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NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4

Discussion in 'News' started by btarunr, Mar 7, 2013.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    NVIDIA today announced support for Sony Computer Entertainment's PlayStation4 with the popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs). Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

    NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.

    Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.

    "Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."

    NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
     
  2. Dj-ElectriC

    Dj-ElectriC

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    Really? ..... Really?!?!

    The irony, is just amazing with this one.
     
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  3. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    Proof that PhysX can be implemented on AMD Graphics CoreNext if NVIDIA really wanted. With a swelling list of PC games falling under AMD's various developer programs, the only way PhysX can survive is getting open.
     
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  4. Prima.Vera

    Prima.Vera

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    Oh, the irony. So Physx on AMD hardware is more than possible, but not for PCs... ;)
     
  5. W1zzard

    W1zzard Administrator Staff Member

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    The PR is not clear on whether it will run PhysX on the PS4 shaders or CPU. Already sent an email to NVIDIA with request for clarification
     
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  6. T3RM1N4L D0GM4

    T3RM1N4L D0GM4

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    Will it run on the cpu (meh :v ) or (we all hope) on the gpu??

    Edit: ok, W1zz had my exacty doubt and he's trying get some serious answer...
     
  7. Maban

    Maban

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    This was obviously left ambiguous for a reason. Sneaky, sneaky. There is no way that they would let it run on the GPU.
     
  8. TheLaughingMan

    TheLaughingMan

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    I can but it will not be. This will be run on the CPU side of the PS4 which means it would work, but not at the level of detail as a Nvidia GPU with CUDA cores.

    At least the 8 core CPU will serve a purpose now. I was wondering what they would do with the extra 4 cores during gaming besides download in the background.
     
  9. marsey99

    marsey99

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    physx was hacked to run on amd gpu back in the 4k days so we already knew it would work but at that time ati wouldnt offer offical support for an nvidia api.

    idk if they can have much say whats ran on the hardware they are selling oem to sony.
     
  10. nickbaldwin86

    nickbaldwin86

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    FALSE!!!

    You ever tried search before making such false statements?
    It is more than possible
    You have to run a dedicated NV card but it is very very possible.

    I have run it in many systems.

    I had 2x5850s at one point with a dedicated NV GPU for physx.

    every time I have done it its more than a waste of time and a hassle, neither NV or ATI make it easy and the games that have it are meh games anyways.



    The PS4 will no doubt be the same way... it will not run Physx on a AMD chip, Nvidia will have a chip in the PS4 just for the Physx to be processed on, just like dedicating a card to it.
     
  11. SIGSEGV

    SIGSEGV

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    it's time for physx to die :)
     
    Last edited: Mar 7, 2013
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  12. Hillbilly

    Hillbilly

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    I wonder what the new spin will be for not enabling PhysX on AMD hardware will be? Or could it be that Sony's contribution to the custom APU has some NVIDIA sauce in it? This is very interesting.
     
  13. RejZoR

    RejZoR

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    Both AMD and NVIDIA should just cut the BS and stop releasing their own proprietary versions of physics. Because until they get that only ones at lose are the gamers and no one else.
     
  14. TRWOV

    TRWOV

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    AMD doesn't have a proprietary physics engine :confused:
     
    Crunching for Team TPU
  15. Prima.Vera

    Prima.Vera

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    You on mushrooms?? :shadedshu
     
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  16. SIGSEGV

    SIGSEGV

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    Fixed.
    AMD doesn't have proprietary physics processor. AMD is using directcompute to process their own physics (TressFX).
     
  17. cadaveca

    cadaveca My name is Dave

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    Nvidia isn't a hardware company. They are now a software company, that also makes hardware. Hardware is no longer their primary focus.

    http://www.xbitlabs.com/news/graphics/display/20091023135737_Nvidia_CEO_We_Are_Software_Company.html

    Jen Hsun Huang should take his own advice though:

    http://blogs.nvidia.com/2012/05/nvidia-ceo-shakes-out-future-of-tech/
     
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  18. Mindweaver

    Mindweaver Moderato®™ Staff Member

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    I don't know Dave, I think there primary focus is on tegra, and then software. But there software is for there hardware.

    EDIT: You edited.. hehehe I stand corrected. Thanks for the link.
     
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  19. cadaveca

    cadaveca My name is Dave

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    Read the quote. I didn't say that....Nvidia's CEO and owner did. I'd not make any such claims without backup.
     
  20. W1zzard

    W1zzard Administrator Staff Member

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    Official response:

     
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  21. cadaveca

    cadaveca My name is Dave

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    The funny thing about that response, to me, is that Sony highlighted porting physics calculation off of the CPU, and onto the GPU, in it's premiere(1 million physics objects, or something). What Nvidia is offering, seemingly, is the exact opposite.

    Puzzling.

    I smell a $3-$5 per-copy licensing fee for devs that use it.
     
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  22. Maban

    Maban

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    IE: We will never let it be more than x86 and CUDA, but we will string you along so you believe it could happen soon.
     
  23. Xzibit

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    So all of it was just a headline grab.

    Nvidia saying to consoles please dont forget us. :D

    Fits in to what BSN is saying about Nvidia

     
    Last edited: Mar 7, 2013
  24. TheMailMan78

    TheMailMan78 Big Member

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    Of course not. PC gaming is a dying market. Tablet, mobile, console is the only way to survive in their situation.
     
  25. Fluffmeister

    Fluffmeister

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    I think people are just reading too much into this, PhysX was licensed and used on the current gen consoles and it will be no different with the new consoles.

    It's just about giving your developers more options, nothing more nothing less.
     

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