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NVIDIA Dramatically Simplifies Parallel Programming With CUDA 6

Discussion in 'News' started by Cristian_25H, Nov 14, 2013.

  1. Recus

    Recus

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    More layoffs coming to AMD

    Just quick reply for games:

    [​IMG]

    You maybe want to explain this.

    AMD fanboy burns AMG GPU pretends it's 780Ti
     
  2. DaedalusHelios

    DaedalusHelios

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  3. Recus

    Recus

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    I bet he hasn't seen the movie and "effects".
     
  4. theoneandonlymrk

    theoneandonlymrk

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    cuda works fine i agree but your assertion that Amd's are only on paper is just ridiculous, have you not heard of open cl , Ive folded on amd gpu's for years and they are also fully opengl cl and direct compute compatible.
     
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  5. Patriot

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    Mantle is coming to star citizen as well...
    No one platform is being targeted he wants the game to use everything availible in pc performance...
     
  6. radrok

    radrok

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    You are talking like OpenCL is something AMD brought to the table.
     
  7. theoneandonlymrk

    theoneandonlymrk

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    how so, i said Amd is compatible, exactly.

    and implied it was useable to the same ends as cuda but went no where near what your saying, open< CL hello.
     
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  8. HumanSmoke

    HumanSmoke

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  9. nem

    nem

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    i m does not surprise me that to-morrow Mantle could be the inspiration of Microsoft for make Direcx12, as well as the tesselation was to DirecX11 :D



    i know my inglish is a shit :pimp:
     
    Last edited: Nov 15, 2013
  10. TheHunter

    TheHunter

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  11. Serpent of Darkness

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    Still waiting for you to provide the NVidia PowerPoint Slide on EQN. Last I heard, EQN is using Microsoft Havoc. No point in having PhysX and APEX. It's proprietary, in some games it creates more problems just to use it (i.e. Planetside 2), and it drops performance.

    CynicalCyanide, a founding VIP member of RIS, said the following quote listed on the RIS Forums titled "GUIDE TO BUYING PC GAMING HARDWARE," under GPU NOTES.

    "#3 GPU Compute: The AMD cards slaughter Nvidia Kepler cards for most GPU computing. This probably doesn’t matter to you, but if you use your GPU for OpenCL, Bitcoin mining etc, AMD is the clear winner here." Cyanide.

    Source:
    CynicalCyanide, GUIDE TO BUYING PC GAMING HARDWARE, Roberts Space Industries, Jan 27 2013, Nov 11 2013, https://forums.robertsspaceindustries.com/discussion/15249/guide-to-buying-pc-gaming-hardware.

    Point is this. He doesn't "directly" state that Star Citizens is optimized for AMD Graphic Card-users, but he indicates that AMD, paraphrasing his words, performs better than NVidia Kepler in the computing department. This is a discussion on what's the best, ideal hardware with respect to the upcoming game. Assuming this is the universal consensus amongst all members of RIS, I think it's safe to say that they will probably lean more towards AMD, but will take the needs of NVidia users into consideration when the MMO goes live. PhysX will do absolutely nothing for the game. So NVidia users will only benefit from NVidia products, with respect to the game, just on a GPU Computing scenario. It won't be nothing more, and G-Sync may help with performance, but I'm not putting a lot of faith in that. On the other hand, Cyanide does state that NVidia would be more ideal for Surround. I won't disagree with that. I can see Star Citizens being a big name MMO if they push massive flight-battles with massive battleships and carriers, but multiple players would need to control them. It's taking MMO extremes to the next level.
     
  12. Recus

    Recus

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    [​IMG]
     
  13. BiggieShady

    BiggieShady

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    This. People don't know how similar CUDA and OpenCL are, and how portable. The biggest mindfuck is difference in terminology:

    Column 1
    0 C for CUDA terminology OpenCL terminology
    1 Thread Work-item
    2 Thread block Work-group
    3 Global memory Global memory
    4 Constant memory Constant memory
    5 Shared memory Local memory
    6 Local memory Private memory


    That's it, almost automatic converter could be done.
     
  14. Fluffmeister

    Fluffmeister

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    Another reason not to hate on CUDA frankly. Presumably nVidia actually offer ongoing support into the bargain too.
     
  15. radrok

    radrok

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    The only reason to hate CUDA is because of it being proprietary, other than that it's brilliant.

    Way easier than OpenCL imho.
     
  16. Fluffmeister

    Fluffmeister

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    The reason it's brilliant is because it is proprietary, companies are nothing without their IP, although it seems to be accepted that they should share everything on this forum.

    Proprietary is used like some dirty buzz word people like to sling around as it suits them, people need to get real and understand how big business operates.

    Of course, if any genius here has some great money making ideas, feel free to share them with me first, I'm all for piggy backing and taking advantage of others hard work.
     
  17. radrok

    radrok

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    Dude, proprietary hurts the collectivity because in this particular situation it helps a company in establishing a monopoly.

    I could NOT care less about nvidias business, what I care about is a healthy market with good competition.

    So effin yes, proprietary is a con in this case.
     
    Last edited: Nov 17, 2013
  18. Fluffmeister

    Fluffmeister

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    Luckily for you AMD have put their weight behind OpenCL, which probably explains why it lags behind.

    I bet you can't sleep at night with all these evil monopolies out there.

    Again, any great money making ideas, let me know.
     
  19. radrok

    radrok

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    Chances are if you didn't come up with the idea to begin with you wouldn't be able to make a profit with it even spoon fed and considering how you are grasping the core of this conversation makes my point.

    Don't worry about my sleeping schedule, stay classy instead.
     
  20. HumanSmoke

    HumanSmoke

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    Catch-22 situation. People hate proprietary, but proprietary tech moves faster from the development to implementation stage. It has better funding, a more cohesive ecosystem-application/hardware/utilities/marketing- and organized cadence between the facets
    Open source by it's very definition has a protracted review and ratification timeline as with anything "designed by committee".

    OpenCL would be a prime example. How long between revisions...a year and a half between 1.0 and 1.1 and another year and a half between 1.1 and 1.2? How quickly to evolve from a concept to widespread uptake...five years plus?
    Without CUDA, where would we be with GPGPU ? GPU based parallelized computing may be chic in 2013, but that wouldn't have helped Nvidia stay solvent via the prosumer/ws/hpc markets back when the G80 was introduced...and without the revenue from the pro markets being ploughed back into R&D, it isn't much of a stretch to think that without Nvidia creating a market, AMD might be the only show in town for all intents and purposes.
    We would likely be closer to a monopoly situation (with AMD's discrete graphics) had Nvidia not poured cash into CUDA in 2004.
     
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  21. ViperXTR

    ViperXTR

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    hmm, from what ive read, it still copies from system to gpu or vice versa in the memory space yes? it just removes the manual copying and was automated?
     
  22. BiggieShady

    BiggieShady

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    Yes, memory buffer is automatically copied over the PCI-E, this only simplifies coding.
     
  23. Serpent of Darkness

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    You're putting your faith and trust in Wikipedia. LOL Epic!

    I wouldn't put a lot of faith into that. Rumors I've heard is that EQN will be on a DX11.0 API, and it won't be Client-Based like PS2. PS2 is currently DX9.0 and client based. Ultra Mode almost pushes 10 GBs System Ram. In addition, it's debatable to say that NVidia hasn't put a lot of attention on it since it is "one" of their optimized games, but it looks a lot purty-er and better on AMD Cards. The use of any SweetFX injectors could get you banned from PS2...

    Let's say it's true, and it probably is true (Forgelite Engine:D3D9.0, PhysX, NVidia Optimized, "probably" client-based)... They do use NVidia for Everquest Next. That still doesn't speak highly about ForgeLite or EQN. Why. Well for instance, take a look at PS2's OMFG Patch. OMFG =/ Oh My F***en Gawd Patch. OMFG = Oh Make Faster Game - Patch. A lot of NVidia users are still having issues, and the PS2 Devs have disabled PHYSX Particle Effects so they can work out the issues "further." Here's my point. Yet again, if EQN follows the same or similar trend, are you going to argue to me, in the first year of EQN, that it won't be proportionate in some way to PS2's derps and fails? Answer no and your trolling, but if you answer yes, some points might be valid. Other points could up for debate. That's the likely outcome. I am doubting AMD users will have as much headaches as NVidia users if that's the case. It's a scenario that's plausible.

    I'll admit error on my end about EQN. There's no shame in that. I think it's un-necessary to debate any further whether you were wrong about Star Citizens. Still. Like a dumb Republican who can't answer question directly, I'm still waiting, from you, for that NVidia Power Point Slide that says EQN will be optimized on their products.
     
  24. CoD511

    CoD511

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    Nvidia is far from desperate I'd say just from a bare glance at them; they're seemingly not caring even in the slightest for the most part. Saying CUDA is useless due to not being open-source I find ridiculous considering how many companies and compute setups feature it and AMD have barely entered the compute wscrne. as of yet even honestly.

    Also don't get why people are saying they're desperately cheapening thenselves after the Titan; it remains the same price and always will due to its unique position as an entry level compute card from Nvidia. The 780 near enough matched the 290X and the Ti was hardly desperation, I'd think it more of getting rid of silicon that didn't make the cut for a K40 and making a small profit perhaps in their proportionslly minor gaming branch... the near instantaneous launch shows it was in the works well before 290X release too... but sigh, not sure why I bother :p
     

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