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New Heaven's Benchmark will be version 2.0 not 1.1

Discussion in 'Games' started by EastCoasthandle, Mar 14, 2010.

  1. EastCoasthandle

    EastCoasthandle New Member

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    According to the article over at SemiAccurate this benchmark program will be version 2.0 and not 1.1 as originally thought. It will include more scenes, art assets, tessellation. It's unclear what improvements are provided from 1.1 as that was never released to the public. However a tweet from Den Shergin, CEO, Project Manager of Unigine indicates that they've improved performance by 30% by aggressive culling. If interested you can follow his tweets here. What has been said about the newer benchmark is found below:

    What's new:
    • Heavy refactoring of base materials.
    • Tessellation state is switched on/off automatically depending on distance to the object.
    • Updated DirectX SDK headers to February 2010 version.
    • Verbose list of textures used by the render.
    • Added validation of duplicate surface names and incorrect bone weights for skinned meshes into 3dsMax plugins.
    • Fixed a wrong animation frame number being displayed in ResourceEditor.
    • Support of uniform_buffer_object in OpenGL.
    • Global scaling settings for tessellation parameters and reflection color.
    • Added GL_ARB_sample_shading OpenGL extension support for supersample alpha-testing.
    • Fixed inheritance of properties by BodyFracture pieces.
    • ImageDDS tool now supports OpenCL for faster image compression (-opencl command line option).
    • More efficient mesh optimizator.
    • Spark emitter generates particles oriented along the normal of collided surface.
    • Added 'auto' pseudo-type of variables in UnigineScript.
    • Fixed the order of objects destruction by exiting UnigineScript.
    • Node ID is now displayed in UnigineEditor now.
    • Simplification of HDR cross shader.
    • Added a full set of 32/64 bit plugins for Maya 2008, 2009 and 2010.
    • Increased speed of grass and foliage rendering.
    • Optimized supersampled alpha-testing for 8x AA mode.
    • Bunch of minor fixes.
     
    DRDNA says thanks.
  2. Marineborn

    Marineborn New Member

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    thats sweet, can wait to benchmark this
     
  3. EastCoasthandle

    EastCoasthandle New Member

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    Yeah, take a moment a click on his tweets (in the OP). Here is something he said:
     
  4. EastCoasthandle

    EastCoasthandle New Member

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    Rumored results of Heaven's 2.0 version is said to yield 40% improvment on a 5870
    Read here
     
  5. Divide Overflow

    Divide Overflow

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    Any estimate on when the new version will be released?
     
  6. human_error

    human_error

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    isn't TPU still hosting the RC2 of the benchmark? It was here earlier today. The problem is they have changed the benchmark by adding an airship, dock and floating fort so the fps can't be compared between the two when benchmarking (i infact see a drop from 61fps to 49fps average at max graphics, 1920x1200, 16AF, 2xAA).
     
  7. W1zzard

    W1zzard Administrator Staff Member

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    we were told not to host the RC1 version .. now i see a 2.0 version out (ngohq.com) but havent heard from unigine whether it's ok to host it ..
     
  8. W1zzard

    W1zzard Administrator Staff Member

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    just got authorization .. download mirrors incoming
     
  9. EastCoasthandle

    EastCoasthandle New Member

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    [​IMG]
    Stock GPU

    Heaven BM 2.0 can be downloaded here at TPU
    DX11
    Linux
     
  10. DRDNA

    DRDNA

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    stock GPU

    [​IMG]
     

    Attached Files:

  11. EastCoasthandle

    EastCoasthandle New Member

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    I'm still trying to figure out what replication mode is...

    Edit:
    Odd, people are able to enable it but I don't see the option, yet...

    Side Note:
    To convert a Binary File to an XML File, use:

    atiapfxx -r -b fileX -s file1
     
    Last edited: Mar 24, 2010
  12. EastCoasthandle

    EastCoasthandle New Member

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    Another note, there is virtually no difference in IQ between normal and extreme tessellation. I wonder if this is a nv thing?
     
  13. DirectorC

    DirectorC New Member

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    Maybe normal is when it is turned off for items at a distance and extreme is when it's always on? Thus why you don't notice and why it was a smart idea to implement.
     
  14. EastCoasthandle

    EastCoasthandle New Member

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    As far as extreme and normal go the IQ is the same. As for replication even on extreme I am not seeing anything saying that it's on or not.
     
  15. Binge

    Binge Overclocking Surrealism

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    Updated the Unigine Heaven Benchmark thread to accept 2.0 submissions, and made a link to the TPU mirror.

    My OCed results
    [​IMG]
     
  16. mlee49

    mlee49

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    Will this be added to the DX11 card reviews? Pretty please! :)
     
    DirectorC says thanks.
  17. DirectorC

    DirectorC New Member

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    Agreed. Though it'd probably be best to write a complete article covering the entire range of DX11 cards with this new version.
     
  18. EastCoasthandle

    EastCoasthandle New Member

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    I hope not someone snooped around to see what this version does, here are the results:
    source

    Apparently this is looking more and more like a nv released benchmark.
     
    DirectorC says thanks.
  19. DirectorC

    DirectorC New Member

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    Uh-oh, let the FUD fest begin!
     
  20. jessicafae

    jessicafae New Member

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    I second this idea. If the extreme tessellation mode appears to only increase work load without improving image quality, then wouldn't that indicate that extreme tessellation will never end up in games? why do extra work if it gives no benefit.

    If we want to test pure number crunching power of these GPUs, maybe a better test would be the GPU accelerated WI-FI password cracker called Elcomsoft Wireless Security Auditor
     
  21. EastCoasthandle

    EastCoasthandle New Member

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    source
     
    Last edited: Mar 24, 2010
  22. EastCoasthandle

    EastCoasthandle New Member

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    Wow everyone is speechless or something?
     
  23. Binge

    Binge Overclocking Surrealism

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    What does it do?
     
  24. EastCoasthandle

    EastCoasthandle New Member

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    It increases performance with no noticeable IQ loss. Again Stock GPU.
    [​IMG]

    You will see that Replication is now enabled. There is no other option to turn it on right now other then type it in.
     
    Last edited: Mar 24, 2010
  25. DeathByTray New Member

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    Can anyone test whether wireframe mode works and post a screenshot?

    I am asking because this is kinda strange:
    http://unigine.com/products/heaven/
     

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