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New Doom 3 mod coming up

Discussion in 'Games' started by Ben Clarke, Sep 11, 2007.

  1. Ben Clarke

    Ben Clarke

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    Ben Clarke's Doom 3 mod

    We're starting the project from scratch, and making it a total conversion this time.

    Possible inclusion, comments required: http://rapidshare.com/files/60768511/Lol_pack.pk4.html

    NEWEST VERSION BETA 1.0

    http://www.megaupload.com/?d=O3TGTWE4 (123MB)

    OLD POST: Hey all, me and Ketxxx are making a Doom 3 mod. Doe snayone have any features they'd like to see? So far, I've tweaked a few weapons, and Ket is supplying a grpahic optimisation file, and I've made performance engancments (everyone should be able to run in Ultra quality with it)

    I'll upload the current build of what we have when Ket uploads the graphics file.

    Current build: Alpha 0.04 (Old mod)

    Current version download:

    http://www.megaupload.com/?d=9XBOW3KA

    WARNING: This mod will cause settings, such as AA and AF, as well as controls, to be lost. Pleae make sure you set these in options.
     
    Last edited: Oct 9, 2007
  2. Ben Clarke

    Ben Clarke

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    Brainstorm post:

    - Add flashlights to some weapons [Implemented, considering more]
    - New AI for monsters [Looking into]
    - New maps?
    - Better balanced weapons [implementing]
    - Better graphics [implemented, in testing phase]
    - Drop flares
     
    Last edited: Sep 11, 2007
  3. Ketxxx

    Ketxxx Heedless Psychic

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    One graphics file. Dont worry about D3 running in "ultra" quality mode, I ran it flawless on a 256MB 68GT ;)
     

    Attached Files:

    Ben Clarke says thanks.
  4. Ben Clarke

    Ben Clarke

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    Thanks Ket :)

    And if it ran flawless then, we should get maxxed out FPS here. Here's the build, changelog included:
     

    Attached Files:

  5. Darknova

    Darknova

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    Duct tape!!

    And by that I mean you should be able to pick up duct tape and extra flash lights to add to weapons. Not "every weapon has a flashlight". Make duct tape scarce so you have to really think about which weapons to put the flash light on.

    IT may not be possible, but it's an idea.
     
  6. Ben Clarke

    Ben Clarke

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    Yeah, I'm looking into using the duct tape element. Weapons I was going to put a flashlight on were Shotgun, Pistol, Machinegun, BFG and Chaingun, and make Plama bursts brighter. Also forgot to mention about the flares feature I was going to implement.
     
  7. Ben Clarke

    Ben Clarke

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    Anyone with any suggestions for something, e.g. new weapons, or who wants to help, post here.
     
  8. Ben Clarke

    Ben Clarke

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    Have a new version with music in, but it's too big to be released on here. I'll have to upload it somewhere else.

    Maybe TPU could have a section right here for game mods where you can upload them?
     
  9. Ben Clarke

    Ben Clarke

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    Just figured the current one available doesn't work. I forgot to put the files in the "def" folder XD
     
  10. Ben Clarke

    Ben Clarke

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    OK, I'm looking for somewhere to put Alpha 0.03. Ity includes flashlights on Shotgun and machinegun, altered clip sizes and spread on shotgun, and new music, and of course, the perf. update, humus patch for ATI cards and the KEngine (if Ket doesn't mind me calling it that :p)
     
  11. Ketxxx

    Ketxxx Heedless Psychic

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    what the? huh? milti-mega posts! i couldnt follw much lol
     
  12. Ketxxx

    Ketxxx Heedless Psychic

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    lol K-engine.. sounds pretty cool. if you need somewhere to upload use rapidshare ;)
     
  13. Ben Clarke

    Ben Clarke

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    Oh yeah. I'll use megaupload, supposed to be easier.
     
  14. Ben Clarke

    Ben Clarke

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  15. Ben Clarke

    Ben Clarke

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    Don't download 0.03, I screwed up directories. Gimme a min to upload 0.035, download that.
     
  16. Ben Clarke

    Ben Clarke

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  17. Ben Clarke

    Ben Clarke

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    OK, hold on. I'm zipping them wrong. Sorry about this...
     
  18. Ben Clarke

    Ben Clarke

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  19. Ben Clarke

    Ben Clarke

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    I'm learning how to map, so you'll have some pretty new levels in the final release, if not then, then v2.0.

    @Ketxxx: Do you know how to do shader effects and stuff?
     
  20. Ben Clarke

    Ben Clarke

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    This mod just got loads better. And bigger. Legendary Dafama2k7 has given us permission to use his Shader Mod, which adds LOADS of quality. See the screenies for yourself (these are'nt from this mod, these are to show the quality of what we're been allowed to implement) Ket, you might need to rewrite the Doomcfg.:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Again, any bugs, or suggestions, post here.
     
  21. Ben Clarke

    Ben Clarke

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    Note to self post:

    D2K7 gave perm. to use any mod, must check for any that could be used.
     
  22. Darknova

    Darknova

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    Nooo, don't just add the flashlights to weapons and be done. Try and find a way so you choose which weapons have flashlights, would make it much more interesting. Add a bit of strategy

    "Hmm...do I add the flashlight to the sub-machine gun or the shotgun..." that kind of thing, make you figure out which would be better based on ammo consumption, amount of time used, usefulness overall etc.
     
  23. Ketxxx

    Ketxxx Heedless Psychic

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    IMO thers a lot of strategy anyway by making the machinegun and pistol the weapons with flashlights.. means you need to concentrate on those headshots more ;) for the bigger game enemy.. thats why god invented the flare and BFG :D

    What should be done is enhance bump maps, if I remember correctly my file enhanced bump mapping as much as possible with what the game already had by default, but it could look so much better with the proper effort put in. May also be worth thinking about adding a scope to the handgun, may seem a little odd, but there are plenty of handguns that use scopes, whereas we cant put one on the machinegun.
     
  24. Ben Clarke

    Ben Clarke

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    Hmm... maybe not a scope, but maybe a LAS (Laser Aiming System) on the machinegun and pistol? Also, new version will be up when I'm back from school :(
     
  25. Ketxxx

    Ketxxx Heedless Psychic

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    you cant have a flashlight and laser sight on the handgun and machinegun very easy..the models arent very friendly like that. You could feasibly get both on the handgun, torch could be under the barrell and the laser sight on the top, some handguns can accomodate both like that. As for the machinegun.. I cant see any way of putting a sight on that, the model is too chunky. IMO sight OR torch under the barrell for the machinegun, perhaps make it so attachments are interchangeable on the machinegun. Cant have it so encounters are easy, it'll destroy what gameplay D3 does have.
     

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