average I have mustered, is 50-XXX. However as soon as I run into an area that is heavily lit(artificial lights) or has floating particles, frame rates can be cut by more than half. Fortunately it's still manageable at 30 frames, and those areas don't last for too long.
(Using settings above)For outdoor sections of the game, the average seem to be more like 30-XXX. And what irks me about that, is the 'surface' portion of the game, has some pretty cheesy and awful looking visuals. Textures seem low, geometry isn't very advanced etc.
Additionally if you use MSAA4x, you get a blur over the entire screen. It's seemingly adjusting the negative LOD bias for textures. Or rather it might be that with MSAA off, the game uses the extra performance and forces a -1 negative LOD bias, which is why the textures look too grainy and saturated with contrast. I like a high contrast factor, but really, too much bias and textures will shimmer/crawl - it can also hurt performance.
I rather like how it looks with the bias toned down some because of the MSAA but it's just so painful to run. Alternatively, DOF would reduce some of the LOD bias(to your eyes at least), but it also crushes the performance.
All in all, I'm not impressed with the visuals, but I do like some of the scenes they've created, and the sense of immersion you get. What disappoints me, is that a good portion of the areas are very 'playable' in terms of performance, but then just when you think you're going smooth, you get slapped in the face because there's a few dust particles floating around.
Where as(previously mentioned before), I look at something like Risen, and realize that a game where you can use shadows with a texture map up to 4096 or even 8192, and has a very similar set of art that was popular in the Crysis games, is bound to be demanding on a system, and it is, but it's demanding pretty much all through-out.
So it's the inconsistency of Metro that's upsetting.
Gameplay as said before is good, a bit more engaging than most, though it's kinda like Predator in AVP. It's cool at first; different ways to kill enemies, go in strong or go in quiet, but after a while you feel like you're on a set of tracks and you get bored.
This game is I mean amazing. I`m blown away. It looks amazing at DX10 very high. I have no words to describe DX11 Very High. Pure pure joy.
Is this the first time that your flashlight is able to produce shadows of objects around you? I found that pretty damn awesome.
I just finished it. What I stated previously holds true. It isn't all that horrifying and most enemies generally come across as the same. At the end of the day, I rate it "meh." It isn't bad but it isn't drool worthy either. S.T.A.L.K.E.R. and Fallout remain on top of the this type of game.
gezz i cannot get through ths part, I think its when you first enter the lost city and the guy jumps onto one car and then to the next car to clear a big hole, and then you need to follow and i cannot clear the jump to the second car, and after a few attempts the second car falls down and there seems like no other way to get across! Ive roamed around trying to get to the other side to catch up with the mail guy but with no luck Ive tried replaying it from the market and still i end up not being able to jump across, can anyone tell me what iam doing wrong? lol hope you can understand all this
Separate names with a comma.