Discussion in 'Reviews' started by W1zzard, Nov 7, 2006.
To read this review go to: http://www.techpowerup.com/reviews/NVIDIA/G80/
Thanks so much for the preview W1zzard! I can see now that contrary to all rumors, nVdia did in fact use a unified shader architecture for the G80, this card is one serious contender indeed, can't wait for your performance numbers
does this G80 offer better image quality than ATI coz every one say ATI has beter image quality
Looks like Super AA on a singal card, I'll read this thing in fold in an hour or so.
Nice review ..will be waiting for performance review..great looking cards though
Humm!ATI is too quiet...i believe they´ll prepare something out of theyre hat...and it will be no rabbit...must wait.
however this a great card from Nvidia...even they´ve recall all this cards back,(read it somehere).But let me tell you that things are going way too fast,they don´t even let the market get used to new cards and they´re allready producing new stuff...one keeps undefnitlly waiting to see witch is better,and never decid witch one should buy.Just read it now...there´s a water cooled card.
Agreed 110% - good coverage of what the card contains hardware-wise, w/ comparisons to today's "BEST" from ATI & also NVidia's past offerings in the 7900 GTX (of which I own a variant thereof in the GTX OC by BFG).
Big changes in the shaders modelling (unified Pixel & Vertex shaders, & TONS more of them as well as "raster ops" (ROPS?) increases & a far higher transistor count, period, but w/ decent power consumption for such an increase) vs. the older NVidia cards, this is certain... & FAR MORE MEMORY too!
* I wasn't aware of the diff.'s in detail, until I read this review... & it covered all the bases for me in that capacity.
It seems so, the G80's new Coverage AA offers far better IQ than can be found in any other current video card according to AnandTech and many others:
Thumbs up from TPU is good enough reason for me.
Wizz you RAWK.
Nice, at least you're on the wait list now
So you're stepping up to the 8800GTX or the GS?
There're six (6) ROP partitions in 8800GTX, each capable of pushing up to four pixels per clock cycle. And each ROP has 64-bit wide connection to memory, so 384-bit comes from 6 * 64 = 384. In 8800GTS you have five (5) ROP units, which gives 320-bit memory bus (5 * 64 = 320).
I don't want to high jack Wizz's thread. So here is the answer to the post by 15th Warlock, before.
You can go there if you care about my GTS.
But stay here for normal disscussion of the 8800 series.
RESPECT to WIZZ
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