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Microsoft Works on Direct Physics Engine for GPUs

Discussion in 'News' started by D_o_S, Jun 21, 2006.

  1. D_o_S

    D_o_S Moderator

    Aug 27, 2005
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    Microsoft Corp. is planning to develop a universal application programming interface (API) for physics processing on graphics processing units (GPUs). The API will become a part of DirectX and may revolutionize physics effects in computer games by offering game developers a universal technology.

    The world’s largest software maker has posted a job proposal for programmers, who will develop Direct Physics technology that will process physics computing on GPUs. The team will be primarily responsible for working closely with our Direct3D team, helping to define, develop and map optimized simulation and collision algorithms onto data structures that are optimized for the GPU, according to the proposal.

    It is interesting to note that Microsoft intends to process physics solely on GPUs, not specially designed physics processing units (PPU) or multi-core central processing units (CPUs). Theoretically, it means that Microsoft shares vision of Havok with its Havok FX engine that allows computing physics effects using GPU power. This may pose some threat to Ageia, who is pushing its own environment for physics processing along with its hardware PhysX approach.

    It remains to be seen, when Microsoft unveils its Direct Physics technology, as Havok FX, Havok 4 and Ageia physics engines are already here and are to be utilized by game developers, while it is not certain, whether the first release of the DirectX 10, due to be available in early 2007, will feature any enhancements for physics.

    The fact that Microsoft is working on a special API for physics proves that real time, accurate simulation of physics are key parts of the next generation gaming experience.

    Source: X-bit labs
  2. cmberry20

    Aug 30, 2004
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    Worcester, England
    Like i said about 4 months ago regarding addon physx cards - they are a waste of time & money.
  3. Steevo


    Nov 4, 2005
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    Look at ATI and the third PCI-E slot, put in a X1600 and have 200 times the physics capabilitys of the PhysX card, and or more for the same $$$.

    It just makes more sense.
    10 Million points folded for TPU
  4. ComradeRobbins

    ComradeRobbins New Member

    May 4, 2006
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    This makes me rather happy, actually, because I think the PPUs are just a waste of money, preying on people's ignorance.
  5. Schmuv New Member

    Jun 12, 2006
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    The PhysX cards are new on the market. At the moment, they more represent an idea instead of being really useful. But in my opinion their time will come, when the PPU-market is growing and when there is more competition that forces companies to improve their cards rapidly and make them more efficient.
  6. Scheich

    Dec 20, 2005
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    So the merger MS + Ati + Nvidia + Intel + AMD is already planned ?
    Good to know, that in future too, nothing will come between the
    crappiest performance and the highest profits.

    Gratz !

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