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NEW BENCHMARK PROG-Ice Storm Fighters-

Discussion in 'Overclocking & Cooling' started by tigger, Jan 16, 2007.

  1. tigger

    tigger I'm the only one

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    Last edited: Jan 16, 2007
  2. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

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    Star Warz... Hmm... will it work on a single core....
  3. tigger

    tigger I'm the only one

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    Multi-core processors have become mainstream in the PC industry, and many classes of software applications like multimedia encoding and 3D rendering already benefit from the added processing power.

    The game industry is also evolving toward threaded games and game engines. The latest-generation game consoles (Microsoft* XBOX* 360, Sony* PlayStation* 3) also feature multi-core processors. Current games like Quake*4, Call of Duty* 2 and Splinter Cell* Double Agent already have threaded game engines. And upcoming games such as Unreal Tournament* 2007 (Based on the Unreal* 3 engine) are expected to feature threaded engines.

    To demonstrate how threaded games and game engines will benefit from multi-core processors, Intel worked with Futuremark* to create the game engine technology demo - Ice Storm Fighters.

    Today, we're making the game available for free here at ICF. To learn more about this demo and where you can download it, click Next.

    The Skinny
    Ice Storm Fighters is based on a multi-threaded game engine developed by Futuremark*, makers of the 3DMark* and PCMark* series of benchmarks. The Ice Storm Fighters game engine technology demo features

    Artificial Intelligence (AI) : Uses the Co-operative Optimizing Planner (COP) algorithms to determine movement paths for the game units. Each unit takes into account the objective, the location, positions of other units, physical obstacles etc. before determining the path.
    Physics using PhysX* API physics engine and custom physics code, which enables
    Characters with individually modeled body parts for more life-like features
    Advanced physics modeling of missile contrails, smoke and other particle effects
    Calculates thrust, gravity, acceleration of the hovercraft
    Improved decal modeling of explosions and footprints in the snow


    The objective in Ice Storm Fighters is pretty simple: blow up the bad guys. In this demo, that takes the form of destroying enemy "mechs." It also involves the presence of both friendly and unfriendly hovercraft as supporting characters.

    Let 'er Rip
    Ice Storm Fighters is based on a multi-threaded game engine, and its performance scales with the number of processor cores as well as other PC platform components. Using a technique called "n-number threading," the Ice Storm Fighters game engine will generate as many threads as there are CPU cores present on the system.

    Ice Storm Fighters is intended to be a forward-looking game engine technology demo for Intel platforms. Here are the system requirements:

    CPU: Intel® Core™ 2 Extreme QX6700 or Intel® Core™ 2 Quad Q6600 processorQuad-Core CPU for “Demo-high” mode features & capabilities, dual-core Intel CPU for “Demo-low” mode features & capabilities

    Graphics Card: Support DirectX* 9.0 Shader Model 3 required. nVidia* geForce* 6 series (minimum), 7 series (recommended), ATI* Radeon* 1650 or higher

    Memory: 1GB or higher

    You can launch either the demo to just watch the mayhem unfold, or you can play the game and jump right into the fray. If you're running the demo, after you launch Ice Storm Fighters, you can:


    Choose "Demo-High" if the system has a quad core CPU
    Choose "Demo-Low" if the system has a dual core CPU
    If you're ready to get your game on, once you kick off the Ice Storm Fighters game, you can choose:

    Choose "Game-High" if the system has a quad core CPU
    Choose "Game-Low" if the system has a dual core CPU
    Notice at the outset of the demo that the snow surface looks fresh. It won't stay this way for long.

    You can interactively control the number of threads in flight. The 1, 2, 3, and 4 keys will enable/disable CPU cores if you're running a quad-core system. You'll notice that the frame rate slows down noticeably when you run Demo-High on only two cores.

    The workload can also be controlled by increasing or decreasing the number of hovercraft. Additional hovercraft means leads to increased AI (determining their direction of movement) and physics (torque, acceleration) processing. Increasing the number of hovercraft increases the computational load and decreases FPS and vice-versa. The "F3" key increases the number of hovercraft units, and the "F4" key decreases the number of hovercraft units

    Here's a summary of the available key commands:


    Observe the fired missiles. the motion of the missiles includes detailed physics calculations and includes factors such as gravity, speed, direction, angle etc.. The condensation trails (i.e. emitted smoke) are also modeled with in-depth physics calculations.

    Ice Storm Fighters also maintains an extended list of decals, which include the marks left by missiles and lasers as well as the footprints created by the movement of the mechs. In a typical game, as new marks occur the decal buffers are overwritten. Ice Storm Fighters maintains an extended decal list.

    Demo-Low has fewer hovercraft, which decreases the AI and Physics workloads. In addition, it has simpler smoke and particle effects for the missiles, and maintains fewer decals. These changes lower the computational workload to enable Ice Storm Fighters to run smoothly on a dual core system.

    Come and Get It
    Ready to give Ice Storm Fighters a try? Click the image below to download it to your system. After you've played with it a bit, head over to our Forums and let us know what you think. It's a good idea to print this article as a reference to have handy when you're playing the game. If you're having any trouble running Ice Storm Fighters, post in our forums, and we'll figure out the problem.

    To download, click on the image below, then save the Ice Storm Fighters ZIP file to your hard-drive.

    sorry,i think not,you could try it tho'?
  4. francis511

    francis511

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    is this link dead ?
  5. Frogger

    Frogger

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    futuremark link dead!!
  6. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

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    Link works for me.
  7. sno.lcn

    sno.lcn

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    Not for me :banghead:
  8. rizzo

    rizzo New Member

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    You can click on his first link then scroll down to the bottom and right click over the picture and "save as". It should be a zip file.
  9. tigger

    tigger I'm the only one

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  10. Frogger

    Frogger

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    thanks Tigger mega works great F
  11. tigger

    tigger I'm the only one

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    heavy h20,can yoou get this and give us a screenie of it on your 4 core,twin gtx please?.


    future link works now.
  12. HeavyH20

    HeavyH20 New Member

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    Downloading now. I will post up the results. So, looks like the goal is to run in on high and see the FPS result.
  13. tigger

    tigger I'm the only one

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    thx,i just wondered what it would run like on yours on high with 4 cores,that pic is from mine on high,shud run it on low really with two cores but the comparison will be interesting.
  14. HeavyH20

    HeavyH20 New Member

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    Well, here is a shot while at the lowest FPS. It peaks up to 100 or so. I grabbed a shot when there were a lot of objects and the base in the background. That was where the FPS dropped the most. And, from what I have heard, running it on low on a dual core is about the same as running it on high with a quad core. So, whatever you see on low is pretty much what I see on high.

    [​IMG]
    Last edited: Jan 17, 2007
  15. tigger

    tigger I'm the only one

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    i wonder what ther're gonna do with it? new benchmark,new game??

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