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New Crysis High-End benchmark released

Phxprovost

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Crysis is either badly optimized or the developer is getting large money from graphic card makers imo. Crysis even taxes the HD 5970 at 1080p res in some cases :eek: I don't see this in games like Half Life 2 and Left 4 Dead 1/2 which look great and play fast with highest settings :D

lol are you really comparing the source engine *while its great and i love it:p* to any of the cryengines ? You can only optimize the engine so much before it becomes clear that no hardware currently residing on this planet can give the engine what it truly wants. Thats kinda like the Us government yelling at its software engineers that the roadrunner cant crank out renderings fast enough
 
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i don't know why i feel ATI put them hand in this
 

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i don't know why i feel ATI put them hand in this

I believe the benchmark was made by a 3D Centre community member, I don't think anyone else had their hands in it.
 

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Thats because those 3 games use the same very aged engine that a 9800pro can play good on.

well ya don't get fair realistic pics with those games either. HL2 is a joke compered to Crysis at least with Crysis don't load every 5 minutes lol.

In fact they should not even be compered with each other. Maybe games like OB and Fallout 3 and Crysis kicks it's but graphic wise but thats were it ends..

But clearly Crysis is more for benchmarking than any thing just wise they do other than that with it.
 
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I actually think Crysis is nicely optimised.

It runs on quite varied hardware, just maxing it out its hard, and its no surprise.

Just look at it, its the rich environments that cause crysis to be a megahurtz junkie, NO other game I've played has the level of ambient detail that Crysis has.
 
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i don't know why i feel ATI hand in this
 
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i don't know why i feel ATI hand in this


Why is everyone so paranoid?


Its a bench mark, free to download.

People can bench their OWN cards :laugh: and thus find different results.



It would be massively stupid of ATI to do something like this when its so easy to see things are a lie.
 

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lol are you really comparing the source engine *while its great and i love it:p* to any of the cryengines ? You can only optimize the engine so much before it becomes clear that no hardware currently residing on this planet can give the engine what it truly wants.

I think the Source can hold it's own against the CryEngine 2 tbh. If you max out say Left 4 Dead 2 it looks fan-freakin'-tastic and it's still only using a DX9 API, it's one of the only engines that's nicely multi-threaded as well.

Even without the modding community making higher resolution textures (Cinematic Mod) the engine is more than capable due to how Valve are adapting it for modern hardware. I look forward to seeing how Episode 3 is going to turn out, especially if Valve stay with DX9 as they said they would instead of moving over to DX10. I expect the Source engine along with EP3 will go head to head with Crysis 2 in terms of graphical orgasms tbh.
 

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The source engine wont shake a stick at Crysis 2 if they stay with DX9.
 
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IC that image from L4D2 actually highlights how poor the source engine is compared to the cry engine.

There's just no "life" to the swamp, the water doesn't look real and the trees just seem fake.

The trees in crisis still look like game trees but there's something more to them.

There's more to graphics then textures and high polygon models. ( as highlighted in the other picture from the cinematic mod for half life 2)


The ambiance and just things going on are very important, a recent example of this is MW2, right at the start as you walk through the camp, there's just so much going on!
That's just as important to me, making the game seem real as well as look photo-realistic.
 

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IC that image from L4D2 actually highlights how poor the source engine is compared to the cry engine.

I didn't have time to do the comparison images I wanted, but to me I think that looks pretty much equally as pleasing as Crysis does maxed out without anymods. I was purely talking on an aesthetics level.

panterx12 said:
There's just no "life" to the swamp, the water doesn't look real and the trees just seem fake. The trees in crisis still look like game trees but there's something more to them.

For me the extra 'something' is the CryEngine's superior physics compared to the Sources engine. As Left 4 Dead (2) is a bad comparison really as they're different games. I honestly feel that the swamp image was a great example. For me, the whole ambiance of the setting (lighting effects, texture details and the a like) really make the game come to life for me.

panterx12 said:
There's more to graphics then textures and high polygon models. ( as highlighted in the other picture from the cinematic mod for half life 2)

Really? :eek:

panterx12 said:
The ambiance and just things going on are very important, a recent example of this is MW2, right at the start as you walk through the camp, there's just so much going on!

Never played MW2 but I completely understand what you're getting at but I was purely talking aesthetically that the Source engine (imo) can hold it's own, didn't say it was better than the CryEngine.

panterx12 said:
That's just as important to me, making the game seem real as well as look photo-realistic.

Couldn't agree more, you could have photo-realistic graphics but without the right story, characters that you're interested, the right music and so on - the game wouldn't really work. Not for me anyway. Probably explains why I like the STALKER series, looks like Willy Shatner's bean bag but it's pretty comfy... wait that was a bad analogy.
 
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Didn't mean to sound condescension there fella, am all tired just can't write at the moment.





*edit* ^ kept typos to highlight tiredness :D
 
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Didn't mean to sound condescension there fella, am all tired just can't write at the moment.

Condescending and you didn't. Don't worry about it. No need to apologise. It's interesting on how we both view the different engines on an aesthetics level and the games that are built on them.

Moving back towards the actual topic, has anyone managed to run the benchmark and been impressed or pleased with it?
 
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stop the wars people
 
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well ya don't get fair realistic pics with those games either. HL2 is a joke compered to Crysis at least with Crysis don't load every 5 minutes lol.

In fact they should not even be compered with each other. Maybe games like OB and Fallout 3 and Crysis kicks it's but graphic wise but thats were it ends..

But clearly Crysis is more for benchmarking than any thing just wise they do other than that with it.

Erm, if you're talking about graphics then yeah i'd have to agree you can't compare them but if you're saying half life 2 as a game is a joke then i'd have to disagree to the highest degree! I mean I love crysis and half life 2 (probably my 2 fav games) but half life 2 is far from a joke (hence being voted one of the best games of all time by IGN. Crysis was too I think :p)

I actually think Crysis is nicely optimised.

It runs on quite varied hardware, just maxing it out its hard, and its no surprise.

Just look at it, its the rich environments that cause crysis to be a megahurtz junkie, NO other game I've played has the level of ambient detail that Crysis has.

Same here. I've played many worse optimised games such as saints row 2. Crysis runs very badly with AA enabled but if you have a config with edgeaa enabled 9pretty much all of them do) then it looks as though 2x aa has been applied but you only get 1-2fps preformance hit. Furthermore, no game can compete with crysis above high settings, especially if you have a config like the one I posted above. There are no loading times and the world is fairly large and destructable. I can see why people complained at the time that their big expensive 8800gtx's could only play it at high settings with no aa but now you can get much better cards really cheap and there are are tons of configs out there to make the game look even better than very high with better preformance (very high wasn't well optimised).

I think the Source can hold it's own against the CryEngine 2 tbh. If you max out say Left 4 Dead 2 it looks fan-freakin'-tastic and it's still only using a DX9 API, it's one of the only engines that's nicely multi-threaded as well.

Even without the modding community making higher resolution textures (Cinematic Mod) the engine is more than capable due to how Valve are adapting it for modern hardware. I look forward to seeing how Episode 3 is going to turn out, especially if Valve stay with DX9 as they said they would instead of moving over to DX10. I expect the Source engine along with EP3 will go head to head with Crysis 2 in terms of graphical orgasms tbh.

True the character models look nice but everything else to me is lookign quite dated as panther said. Doesn't stop me loving half life 2 or left 4 dead but it stops me comparing the engines. Hopefully EP3 should have a new engine and go head to head as you say, it's getting a bit annoying that even 2 and a bit years after the release of crysis no games come even close of looking that good :rolleyes:

Moving back towards the actual topic, has anyone managed to run the benchmark and been impressed or pleased with it?

I ran the benchmark and it ran ok on my gtx260 at 1680x1050. It's not really a good benchark though as I didn't get any results at the end (they say use fraps which i forgot to use) and I had to download crytools to get it to run in anything other than the editor.
 
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I think crysis was such a demanding game because Crytek optimization aside just wanted to show what was capable with the most powerful setups of the time, and at the time the 8800GTX/8800GT was out if you had an 8800GTX/8800GT(not a 2900XT) in 2007, like most gamers did and you had SLI then you could run crysis on very high at like 1600x1200 with no AA and get probably 50fps. As time went by though gamers started ramping up their resolutions though as newer LCD's came out and in 2007/2008 there was a boom in LCD tv's and monitors and most were switching over from CRT(CRT's have a natural AA effect where as LCD don't) and it became apparent that at the higher resolutions, crysis needed much more power in some cases, and then a myth that Crysis runs like crap was started, just like how oblivion was if you remember, I think the game is just a tiny bit unpolished but it definitely dosen't run like crap, pretty much anything HD4870/9800GTX+ and up today will give acceptable framerate in crysis now unless once again you play at a high res and you enable AA, your fps will die sometimes but sometimes even then you can still play, probably because people are only upgrading their GPU's without thinking about other parts like ram.
 

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Erm, if you're talking about graphics then yeah i'd have to agree you can't compare them but if you're saying half life 2 as a game is a joke then i'd have to disagree to the highest degree! I mean I love crysis and half life 2 (probably my 2 fav games) but half life 2 is far from a joke (hence being voted one of the best games of all time by IGN. Crysis was too I think :p)


No Half Life 2 was a great game story and gameplay wise and graphics at the time. In fact HL2 was a much better game than Crysis ever will be.

What i was trying to say the games work different were HL2 loaded area's up all the time were as Crysis does not which made it more like OB\Fallout with continues play.

Crysis is more of a benchmark program than a game and i know i am hoping for to much for them to add a really nice story with a real good plot in Crysis 2 as it's always just about the graphics.
 
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Crysis and Crysis Warhead maps does not even show what Cryengine 2.0 is fully capable off :D

Comparing the engine with older tech is absurd.. If a bsp map (yeah, CoD maps are pretty much based off the aged old bsp maps) can render a map as large as Crysis, complete with that amount of collision detection, and non static environment, I doubt if it still wont chug.

The first time I saw Parallax Occlusion and Screen Space Ambient Occlusion on Crysis I was smiling from the oomph factor. Heck having ssao enabled on some titles, you would see the framerate drop.. Crysis managed to keep the framerates playable still even if it was one of the earliest to implement it on a game.
 
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I didn't enjoy half-life 2 much, first one was much better IMO.
 

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think of it this way, the source engine is amazing because of how far it can take dx9 and how "optimized" it is. the cry engine is amazing because of how realistic the environments look. if over the next few years the cry engine continues to be developed, just like the source engine has been developed, then we should see some pretty amazing stuff that will run very well.
 
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think of it this way, the source engine is amazing because of how far it can take dx9 and how "optimized" it is. the cry engine is amazing because of how realistic the environments look. if over the next few years the cry engine continues to be developed, just like the source engine has been developed, then we should see some pretty amazing stuff that will run very well.


Quoted in order to reinforce the truth behind this statement.
 
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I think crysis was such a demanding game because Crytek optimization aside just wanted to show what was capable with the most powerful setups of the time, and at the time the 8800GTX/8800GT was out if you had an 8800GTX/8800GT(not a 2900XT) in 2007, like most gamers did and you had SLI then you could run crysis on very high at like 1600x1200 with no AA and get probably 50fps. As time went by though gamers started ramping up their resolutions though as newer LCD's came out and in 2007/2008 there was a boom in LCD tv's and monitors and most were switching over from CRT(CRT's have a natural AA effect where as LCD don't) and it became apparent that at the higher resolutions, crysis needed much more power in some cases, and then a myth that Crysis runs like crap was started, just like how oblivion was if you remember, I think the game is just a tiny bit unpolished but it definitely dosen't run like crap, pretty much anything HD4870/9800GTX+ and up today will give acceptable framerate in crysis now unless once again you play at a high res and you enable AA, your fps will die sometimes but sometimes even then you can still play, probably because people are only upgrading their GPU's without thinking about other parts like ram.
You mean 8800GTX and 8800GTS 320/640. 8800GT came later.

Crysis and Crysis Warhead maps does not even show what Cryengine 2.0 is fully capable off :D

Comparing the engine with older tech is absurd.. If a bsp map (yeah, CoD maps are pretty much based off the aged old bsp maps) can render a map as large as Crysis, complete with that amount of collision detection, and non static environment, I doubt if it still wont chug.

The first time I saw Parallax Occlusion and Screen Space Ambient Occlusion on Crysis I was smiling from the oomph factor. Heck having ssao enabled on some titles, you would see the framerate drop.. Crysis managed to keep the framerates playable still even if it was one of the earliest to implement it on a game.
Thats what i was saying.
 
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Benchmark Scores 3d mark 2011: testing
Why is everyone so paranoid?


Its a bench mark, free to download.

People can bench their OWN cards :laugh: and thus find different results.



It would be massively stupid of ATI to do something like this when its so easy to see things are a lie.


with everything new you find this feeling when you see some cards rise up and other cards look dump in compare
 

TheMailMan78

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Benchmark Scores Benching is for bitches.
with everything new you find this feeling when you see some cards rise up and other cards look dump in compare

With all due respect I doubt there is anything fishy with this benchmark as its community made. It doesn't have any real backing.
 

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OK, some more screenshots of how good the Sauce Source engine can be...












... no manipulated HD textures, no ToD tweaks, just GFX driver options. The images are taken from a PCGH article on updating old games. Not bad for a 5 year old game huh?
 

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