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Project CARS updated

Discussion in 'Games' started by KingPing, Jun 1, 2012.

  1. Kwod New Member

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    Cool, but my opinion is you're dreaming if you think pcars feels like/drives with the precision of a sim like GTR Evo, iracing/rf2/netkar etc.
  2. KingPing

    KingPing

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    Fine, i hope when the game is (in 1 year) finished it does, but i'm not going to tell everyone i meet that it's not worth playing it or see how it improves. I'm not here defending something like Auto Club Revolution, i think if the guys who made GT Legends & GTR2, etc. said his next game is intended to be a sim and then explain in a very convincing way why Shift was what it was, and because of that they try to develop the game they wanted to make without a publisher taking the decisions, then i'm sorry if in it's current form you think it's not good enough, i rather wait and see. And to me pCARS drivers closer to Race 07, GSC than to Forza, ACR, etc, and neither ACR or Forza are arcade games.

    I don't understand why you have to come here every time i post something about pCARS, like if you have personal vendetta, you don't like the game, fine move on!
  3. Kwod New Member

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    Whadda ya mean move on....I'm giving my opinion of the game, it happens to clash with yours that's all.
    And didn't forza have aids on by default even in pro mode...
  4. Delta6326

    Delta6326

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    pCars rocks i play it everyday and already have loads of hours/miles/laps My fav is the Asano x4(Audi A4) and Sakitto East(Suzuka East)
  5. Kwod New Member

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    It only rocks if you're using a gamepad or don't drive sims, otherwise it loses it's composure.
  6. KingPing

    KingPing

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    if the guy said it rocks then it rocks Kwod. You can't stand other people enjoying the game now?
  7. Kwod New Member

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    Game......that's more like it:toast:
    I object to the sim part:nutkick:
  8. H82LUZ73

    H82LUZ73

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    Indianapolis Speedway (Indy 500 and Brickyard 400 track....NO INFIELD TRACK)

    There fixed Indy for ya.....

    As for the Leonus it is(or was supposed)to be actually licensed by Lotus,But they had like 15 cars to choose from.Looks like they lost it due to "WHO wants what" in game....Like I said early in the other post you had,They have no direction on wth to make.Great game just wish they would concentrate on one genre at a time. Also the AI is actually slower then i thought ,I have mine set to 100% and i still get a 10 second lead on them,Maybe broken in mine though,And to be honest I try to update it twice a month with the new updates in patch form and the full download at the beging of the month.
  9. KingPing

    KingPing

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    10 Classic Lotus Race Cars Coming to Project CARS.

    http://www.wmdportal.com/projectnews/classic-lotus-race-cars-coming-to-project-cars/

    1962 Lotus 25 (Formula One car)
    1965 Lotus 40 (open-top sports car)
    1965 Lotus 38 (Indy 500 winner)
    1967 Lotus 49 (Formula One car)
    1970 Lotus 49C (Formula One car)
    1967 Lotus 51 (Formula Ford car)
    1968 Lotus 56 (Indy Car)
    1970 Lotus 72 (Formula One car)
    1977 Lotus 78 (Formula One car)
    1986 Lotus 98T (Formula One car)
    Delta6326 says thanks.
  10. KingPing

    KingPing

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  11. KingPing

    KingPing

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    Slightly Mad Studios are pleased to announce a new licensing agreement with BMW AG, allowing Project CARS to feature ten of the company’s most prestigious cars from seven decades.

    http://www.wmdportal.com/projectnews/slightly-mad-studios-welcomes-bmw-to-project-cars/

    BMW 1 series M Coupe 2012 (E82)
    BMW 320 Turbo Group 5 1978 (based on E21)
    BMW V12 LMR 1999 (no code)
    BMW 3 series BTCC 2012 (based on E90)
    BMW M1 Procar 1981 (E26/1)
    BMW 2012 Z4 GT3
    BMW 328 Touring Coupe 1940 (328)
    BMW F1 2008 (F1.08)
    BMW M3 1991 (E30) GroupA racing version
    BMW M3 2012 (E92) GT (ALMS)
    Delta6326 says thanks.
  12. Delta6326

    Delta6326

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    Awesome! go BMW!
  13. KingPing

    KingPing

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  14. KingPing

    KingPing

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    Yep, I love the Touring and GT cars they choose, specially the E30.
  15. james888

    james888

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    I am not much of a racing game fan right now but this looks pretty cool. Tell me about how you make money if you are a team member, or even a full member?
    Crunching for Team TPU
  16. KingPing

    KingPing

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    The game is entirely founded by the devs and the community, 30% from SMS and 70% from the members. Once the game ships and start selling on PC, PS3, 360, (maybe WiiU and next gen consoles) you get a share, based on your toolpack, of the 70% of the profits. I can't say you exactly how much because it depends on how many copies the games sells and how many members there are.
  17. james888

    james888

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    I don't need to know how much. I understand that is an impossible guess. So would team members and full members get the same compensation.
    Crunching for Team TPU
  18. KingPing

    KingPing

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    No, since full members put 20 euros more their share is bigger.
  19. james888

    james888

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    I just wanted to confirm that because it is silly if it wasn't that way. I watch some gameplay videos. Killer graphics. The game looks cool but its not a game I would enjoy much. I am also a terrible driver in racing sims
    Crunching for Team TPU
  20. H82LUZ73

    H82LUZ73

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    Well this is getting good,They gave us the Green hell (Nordschleife (1927–1982)
    Surface Asphalt/Concrete
    Length 22.8 km (14.2 mi)
    Turns 160
    Lap record 6:58.6 (minutes) (Austria Niki Lauda, Ferrari, 1975, Formula One))Still only see them doing the Lets get this and get that for license.As a Team member yeah I`m worried about an investment.Right now can not do any testing or driving in game ,MY Momo Black as a bad spot in it......:( It also causes the keyboard not to work when plugged in,Saving up for a new Logitech wheel right now.
  21. INSTG8R

    INSTG8R

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    Man I need to keep up on this and grab the latest build. They seem to be making some good progress.
  22. Kwod New Member

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    Not of physics and FFB unfortunately, but time will tell.
  23. INSTG8R

    INSTG8R

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    I thought the physics and FFB weren't bad in Shift 2 which is the assumed "baseline" But yeah I would have hoped by now they would be putting more effort into improving and leaning more towards "sim" by now.
  24. Kwod New Member

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    Hmmm, for me, both Shift1/2 had issues with cars being floaty and swaying....not all cars, but enough to never bother with the games again and be wary of the claims of "advanced/best physics ever" etc.

    I also don't think they have the time to actually build proper physics for 50+ vehicles, so I have extreme doubts about this being a sim, but it may end up a decent racing game for those with game pads.

    The developers of proper and proven sims, always talk of how time consuming the physics are for each car, and if you build your physics model around a standard set of numbers and up or downgrade relative to weight and power for example, the cars could drive well, but in theory won't be as realistic as building them by hand delivering a full set of physics to cater to every detail of the car beyond weight/power.
  25. INSTG8R

    INSTG8R

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    Well it's not their first rodeo, they DO know how to make a good sim(GTL, GTR2) I would like to think they will listen to the community(who want it more "sim") and well dig into their background and put some work into the physics.

    I guess right now it is just the prettiest racing game out there now...

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