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Orbis Implements Multi-GPU, Too

Discussion in 'News' started by btarunr, Apr 4, 2012.

  1. Jurassic1024

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    Underpowered compared to a PC at launch? What about the 5+ year lifespan of a console. Even if a console was equal to the latest PC hardware at launch, it certainly wouldn't be one or two or five or ten years later.
     
  2. rpsgc

    rpsgc

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  3. Jurassic1024

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    lol Comments like these are way too funny.
     
  4. dieterd New Member

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    right now my old hd 6850 can run every newest console port max out @1080. I thought, that I can skip new GPU generations (one, maybe two) untill next gen consoles will come out, because then there will be major graphic preformance leap and any old GPU (even GTX 680) would be to weak to run newest games maxes out, there would be new monitors at resolutions way beyond 1080, because new monster consoles would need that... Now I understand that my HD 6850 will be good for long time and we wont see any reasonable priced monitors @ higher resolution :(. even my i5-760 @ stock speed (and turbo turned off - lol) will chew each newest game without any problem :(. I was so eager to upgraide and spend my money for good new shiny things - if only I had some reason to do so :(
     
  5. Thefumigator

    Thefumigator

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    A llano in a PS4 actually is enough, considering you have direct access to hardware without the penalty of passing throu direct x, windows OS, and/or windows compliant drivers. And you won't have paging files neither, a massive windows registry, and so on.

    I bet Games will look 5x better and the thing will perform much better than on a PC with same specs. An Xbox 360 shows quite an impressive video quality with such an outdated (ATI 1950 based) video chip.
     
  6. insane 360

    insane 360

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    send me money and i'll send you shiny things...promise!

    on a serious note, mussels is right, these consoles will be worlds better than the current gen, use less power and these components are closer than ever to pc parts, should make ports better. this will be good :)
     
  7. hardcore_gamer

    hardcore_gamer

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    That happens every time. But being underpowered at launch didn't happen since PS2.
     
  8. Mussels

    Mussels Moderprator Staff Member

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    failure rates are too high on flash media. they cant rely on it.
     
  9. HossHuge

    HossHuge

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    From the looks of that picture you are going to need this.

    [​IMG]
     
  10. rpsgc

    rpsgc

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    If only people would RT(F)A... :cool:

     
  11. marsey99

    marsey99

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    wewt!!!

    now the world of console gamers can get micro stutter too :nutkick:

    :roll:
     
  12. Boljack New Member

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  13. HossHuge

    HossHuge

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    Obviously somebody (for example the fan who created the picture) thinks that the controller isn't going to change. Now, can't I comment on that without having you crying about me supposedly not reading the article?
     
  14. ompak5

    ompak5

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    i remember a while ago... AMD said all games should not render under DIRECT X environment so the GPU can do according to their program with out OS limiter? I think its time for AMD to shine here.. if this proved to be correct here on PS4 then all games dont need DIRECT X on windows???
     
  15. THE_EGG

    THE_EGG

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    hang on a second. Wasn't the 6670 a re-branded 5670? So really the 7670 is a re-branded 5670. :/
     
  16. Thefumigator

    Thefumigator

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    Under windows you don't need Direct x to render 3D, you can use openGL if you want, or your own technology if its mature enough (but not all video card will support it). Direct X and OpenGL proven to be the most widely used. Why? because gaming video cards support them.

    So this is the reason a console hardware will work better, because developers knows that the video chip will be the same in every PS4.

    You just can't make the same assumption with PC. Even having DirectX in the middle of a PC, if you are a developer you may want to test the game in every video card possible, lets say at least from the ATI 2000 series all the way to 7000, and Nvidia 8000 series all the way to GTX600 series to make sure it will run without problems.

    There were times where some consoles changed the chip from version to version, like the Xbox 360, the older one vs the newer ones but they just changed the chip for a better revision of it, lets say, it was the same chip with the same capabilities but improved in power consumption and other factors. "Digitally" it is the same thing, so it made no difference for the user nor the developer.
     
    ompak5 says thanks.
  17. Prima.Vera

    Prima.Vera

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    If this is true, with that crappy GPU's I think is a waste to even create a new PS4 which is only marginally faster than PS3...WTH?!?!
     
  18. erek New Member

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    looks like a rip off of the new Apple TV

    [​IMG]
     
  19. xenocide

    xenocide

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    Developers were pretty quick to refute that claim. I remember Crytek being one of the people that said programming "to the metal" wasn't an ideal solution for anything other than consoles, and even for consoles it wasn't a great solution. DirectX is so common these days because it works so well. As mentioned, there are alternatives, but there is no point in using most of them because they are either not supported well by the hardware, or just not on par for the current solutions.

    I don't think some kind of Hybrid Crossfire solution is the best idea for consoles. Just look at how often people on these forums have issues with Crossfire, do you really want that to carry over to your console? I know I don't. I see no reason why they couldn't just use a standard Quad-Core CPU with something akin to a 6850 or 7770.

    I hope half these rumors about this upcoming generation of consoles are lies, because if not it seems like a huge amount of disappointment is inbound.
     
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  20. Thefumigator

    Thefumigator

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    A standard quad core cpu + a video card will be more expensive. Llano is perfect, its everything integrated in one single chip.

    I believe in crossfire, its a good way of improving performance. In a console its even better: developers know that if something doesn't work well, they will have to fix it before release, and this fix will work on all (PS4) consoles. because they are all the same internally.

    Now, if the PS4 will change specs from stepping to stepping and/or be upgradeable, get ready for problems. Because upgradability and compatibility with different hardware configs plagued the P.C. with trouble for ages.
     
  21. Isenstaedt

    Isenstaedt New Member

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    No. The 7670 is a rebranded 6670 because it is based on the same GPU, Turks XT. The 5670 is based on Redwood XT.

    Still, the 6670 is about 10% faster than the 5670. It does it consuming less power, though.
     
  22. Frick

    Frick Fishfaced Nincompoop

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    A question for all the people saying the new consoles are weak: Have the consoles ever been more powerful than a home computer? I mean I don't know and would like to know if the whining is justified or not.
     
  23. Thefumigator

    Thefumigator

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    That's exactly my point. Home computers were always much more powerful than consoles.

    PC weren't specifically made for gaming despite technologies like DirectX/OpenGL enable it when paired with a good video card.

    However, a good and powerful video card on PC proves to beat everything available in console gaming except for title availability. Here the difference with consoles is longetivity. PCs are always updating. Each year a new video card model is released, each year a new processor is released.
     
  24. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

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    All graphics hardware out there today is designed to DirectX specifications. Some developers might use OpenGL, OpenCL, etc. because the DirectX libraries aren't available on any platform except Windows but those open libraries benefit from the hardware advancements DirectX requires. Even what gets thrown into consoles benefits from those hardware advancements because there is no profit in rewriting what works when porting hardware to a console. Yeah, of course they don't use the DirectX libraries (except Xbox) but they're using the same techniques and technologies DirectX pioneered.
     
    Crunching for Team TPU
  25. Dent1

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    The reason why people have issues with Crossfire is because PCs have an infinite amount of variables which can cause conflicts. Different models/brands/types of OS, configurations, driver revisions, memory, motherboards, CPUS, GPUs. Then on top of that you have incompetent users.

    With consoles developers are working with a system which isn't changing in specifications and thus typical PC issues (like CF issues) shouldnt occur.
     

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