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New and interesting news about Diablo 3.

Discussion in 'Games' started by happita, Aug 3, 2011.

  1. xenocide

    xenocide

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    Well as I said, a lot of those effects are now included because they are actually possible. Back in the late 90's when Diablo came out, it wasn't exactly easy to throw in advanced lighting and particle effects lol. If they had just upgraded the resolution on everything, the game would look really boring lol.
  2. erixx

    erixx

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    a sidenote, please:
    I see the voice of the video knows greek or at least tries to, saying 'beh-ta', not Beeta.
    Ok? Now a question: I am sure you know the sports shoes etc brand 'Nike' is also a greek word: it is the Goddess of Victory. How do you native English speakers pronounce it? "Nayk" or "Neeh-kah" ?
    Thank you in advance.
    A cunning linguist, :)
  3. digibucc

    digibucc

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    i have to agree with those upset about the lack of skill trees.

    i understand d1 had a very immersive story, but the replay came from the ability to try different
    combinations of skills and items. imo diable is supposed to be a hack and slash with a great story
    and a lot of comparing numbers to find the best combos. i will miss that.

    @erik
    Nigh (not nye) Key
  4. NinkobEi

    NinkobEi

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    what? no skill trees? you gotta be kidding
  5. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    I don't think D2 was very dark, D3 looks more creepy/dark. But it's hard to say without playing the entire game.

    D1 didn't have different skills, the only class with true "skills" was a Sorcerer, and they were spells. Every class could learn them if they had Magic, but both the Warrior and the Rogue had an actual cap on the stat so they couldn't invest much. I know for my Warrior I saved an entire Magic stat set in town and I would put it on to read books. But realistically even with high level spells, as soon as I headed back to slay monsters, my killing gear went back on and I could maybe cast 2 or 3 spells before I ran out of Mana, and that just wasn't worth carrying Mana Potions for.

    We will have to wait and see what these 6 "slotted" things are for each class. I know in D2 most great builds ended up only using 2 - 3 main abilities, you would invest almost all of your Talent points in those, and anything above those in the Talent Tree simply got 1 point in it just so you could move past it. So giving us 6 slots could essentially mean we have 6 great "skills" to work with, and I'm assuming there will be more than 6 good ones for each class. Meaning, even without "Skill/Talent" Trees, there will be more depth to the game. Just got to sit back and think about it a bit, your favorite classes, what do you remember doing? Barb was basically just spam Whirlwind, or if Frenzy use Double Attack and thats it. Giving us 6 solid abilities could be a lot more exciting than skill trees that had 1 good ability.
  6. happita

    happita

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    I just wiki'd DRM and do I feel like an idiot hahaha. I thought that DRM was exclusively just limiting the number of installs on a single computer, I guess that's not the only thing.

    They could have done the caves, dungeons, etc. all in the same kind of light that was present whenever you were in town, but they didn't because that's not how it is, not because hardware was limited. The dark atmosphere that D1 had made you hesitate whenever you would face a mini-boss like Leoric, Lazarus, etc. It made you think twice about if you need to level up more or stack up on potions or whatever. D2 did not have that feel at all. And it doesn't "look" like D3 does either, however I'm only commenting on what I've seen. They can do dark atmospheres and be highly detailed at the same time, just make it spooky enough for players to believe that there is something lurking around every corner not knowing what to expect.
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  7. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    This to a T! I remember playing D2 Co-op (me on my Warrior and my cousin on his Sorc). When we would get down to Lazarus's level we would start just filling out entire inventory with potions. There was just so much Lightning damage even from the basic creatures down there. So we would fill up to the top with potions, clear as much as we could, then we would back track and loot, town portal and rinse and repeat. I use to play with a 2 Handed Axe because my cousin was with doing ranged damage. But now I am playing solo on my PSP I'm using a sword and shield, and I just fear getting to level 13 and 14, I don't even know if it will be possible to do it solo as a Warrior, but I damn well will try and throw my Warrior corpse at them! :rockout:

    I'm glad someone here remembers shaking in their boots, expecting some random spawned boss and his goons to just pop up and own you. I want to be afraid of random bosses, not just look at them as walking piles of loot.
  8. Mussels

    Mussels Moderprator Staff Member

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    Fresh. Meat.


    I've never been scared to fight a boss since the butcher. i used to scream like a little bitch to to IMMINENT DEATH from that ass.
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  9. happita

    happita

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    Oh, the Butcher was for sure the scariest boss in that game hands down! Diablo ain't got shit on him hahaha.
    And those huge armored tank-like guys in hell, they were crazy tough if you didn't have good defense or weren't a barbarian.
    Ahhh man, all this reminiscing....I'm going to have to search the interwebz and snag me a Diablo 1 disc somewhere. I can't believe I tossed mine a few years back to clear out the amount of discs I had laying around!! *slaps self* :banghead:
  10. SlayerJC

    SlayerJC New Member

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  11. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    Yep, the Butcher bends you over and breaks you in for whats to come.

    Yeah, but DIII is most likely landing Q4 of this year or Q1 of next year. Still looking for a Software Engineer means that even if they did find one right now, it would be a long ways out.
  12. Mussels

    Mussels Moderprator Staff Member

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    unless they release the PC version first (with mac at same time?) and consoles later.
  13. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    Yeah, thats what I would assume would be happening. Blizzards got the money, and they want more, they will find a Software Engineer and it will be out for consoles. But it's probably not going to be anytime soon.

    And speaking of the Butcher, I just found this, I might have to buy it to play some DIII with
    [​IMG]
  14. Captain.Abrecan

    Captain.Abrecan New Member

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    I second that. I don't mind being able to see the whole cave. What I miss is the immersive stuff. Pentagrams, corpses, blood on the walls, torture racks etc etc. D3 is a goddamn cartoon.

    I see no martial skills, just silly POW BAM ZING special effects everywhere.

    Emphasis mine. The lighting created emotion. It had a purpose, just like the lighting in Doom 3. Are we going to try to sell it to ourselves that Doom 3 had dark spots because "the hardware wasn't up to the task of lighting the whole scene"? lol bulls**t
    The game had a menu for toning down the lighting effects, that was the solution for budget boxes.

    Exactly. I mean, did everyone so easily forget what was the well-lit outside environments in D2 Act 2? Very nice. D2 had a nice engine, last time I checked you could turn on perspective, which was done very nicely for that (sprite-based?) render method.

    When they announced LOD was 800*600. My mom got us a new pc, I turned the settings all the way up right after installing LOD and loaded one of my veteran characters. It looked absolutely glorious. I pretty much popped a stiffy.
    Last edited: Aug 4, 2011
  15. Mussels

    Mussels Moderprator Staff Member

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    yes. they've removed the horror part of it - and you're up against a demon from hell (or more accurately: SHITTONS OF THEM) so where has the horror gone? why has it been dumbed down?
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  16. bucketface

    bucketface New Member

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    If i remember correctly the project head for Diablo 3 is from the World of Warcraft dev team... hence the art style largely resembling that of WoW.
    was so looking forward to this game until i saw the art style.. was hoping it would follow the more serious, horror, gothic theme of D1 & D2 than the cartoony style they settled on. though i think they could have done alot worse.. still abit dissapointed.
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  17. xenocide

    xenocide

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    Dark and Gritty Realistic Masterpiece for the Gods:

    [​IMG]

    FUCKING STUPID BULLSHIT WOW CLONE CARTOON RUINED GAME PIECE OF SHIT!@$>1?

    [​IMG]

    Right...
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  18. NinkobEi

    NinkobEi

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    ehm, the new graphics look wayyy better. are you blind?
  19. Drone

    Drone

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    Yes I totally concur. New Diablo looks speedy and way too hack and slash. What I like in old games is their immersion and good exploration. I always explored every cave even when I didn't even need to go there.
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  20. Mussels

    Mussels Moderprator Staff Member

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    FYI, blizzards FB page just stated that they updated the beta stuff.


    if you login to the blizzard website and check your account, you can opt-in for betas - when you do you have to run an app that uploads your system specs and download speed to blizzy, which puts you in a candidate pool for diablo III/HotS beta testing.
  21. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    He's not talking about the graphics. He's talking about people whining about how full of spell effects the new game is. Look at that D2 screenshot, that game was so full of bright areas and spell effects, that D3 screenshot is much more clean, dark, and less spell effects everywhere. At least it looks like thats what he's saying with the "Right..." at the end it seems sarcastic. If he isn't saying that, it's still how I see it, D2 was so full of stupid spell effects and bright area.s

    I would just like to toss up a screenshot of D1 King Leoric to give an idea
    [​IMG]
    Thats a bright room in D1, look 4 torches. There is no outside in D1, the whole game is in Catacombs that are creepy as shit. And he proves you don't need to dress a boss in tons of armor and crap to make it scary. He just looks flat out intimidating, then you realize how fast he moves and swings that sword right onto your head. And he's the 2nd boss in the game.


    You have been able to opt in for DIII beta testing for well over a year I believe, I know I have been signed up. I updated my hardware info a few days ago then seen the news about a newer update so I went back and did it again. Seems they added Video Memory, Internet Connection Speed, and Video Driver Version to their stats. And I'm pretty sure anyone who had the old system hardware will need to update to be considered for testing.
    Last edited: Aug 4, 2011
  22. xenocide

    xenocide

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    That was exactly what I was getting it. Ever since D3 was announced, all I've heard was people say it looks like a crappy WoW-Clone or a Cartoon. It clearly looks like neither. Diablo 2 had a lot of bright effects, from Spells, to bright areas, to dungeons full of monsters that were a solid bright color.
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  23. Captain.Abrecan

    Captain.Abrecan New Member

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    But it does look like a wow clone. Look at the comparison photos posted above, please. The stone railings in the D3 shot are generic. The screenshot, at it's current resolution, could easily have come from some GENERIC orange cave in WoW. There is nothing in it to indicate what society this cave belongs to, what era/act/tribe/civilzation/wizard group. There is no architectural detail to them. There is nothing. It will look exactly like all the other caves and catacombs in the game. They will not be memorable, or have any tacticle placement because of this. There is no way you can replace the kind of visceral emotional attachment that dungeons like 'The Hole' or "The Spider Cavern' & 'The Maggot Lair' add to the gameplay eperience. It is lost. Forever.

    In Diablo 2, the details for each environment sprite object were carfeully designed to be part of a large, fully-fledged and harmoniously tuned backstory that rivals the complexity of middle-earth. The catacombs in the graveyard after defeating Blood Raven are obviously man made, with a neo-christian gothic construction influence that flows from the ruined buildings, the ruined forts, corrupted sites, the base camp, catacombs and barracks of The Sisters of The Sightless Eye.

    Wew. *clears throat* When you make it to Andariel, and into Act 2, you realize that the design team has painstakingly crafted what looks like a complete nation for you to play through in the second act as well, with it's own history, art style, character development complexities (unique to the eastern province social theory), and unique plot devices that don't get ripped off elsewhere in the game (nice).

    You don't get that with stuff from Blizzard (South). It all looks the same, plays the same, lacks cultural significance, fails to instill emotion, is not memorable, feels hallow even withstanding a well-stocked rewards system. They suck at their job. They should be ashamed of themselves. Good thing there are enough kids who somehow think they are the largest gaming demographic in town, because the adults know better than to get lost in shitty devlopment title like WoW.

    The only thing I can compare the scale of what-the-f*ckery that is going on here, is to reference the loss of quality between Morrowind and Oblivion. It is the same problem we are experiencing here, and it has been discussed at length elsewhere.

    The game world in D2 was,what can I call it, ... Psychologically Engineered. Much like the claustraphobic interiors of Doom 3, and the boundless brushed nickel towers and walls of Forerunner architecture in the Halo Universe. It was designed by a mastermind, you can't just get a bachelor's in game design at a community college and replicate that kind of experience and sheer devotion. This game was doomed from the start, once you make that realization, and then the one invloving the fact that the game will still set sales records regardless. Its a goddamn shame :banghead:

    They look better, in that the edges are anti-aliased, the lighting is more discerned, and they have managed to use a decent color palette. However, the design of the graphics lacks anything that we can intuit as skillful execution of inspired architectural/cultural theory. It is devoid of any style. It is not immersive. It does not make us feel anything. It is not memorable. It is generic.

    If my post hasn't bored TPU members yet, allow me to cross-reference another interesting thing about D2 and D3: http://www.techpowerup.com/forums/showpost.php?p=2357226&postcount=109
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  24. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    Theres a post I do agree with for the most part. D2 was too bright for my likings, but they did take care crafting the levels as like D1. D3 seems like a mix, some screens I find very impressive and detailed, others pretty bland. I probably won't pass judgement on this completely till I play.
  25. Kreij

    Kreij Senior Monkey Moderator Staff Member

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    Nice post Captain.A, and I agree.
    Oblivion was graphically far superior to Morrowind but hollow (or perhaps too familiar) from a settings standpoint.
    Morrowind captured the alien-like surrealism and shoved it at you in all it's wonder.
    Oblivion was nowhere near as captivating even though it was a good game.
    The Shivering Isles expansion was a good attempt to diverge from the rather mundane world that was Oblivion, but still did not hold a candle to the oddness and mystique of Morrowind.
    It looks like D3 is going to fall into the same category.

    The really hard-core RPG'ers don't mind lesser than stellar graphics, they don't mind if the UI is not perfectly accessable for everything. They don't even mind if the story is a little tired or a rehash of something that has come before (like everything after Tolkien lol), but the SETTINGS must be note worthy and memorable and something new to instill wonder and amazement while you are once again fighting orcs.
    The more earth-like and realistic they make the settings, the more the fantasy is lost.

    Just my 2 cents.
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