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NVIDIA Launches The World's First Interactive Ray Tracing Engine

Discussion in 'News' started by btarunr, Aug 5, 2009.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

    NVIDIA application acceleration engines unveiled at Siggraph 2009 include:
    • NVIDIA OptiX engine for real-time ray tracing
    • NVIDIA SceniX engine for managing 3D data and scenes
    • NVIDIA CompleX engine for scaling performance across multiple GPUs
    • NVIDIA PhysX 64-bit engine for real-time, hyper-realistic physical and environmental effects

    [​IMG] [​IMG]

    As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA Quadro processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.

    "In one year, NVIDIA has gone from proving interactive GPU ray tracing is possible, to making it available to all," said Jon Peddie, founder and president of Jon Peddie Research. "Intricate design tasks, such as examining the play of reflection and refraction across surfaces and within glass, can now be examined in real-time by utilizing the OptiX acceleration engine running on Quadro processors. This is a phenomenal milestone for developers and designers alike."

    "Thousands of applications are being created today that harness the phenomenal power of GPUs, a clear sign that GPU computing has reached a tipping point. The world of computing is shifting from host-bound processing on CPUs to balanced co-processing on GPUs and CPUs," said Jeff Brown, general manager, Professional Solutions, NVIDIA. "NVIDIA application acceleration engines arm developers with the tools they need to further revolutionize both real-time graphics and advanced data analysis."

    The NVIDIA SceniX scene management engine provides the interactive core for demanding real-time, professional 3D graphics applications. Whether used in leading products such as RTT DeltaGen, Autodesk Showcase and Anark Media Studio, or in scores of in-house tools used for advanced visualization, simulation, broadcast graphics, medical imagery, and energy exploration, developers look to the SceniX engine for the interactive framework to manage 3D data and convey results in real-time at high fidelity.

    The NVIDIA CompleX scene scaling engine enables applications to maintain interactivity when working with extremely large and complex models. By automatically utilizing the combined memory and processing power of multiple GPUs within Quadro Plex visual computing systems, applications that utilize the CompleX engine enable users to explore and visualize all their data in full context, instead of piecemeal.

    The NVIDIA PhysX 64-bit physics engine brings hyper-realistic, real-time physics to professional applications. Already a proven and popular solution within the computer games industry, the 64-bit version of PhysX will permit more accurate calculations on far larger data sets for engineers, designers and animators wanting to interrogate their data, model physical properties and breathe life into their work.

    "The SceniX acceleration engine has been a critical part of our success in the automotive styling industry," said Christian Matzen, COO, ICIDO, a global leader in virtual engineering solutions. "Based on the ease of integrating OptiX within SceniX, and its stunning visual results, we plan on delivering interactive ray tracing to our design customers later this year."

    "The CompleX engine is essential for our application to accommodate the massive data sets of customers like StatoilHydro," said Thorolf Horn Tonjum, Director of R&D Stormfjord, a Norwegian development company serving the visualization needs of the energy industry. "By using the SceniX engine to power our scene graph, we easily incorporated the CompleX engine to keep navigation smooth for 10 GB scenes, and the PhysX 64-bit engine to study the challenges off shore oil rigs must face. These engines from NVIDIA accelerate not only our product, but also our time to market."

    NVIDIA will be showcasing the new suite of application acceleration engines this week at the SIGGRAPH 2009 conference and exhibition in New Orleans; booth #2101. For more information on NVIDIA at SIGGRAPH, visit: http://www.nvidia.com/engines.

    Availability
    NVIDIA application acceleration engines are available from the NVIDIA Developer Zone at no charge. The SceniX and CompleX engines can be downloaded at http://developer.nvidia.com/page/home.html. The OptiX and PhysX 64-bit engines will be available in fall of 2009. Interactive ray tracing examples using the pre-release OptiX engine can be downloaded at http://developer.nvidia.com/object/optix-examples.html and run on NVIDIA Quadro FX processors.

    Source: NVIDIA
     
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  2. mdm-adph

    mdm-adph New Member

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  3. Lillebror New Member

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    the billard balls dosnt look THAT real.. Could have looked way more realistic if they just took the effort.
     
  4. mdm-adph

    mdm-adph New Member

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    They look real. Don't be that guy.

    [​IMG]
     

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  5. TheMailMan78

    TheMailMan78 Big Member

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    Could have fooled me. With the exception of the background it looks amazing!

    Also I AM an expert in Photoshop.

    The car on the other hand to me is whatever. You can do the same thing in a vector program like Illustrator or Freehand.
     
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  6. LaidLawJones Guest

    Wow,

    It looks very good. I would love to play a game that featured that kind of detail without spending multiples of thousands of $'s.

    Just wondering, ATI's response to this will be...???
     
  7. Lillebror New Member

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    The light on the balls is WAY off. Just look at it! they got a unnatural shine! ;) Im not saying i can do it better, ive just seen better raytracing pictures :)
     
  8. TheMailMan78

    TheMailMan78 Big Member

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    You've seen better interactive ray tracing demos? :laugh:
     
  9. Lillebror New Member

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    That, i havent. But ive seen better still pictures in raytracing :D
     
  10. TheMailMan78

    TheMailMan78 Big Member

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    I guess there is one in every crowd.
     
  11. Steevo

    Steevo

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    Nvidia, now with more hyper-realistic!!!
     
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    10 Million points folded for TPU
  12. OnBoard

    OnBoard New Member

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    For me it's the other way around, balls look meh, but the car looks like a real Toyota IQ: http://www.automotorsport.se/bigpix/2008/toya_iq_bak_big.jpg

    Billiards tables have multiple lights hanging on top of them: http://www.hardtimesbellflower.com/Images/HTroom.jpg

    Ball picture is similar to this, but they wanted to mess with big aperture setting like effect and that messes up the scene (+it's blurry even in the focus part)
    http://upload.wikimedia.org/wikipedia/commons/f/fe/Billiards_balls.jpg
     
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  13. Lillebror New Member

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    okay okay, then its just me! i just think they look unrealistic :)
     
  14. Jizzler

    Jizzler

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    Hopefully the adaptation of CUDA.
     
  15. rampage

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    im just going by a quick glance i too think the ballz look a lil off, i thought the car looked best and most realistic, but ive never played with any sort of pic/vid editing/ encoding ect, so what would i know
     
  16. Nick89

    Nick89

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    I thought those billiard balls were real for a second..
     
  17. h3llb3nd4

    h3llb3nd4 New Member

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    WOW! moar billard ballX tracing!!
    W00t!
     
  18. jamesrt2004 New Member

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    I think the balls look great, give them a diff background and will look pretty damn awesome

    the car seems too glossy though it looks great too,

    I think if they can control the amount they look like fluid :/ (they seem too shiny to me personally) then it will start taking off more and more
     
  19. OnBoard

    OnBoard New Member

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    Naah, I agreed with you in the end :)

    Well it has been properly waxed :) (and it's a black car, in a black room, with massive bright lights)
    http://upload.wikimedia.org/wikipedia/commons/a/a9/Toyota_iQ_20090307_rear.jpg
    http://www.carzi.com/wp-content/uploads/2009/04/scion-concept-iq-3.jpg

    Anyways, will be fun to see this in action :)
     
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  20. shadee1337

    shadee1337 New Member

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    Can't wait to get a card that supports that! :)
     
  21. mdm-adph

    mdm-adph New Member

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    If not, the Internet will make one.
     
  22. Easo

    Easo

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    Too shiny, its like with all the games lately... QQ shiny...
    Anyway, great feat, if not PSed.
     
  23. shadee1337

    shadee1337 New Member

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    But, but ,but shiny is good! I wonder if any of this stuff will be included in the 300 series.
     
  24. baggpipes

    baggpipes New Member

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    OMG ati dont lemme down. Nvidia is wowing this ati fanboi.
     
  25. Frick

    Frick Fishfaced Nincompoop

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    So true. Things don't shine that much. :(
     

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