1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

New Unreal 1 engine Direct X 10/11 Renderer

Discussion in 'Games' started by Wrigleyvillain, Aug 9, 2010.

  1. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

    Joined:
    Oct 13, 2007
    Messages:
    7,667 (3.03/day)
    Thanks Received:
    1,773
    Location:
    Chicago
    ...so that means UT, Deus Ex, Rune and more as well! Hard to please these guys at Blues News and all positive comments so far.

    LINK
     
  2. DaMulta

    DaMulta My stars went supernova

    Joined:
    Aug 3, 2006
    Messages:
    16,119 (5.43/day)
    Thanks Received:
    1,454
    Location:
    Oklahoma T-Town
    Ss?
     
  3. BumbleBee

    BumbleBee

    Joined:
    Mar 6, 2009
    Messages:
    4,860 (2.40/day)
    Thanks Received:
    1,302
    Location:
    Cybertron aka Canada
    screenshots here.
     
  4. Mussels

    Mussels Moderprator Staff Member

    Joined:
    Oct 6, 2004
    Messages:
    42,210 (11.62/day)
    Thanks Received:
    9,512
    interesting
     
  5. AphexDreamer

    AphexDreamer

    Joined:
    Jun 17, 2007
    Messages:
    7,110 (2.68/day)
    Thanks Received:
    916
    Location:
    C:\Program Files (x86)\Aphexdreamer\
    So they are bringing Modern Day DX 11 Features to old classics. I've been wanting something like this since DX10 first came out ! Awesome! I want to see this for the Half Life Series heck even TF2 or HL2 with DX11 Would be great.
     
  6. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,322 (4.89/day)
    Thanks Received:
    2,371
    Location:
    Duluth, Minnesota
    I been running DX9 on Dues Ex 1 for a while, DX10 didn't support as much, it makes the game look quite a bit better, but don't expect it to join the ranks of how todays games look in any way.

    That High Quality mod for HL2 don't really need to look any better, and HL 1 will be back when Black Mesa comes out.
     
  7. LAN_deRf_HA

    LAN_deRf_HA

    Joined:
    Apr 4, 2008
    Messages:
    4,540 (1.93/day)
    Thanks Received:
    938
    Anything like this for doom, quake, or duke nukem? Never really liked any unreal until much later games.
     
  8. RejZoR

    RejZoR

    Joined:
    Oct 2, 2004
    Messages:
    4,608 (1.27/day)
    Thanks Received:
    920
    Location:
    Europe/Slovenia
    And te Black Mesa was suppose to be released before New Year 2010... har har har
     
  9. brandonwh64

    brandonwh64 Addicted to Bacon and StarCrunches!!!

    Joined:
    Sep 6, 2009
    Messages:
    18,582 (10.12/day)
    Thanks Received:
    6,090
    Location:
    Chatsworth, GA
    Speaking of black mesa... were the hell is that game
     
    Crunching for Team TPU
  10. a_ump

    a_ump

    Joined:
    Nov 21, 2007
    Messages:
    3,603 (1.45/day)
    Thanks Received:
    368
    Location:
    Smithfield, WV
    i guess it looks better, think a texture update woulda done a lot more justice personally.
     
  11. Mussels

    Mussels Moderprator Staff Member

    Joined:
    Oct 6, 2004
    Messages:
    42,210 (11.62/day)
    Thanks Received:
    9,512
    due for release mid 2050
     
  12. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

    Joined:
    Jan 2, 2008
    Messages:
    3,177 (1.30/day)
    Thanks Received:
    375
    Would have been better if they had a before and after screenie.. imo, It will look just the same, not unless they added dx9 / 10 / 11 shader effects in the code.
     
  13. Mussels

    Mussels Moderprator Staff Member

    Joined:
    Oct 6, 2004
    Messages:
    42,210 (11.62/day)
    Thanks Received:
    9,512

    its supposed to be more compatible with newer OS's, and have better support for AA/AF and widescreen.
     
  14. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

    Joined:
    Jan 2, 2008
    Messages:
    3,177 (1.30/day)
    Thanks Received:
    375
    Oh ok. Havent read the authors notes.. yeah that makes sense
     
  15. hat

    hat Maximum Overclocker

    Joined:
    Nov 20, 2006
    Messages:
    16,920 (5.92/day)
    Thanks Received:
    2,064
    Location:
    Ohio
    There was a GL engine for Doom, but it wasn't very good.

    The origional Quake has very many different engines and graphic enhancement mods... check out quakeone.com

    beware: 90% of the US quake community are complete idiots. Your best bet is to hang around the euro quakers.
     
    Mussels says thanks.
    Crunching for Team TPU
  16. KainXS

    KainXS

    Joined:
    Sep 25, 2007
    Messages:
    5,600 (2.20/day)
    Thanks Received:
    501
    isn't like duke nukem forever can come out before it.
     
  17. Wrigleyvillain

    Wrigleyvillain PTFO or GTFO

    Joined:
    Oct 13, 2007
    Messages:
    7,667 (3.03/day)
    Thanks Received:
    1,773
    Location:
    Chicago
    Bah you people crapping all over my Unreal thread with Black Mesa banter. Sigh, fine, you win...

    I'm not holding my breath still but, oh look, just three days ago came the news that it will be released this year:

    http://lambdageneration.com/posts/black-mesa-will-see-a-2010-release/

    This had better be true if they A) Want anyone to still care and B) Don't want this painstaking update to have dated looking graphics itself
     
  18. EiSFX

    Joined:
    Jul 10, 2008
    Messages:
    570 (0.25/day)
    Thanks Received:
    124
    Location:
    Alberta, Canada
    Ha Funny i was just thinking of Playing Deus Ex and now this makes me want to play it over again even more with this Renderer and with the two mods New vision and the HDTP mod makes the game look really good
     

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page