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OFFICIAL Project CARS (Discussion)

Discussion in 'Games' started by KingPing, Jun 1, 2012.

  1. LeviathanPT

    LeviathanPT

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    Yes, I am a QA Tester since October 2013, previously i was a WMD Community Ambassador (Provided support to the community and newcomers) :)

    Not yet, it will come out in November this year.
     
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  2. rooivalk

    rooivalk

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    will there be dust and dirt system like in current/previous NFS? the graphic is really good but kinda all shiny.
     
  3. LeviathanPT

    LeviathanPT

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    You mean like the cars getting dirtier ? If so, yes they will get dirty and damage :)
     
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  4. Frag Maniac

    Frag Maniac

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    I know it's not a popular question, but can you give me an example either verbally or via video, of their progress on KB support?

    Only thing hopeful I found in my searching was this, on of all places, a Wii U forum:

    "Gamers concerned over the digital triggers shouldn’t be – you can play Project CARS with keyboard keys that are inherently digital and we do input filtering to mimic the same effect as a pedal or analog trigger."

    -slightly mad studios
     
    Last edited: Apr 23, 2014
  5. LeviathanPT

    LeviathanPT

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    We have a few players that use keyboard and their experience so far seems to be good even thou it's still lacks a lot of optimization that we expect to do in the upcoming months.
    There's a video recorded two months ago for the keyboard challenge available here:


    You can also check our leaderboards for users using a keyboard, currently not very easy to do such search but you can find keyboard users by looking at the 3rd row on the right it has lettering like W=Wheel, G= Gamepad, etc etc
    http://cars-stats-steam.wmdportal.com/index.php/leaderboard?track=3633079779&vehicle=1884411907
     
  6. Frag Maniac

    Frag Maniac

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    Thanks Leviathan, looking forward to seeing those optimizations forthcoming.
     
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  7. digiprost

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    Hello.
    Nordschleife circuit with AMG Mercedes 300 SEL with manual and recorded with gopro hand, is fun to drive this car in this legendary circuit;)



    a greeting
     
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  8. Ahhzz

    Ahhzz

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    Looks like a lot of fun, and definitely a nice setup :)
     
  9. Frag Maniac

    Frag Maniac

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    HOLY CRAP! The only slight lack of realism there is the thin monitor bezels.

    Nice setup, and fancy footwork, but the noob in me has to ask, why the slight revs whilst braking?

    Is that a Fanatec wheel/pedal setup btw?

    (Edited)
    Think I found the answer to my question here.

    "CHANGING DOWN / DOWN-SHIFTING
    When approaching a corner, you need to select a gear which will provide maximum acceleration at the exit, and this gear needs to be engaged before entering the corner. This means braking to the speed where you can safely turn into the bend, then shifting before turning in. Gear choice is especially important here ideally you need to select a gear which will cause the engine speed to increase to a sensible point within the power band so that plenty of power is available when accelerating out of the turn. However if you do select the correct gear and let out the clutch swiftly, three things will happen:

    • Significant levels of engine braking will occur
    • In extreme cases, the wheels can lock up
    • Forward weight transfer will occur
    None of these are good when you're trying to maintain control of a car driving at the limits of grip. Rev matching is the solution.

    INTRODUCTION TO REV MATCHING
    REV MATCHING IS A TECHNIQUE WHICH SHOULD BE SECOND NATURE IF YOU WANT TO BE QUICK ON THE TRACK.

    When is it used?
    When changing down to create smooth, fast gear changes in a car with synchromesh*.

    * Almost all modern cars have synchromesh, if you don't have it fitted you will need to 'double declutch'

    What rev matching does:

    • Reduces stress on the driveline
    • Prevents forward weight transfers when down shifting
    • Reduces engine braking and chances of wheel lock
    Note: On the track, use the brakes to slow down and the engine to accelerate. Engine braking is not as efficient, and will not slow you down quickly enough for track use. If you have time to use engine braking, you're not going as quickly as you could."

    Source: http://www.drivingfast.net/car-control/rev-matching.htm
     
    Last edited: May 9, 2014
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  10. digiprost

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    Hi

    Comparison of the BMW Z4 games iRacing Vsd Project Cars Vs RaceRoom Bathurst circuit showing the difference in graphics and sound from the onboard camera.



    a greeting
     
  11. digiprost

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    Hello
    The other day I renewed my ordenadory this is the result of the tests on the project cars, I leave a Ultra Graphics circuit for Motmelo dusk with the Lotus 40, one can see the great graphic work that has the game, I hope you like it .



    a greeting
     
  12. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    Are the settings all maxed here? Just the screenshots I see for CARS looks so good. But most of these comparison videos I see it usually looks the worst in most of them. The last video linked in the thread looks quite a bit better, but could be because it's a Dusk track, so I'm seeing if it's a difference in settings for the game or time of day lighting effects.
     
  13. digiprost

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    Hello.

    New video showing the capture of real-time telemetry adding the video taken by the GoPro a few laps with the Radical @ Zolder, sepuede see many details of the telemetry, time, temperature circuit, pneumatic temperature .......



    a greeting
     
  14. newconroer

    newconroer

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    Does that include track debris and rubber buildup(both visually and physics)?

    Are there plans for any iconic 90s sports cars /would this type of thing be considered for future DLCs?:


    MKIV Supra
    NSX
    Chrysler 300 Concept
    Ford GT90
    Ford Indigo
    First generation Viper
    Pontiac Sunfire
    Nissan GTR R32/R33/R34
    Mitsubishi 3000
    Cobra Type R
    Dodge Stealth
    Civic Type R
    DC 2 Integra
    Prelude
    Fairlady 300Z
    CRX

    I'm pretty disenchanted with the roster for modern racing games when they try to focus on more than one type of car. They end up spreading themselves too thin, use boring vehicles and then load on five different production versions. You just need to look at something like Assetto Corsa to find eight different iterations of a Lotus Elise and shake your head at how boring it is.

    Other than Shift 2, no game has tried to produce a simulation that includes street level performance vehicles (Gran Turismo and Forza don't count).

    What is it about racing games that can't get the animation of the shifting to align appropriately with the rev counter? There's always a delay - and the tachometer is reading a new gear/rpm before a physical action takes place with the shifter.
     
    Last edited: May 21, 2014
  15. KingPing

    KingPing

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    Currently there are this 90s race/road cars:

    DTM 1990 Mercedes 190E 2.5-16 Evolution 2
    Gr.A 1988 Ford Sierra RS500 Cosworth
    Gr.A 1991 BMW M3 (E30)
    1987 RUF CTR “Yellowbird”
    1999 Mitsubishi Evo VI Tommi Mäkinen Edition

    If Nissan is licensed:

    Gr.A Nissan GTR R32


    Try simraceway, they have many 90s road cars.


    It has 3:
    Lotus Elise SC
    Lotus Exige 240R
    Lotus Exige Scura

    I don't find them boring at all, they are in fact my favorite cars in AC to drive.
     
  16. newconroer

    newconroer

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    Well those are some pretty neat cars. Is that date on the RUF accurate? Didn't RUF prominence come in the early 90s?








    Elise SC
    Evora GTC
    Evora GTE
    Evora GX
    Evora S
    Exige 240R
    Exige Scura
    Exige S Roadster


    As far as I am concerned they are effectively the same car built from the same chassis style and power plant, with a similar aero package.
    I get that in real life, this happens a lot - it's a clever way for manufacturers to make and sell cars. I am not disputing the realism, I am disputing the purpose in a game where for the most part, the only difference is speed and tuning flexibility.

    Instead of eight very similar cars, why not maybe two or three and spend the resources on including other vehicles?
     
  17. THE_EGG

    THE_EGG

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    I think it's good that AC have done that. I find it interesting the different driving characteristics of them. And if you can feel and difference of each of them in a game, then the devs have done a good job on the physics and other bits. Also the Evora is quite a bit different to the Elise and Exige. Bigger engine, fatter, larger in size etc. I'd put the Evora in more the Porsche Boxster/Cayman territory. The Exige S Roadster is also different from the other Exiges due to being the new model with the larger engine and other changes.

    At least it isn't like GT6 where they include 20-30 variants of the same car where only the name changes or an indicator might have an orange lens on one and a clear lens on the other.....e.g. Mazda RX-7, MX-5; Nissan Skyline etc.

    If Project Cars can add a couple more average everyday cars like some more hot-hatches or maybe even some supermini hatches (MINI Cooper S, Citroen DS3) then I'm getting this game without a doubt.
     
    Last edited: May 24, 2014
  18. KingPing

    KingPing

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    The only cars that are derived from the Elise chassis are the Exige Scura and the 240R. The Exige S Roadster is derived from the Exige S with is a series 3 Exige (it has a longer, bit heavier and wider body than the old Exige and a 3.6L engine vs the 1.8L Engine of the Elise SC, Scura and 240R). The Evora GTE, GX, GTC are derived from the Evora which has a completely different chassis than the Exige series 3.

    IMO there are 6 groups of Lotus in AC:

    1)Elise SC, Scura, 240R
    2)Exige S Roadster
    3)Evora S, Evora GTE
    4)Evora GX, GTC
    5)2-11
    6)Exos T-125

    There are some cars not yet released (Evora SC, Exige S, 2-11 GT4)


    The only car i find redundant is the Exige Scura since is too similar to the 240R, i wouldn't remove it though as it's a special edition, all the others even the GX vs the GTC are different enough to me.
     
  19. newconroer

    newconroer

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    I appreciate that there are subtle differences and for persons who are really into those particular vehicles, then that's wonderful.

    Hopefully CARS does not suffer from that same formula too much and if they are willing, we may some more road cars in the future.
     
  20. digiprost

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    Hello.

    A few laps with the BMW Z4 GT3 @ Hatcht brands in my new BMW wheel adapted to a thrustmasters T500 and recorded with the gopro, I hope you like it.



    a greeting
     
  21. digiprost

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    New version of Driver eye in which is added some filters and effects to give more realism to the video, this made a rainy day in the mythical lotus suzuka circuit with the 49, I hope you like it;)



    a greeting
     
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  22. 1Kurgan1

    1Kurgan1 The Knife in your Back

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    That driver cam is unreal, adds so much to the feel, seems to natural, just amazing.
     
  23. digiprost

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  24. Delta6326

    Delta6326

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    I really want to re install this but the game is just to big, and with the daily DL'S my internet just can't handle it. But very glad to see the progress!
     
  25. H82LUZ73

    H82LUZ73

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    It is on Steam now dude,I think it just downloads the latest greatest version ,then it just updates Thursday Friday cycles,you get the odd Mon-Wed little patch .I actually forget how to transfer it to Steam Might need to look on the Pcars webpage.Try reading up on this thread at wmd forums http://forum.wmdportal.com/showthread.php?15159-Steamworks-builds-now-available
     
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