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PSP2 as powerful as PS3 (claims SONY)

cdawall

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Cod runs at 540p upscaled to 720p on PS3, while it runs at 620p upscaled to 720p on Xbox 360. This is for Cod4/Cod5/Cod6/Cod 7.

Bah sad :( blame the 7900gt in the console and equal xbox chip idr what it is
 
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Actually the PS3 chip is equivalent to a 7800gt/7800GTX. It has 24 and 8 pipelines for vertex/shaders etc. While the Xbox 360 chip has 48 unified pipelines (much better than the PS3's) and has onboard AA on a daughter die so no FPS hit is seen on the Xbox. This is why ports look and run better on the Xbox 360.
 
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wahdangun

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The PSP2 would require a MASSIVE amount of internal storage because GOWIII is 40GB alone :roll:



I did consider this (the age of the PS3 and new technology).

yup and remember lower resolution and maybe just stereo sound (and not 7.1 like on the PS3) so it will end up around single layer DVD size.

and btw maybe PSP2 will use tegra2 chip, its have dualcore inside with GPU that was more powerful than galaxy S.

so i won't really surprised if it was true

Bah sad :( blame the 7900gt in the console and equal xbox chip idr what it is

it was modified Ati X1950 with a HD 2900 shader configuration

actually on PS3 its have modiffied 7950 GT with rambus ram on it so it have bigger bandwith
 
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I don't think they can squeeze the PS3 hardware into a small form factor like a handheld just yet. Id be worried about battery life if they did!

Its going to be somewhere between a PS2 and a PS3 possibly wii type graphics or something i wouldn't mind playing something as nice as Mario Galaxy 2 for example.

The PSP is just behind a PS2 because i know MGS:peacewalker was amazing to look at but all PSP games are a bit rough, the textures on the later PS2 titles like God of War 2 are better that you get on a PSP.

EDIT: Most of all PS3 and xbox 360 games are 720p or lower and just upscaled to 1080p so i don't know if resolution will make a difference since it wont really drop much.
 

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When you install a game to your PS3 hard drive, it compresses it to the size of a DVD. The PS3 has no real advantage over the 360 in terms of capacity, as the games are just uncompressed on Blu-Ray. So if the PSP2 had, say, 60GB capacity, it would do fine.

No, because when you install a PS3 game to your HDD it doesn't install ALL of the data, only portions of it. Whilst playing a game on your PS3 it still has to access the BD-ROM. Whereas the 360 installs everything ;)

I have 30 games on my 250gb hdd installedand its not full at all. Not to mention ipods have 1.8" hdd drives up to what 320gb now give me one of those

But when you install a PS3 game it doesn't install it entirely. The game still loads segments from the Blu-ray disc. For example, God Of War III was quite a small install if I remember correctly (about 4-5GB). But the actual image size of GOW3 is 40GB. So you think 40GB of data from a BD is compressed into 4-5GB on the console.....no way!

EDIT: Actually, I lied. GOWIII had NO didn't require any installation! So you would require 40GB of storage to install this to a PSP2 ;)
 
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No, because when you install a PS3 game to your HDD it doesn't install ALL of the data, only portions of it. Whilst playing a game on your PS3 it still has to access the BD-ROM. Whereas the 360 installs everything ;)

Exactly its just like a carbon copy of the game but its faster to load a game from a HDD than a DVD. The PS3 works more like a PC in its installs.
 
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Hope it doesn't have 50 built in camera's, seems like every device now has a damn camera:banghead:
 

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There are mobile chips as powerful as the 7900gt equal the ps3 uses wouldn't be a huge stretch for one to be passive. As long as the lcd on the psp2 is 720p I could see it working. Next question otherOS and folding on the psp2?

It's not the GPU that I'm worried about. I just doubt they can cram that much processing power into something that small. But it all matters on res, especially if they were pushing as high as 720p, thats what most PS3 games run at, that would mean a basic equiv in something probably 1/10th the size.

Hope it doesn't have 50 built in camera's, seems like every device now has a damn camera:banghead:

What you don't like taking a picture of yourself taking a picture?
 
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imo it's very possible at this point if Unreal Engine 3 is able to run on phones nowadays then a fully dedicated handheld gaming device should definitely be capable of PS3 quality processing and graphics which imo isn't such a big standard compared to Mid to High end computers. Although I definitely don't expect much in the frames per sec department.
 

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It sounds good to say that a PS3 isn't much compared to high end computers. Thats comparing a PS3 to a computer, but were talking about a phone. I wouldn't expect high end PC power in a phone. And to be honest, the cell processor is no joke. Yeah the GPU in the PS3 maybe really dated now days, but that processor is still amazing really, I just can't see that kinda power being jammed into a phone. But then again, I suppose a more powerful GPU and a less powerful CPU for gaming will be just as good.
 
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Yeah considering all the rumors and claims at the moment I'd say it's definitely worth being skeptical of the idea at the moment as we don't know what kind of scale the games are based on, I personally don't think they can fit that much data on a handheld since a PS3 has Blu-ray and an upgradeable HDD. EDIT @kerianD What do you mean by it works like a pc on it's installs? Dont PCs use the same methods as a 360 all data installed on the HDD and the CD is just there to act as a form of authorization to access that data? Bit confused here :S
 
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@Everyone worrying about the tiny screen resolution: The next gen PSP will undoubtedly be capable of connecting to a TV via HDMI and using that to display games. So 1080p output is important. Although, as it has already been stated, 1080p rendering is not. Most console gamers are perfectly happy with games that are rendered at 720p or less, because I can't remember the last game that was natively rendered at 1080p. And I know the current consoles certainly don't actually have the power to render modern games at 1080p, the only native 1080p games are those crappy 2D downloadable games available on XboxLive/PSN.

@Everyone saying it is impossible: The PS3 was released 4 years ago. If you take the CPU industry as in an indication of what how the cell CPU has evolved in 4 years it doesn't seem too far fetched. Look at Intel 4 years ago. We just had the E6600 released at that time with a 65w TDP. Fast forward 4 years to today and we've got SandyBridge released with more than double the CPU computing power for the E6600, with and Integrated GPU pretty equivalant to GPUs from 4 years ago, and it has the same 65w TDP. It isn't hard to believe that the Cell CPU has followed a similar path of improvement. And it doesn't really even need a GPU because recently it has been shown that the Cell processor is capable of rendering the graphics better than the actual GPU in the PS3, the GPU was only put in place to please game developers so they could use the traditional CPU/GPU developement of games.
 

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It's probably possible to mimic PS3 graphics since screen is much smaller. I doubt it will be as powerful as PS3, but the games will probably look similar to the level of PS3.

Much less pixels to progress. Mush smaller textures to display.
 
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Current mobile GPU's are currently pretty fast and run at much lower res than the ps3 and the SGX535 has nearly double the pixel fill rate of the 205 but the 205 a little faster yet Qualcomm says the Adreno 220 rivals modern consoles.

CPU and GPU development and techniques expanded so fast between 2005 and now I would say its completly possible.

I think it could be possible with a newly developed modern CPU and modern GPU but that would make it very expensive, PS3 all over again which will lead to fail.

the PSP2 could be another phone, I don't see how it could compete with the 3DS otherwise, power isn't everything.
 

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@Everyone worrying about the tiny screen resolution: The next gen PSP will undoubtedly be capable of connecting to a TV via HDMI and using that to display games. So 1080p output is important. Although, as it has already been stated, 1080p rendering is not. Most console gamers are perfectly happy with games that are rendered at 720p or less, because I can't remember the last game that was natively rendered at 1080p. And I know the current consoles certainly don't actually have the power to render modern games at 1080p, the only native 1080p games are those crappy 2D downloadable games available on XboxLive/PSN.

Some netbooks don't even run 720p, I mean I can see them running 720p on the phones, but I could also see it not happening, that small of a monitor doesn't really need that fine of detail.

@Everyone saying it is impossible: The PS3 was released 4 years ago. If you take the CPU industry as in an indication of what how the cell CPU has evolved in 4 years it doesn't seem too far fetched. Look at Intel 4 years ago. We just had the E6600 released at that time with a 65w TDP. Fast forward 4 years to today and we've got SandyBridge released with more than double the CPU computing power for the E6600, with and Integrated GPU pretty equivalant to GPUs from 4 years ago, and it has the same 65w TDP. It isn't hard to believe that the Cell CPU has followed a similar path of improvement. And it doesn't really even need a GPU because recently it has been shown that the Cell processor is capable of rendering the graphics better than the actual GPU in the PS3, the GPU was only put in place to please game developers so they could use the traditional CPU/GPU developement of games.

Yeah, CPU's have come a long ways, but air cooling is air cooling, and thats not the easiest to jam into a phone form factor. CPU's in PC have come a long ways as they are in towers and not crushed for room, they can get the cooling they need.
 

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THe hardware is a 1GHz Snapdragon with a pre-historic Adreno 205 gpu(look up at it's architecture, it's like PowerVR SGX535 not 540, MINUS many features)


EDIT:- Big question, will Sony launch a haldheld gaming gadget namely PSP2 and a PSP Phone as well???

The Phone and PSP2 are 2 different things :D
 

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okay fact PS3's gpu performance wise and architecture wise is somewhere around 6800 ultra / 7800gtx it falls inbetween now consider that tech is now roughly 5 years old its not that hard to believe that its possible PS3 graphics lvl on a 640x480 screen easily doable hell even 1280x720p could be done im serious here my guess is somewhere around 800x600 resolution *whatever its widescreen equivalent is* and its easily possible as at those resolutions you can play games on a god damn HD3200 IGP like Half life 2 maxed out lol so its easily doable its all gonna hinge on screen size because the gpu wont be nearly as important at that lvl then the CPU. Eitherway it can be done and probably will with future revisions come new nodes so smaller it gets more power efficient its something that over time will probably prove to be a good market for Sony. because HD video on say a PSP2 would be possible in theory as well along with PS3 lvl of graphics if the gameplay manages to be similar id actually trade my PS3 for one as i dont need the phat ass console i have :roll:
 
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Imagine the battery life running a 7800gtx and a Cell. I call BS.
 
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@Everyone saying it is impossible: The PS3 was released 4 years ago. If you take the CPU industry as in an indication of what how the cell CPU has evolved in 4 years it doesn't seem too far fetched. Look at Intel 4 years ago. We just had the E6600 released at that time with a 65w TDP. Fast forward 4 years to today and we've got SandyBridge released with more than double the CPU computing power for the E6600, with and Integrated GPU pretty equivalant to GPUs from 4 years ago, and it has the same 65w TDP. It isn't hard to believe that the Cell CPU has followed a similar path of improvement. And it doesn't really even need a GPU because recently it has been shown that the Cell processor is capable of rendering the graphics better than the actual GPU in the PS3, the GPU was only put in place to please game developers so they could use the traditional CPU/GPU developement of games.

well then tell me what 3.2GHZ cpu is in any other handheld device? not even atom can hit that speed. Even if it could the cooling would be outragous. The you have to factor in the gpu as other have said ~7800gtx levels what handheld can achieve that?

ram isn't an issue, nor is storage but cpu and gpu don't seem likely in a handheld. again 2013 maybe, 2011 no.
 

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and you forget that god damn 7800gtx was built as 302million transistors at 90nm were on 32nm and soon to be 28nm so tell me how is it not possible in general terms

PS3 release day TDP of entire system is around 180-200w when gaming

PS3 today as of the newest slim 250gb model entire system TDP when gaming is 70-85w

so again tell me how going from a 45nm node to a 28nm wont allow this to be possible especially since it might have the POWER of a PS3 in general its certainly not gonna magically run PS3 games.

now if newtekie dosent mind or someone more knowledgeable could you extrapolate the data on total power consumption of said system at 32nm or 28nm nodes

hell from what i can gather the new models are 45nm Cell 65nm GPU dropping the gpu down to the next node should help even more if it hasnt been done yet. the next hardware refresh of the hardware could drop power consumption by 25% to upwards of 30% that would put a PS3 at 32nm around 55-65w typical usage 28nm should drop it to a 45-55w range now thats with all the other crap added on remove the HDD drive and Bluray drive slim down the components switch to flash storage, no longer need to worry about built in charge ports for controllers etc that drain power revised and simplified PCB to fit it inside a hand held i bet the unit could easily be dropped into the 35-40w range which is roughly what a NetBook consumes add in new battery technology this is easily doable
 
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and you forget that god damn 7800gtx was built as 302million transistors at 90nm were on 32nm and soon to be 28nm so tell me how is it not possible in general terms

PS3 release day TDP of entire system is around 180-200w when gaming

PS3 today as of the newest slim 250gb model entire system TDP when gaming is 60-75w

so again tell me how going from a 45nm node to a 28nm wont allow this to be possible especially since it might have the POWER of a PS3 in general its certainly not gonna magically run PS3 games.

now if newtekie dosent mind or someone more knowledgeable could you extrapolate the data on total power consumption of said system at 32nm or 28nm nodes

lamo even at 28nm it won't be small enough or cool enough or low power enough to fit onto a HANDHELD
you all are thinking LAPTOP.

think smaller much smaller and think power how long does your smartphone batter last? look at its specs, now compare that to the ps3's specs. Think about power. Think about size. Think about cooling.

not for 2011.
 

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Sony has told licensees the device ‘is as powerful as the PlayStation 3

considering that right there is half of a qouted sentence (we don't know what the rest of the quote says) and accounts for a total of 0.001 % of the entire article i have a feeling it is being taken out of context.

edit: also do a search for sony psp2 news and only that half quote exists. so we dont know what was actually said...
 

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it is possible because it dosent NEED to be a damn PS3 everyones hung up on that fact like it must be exactly omg leet powerfull as a PS3 fact you can get within 5% of its performance with less power

who says the Cell needs to be the exact ones used in the PS3 IBM has improved the architecture and changed it a GPU that is as powerfull as a 7800gtx dosent NEED to be a god damn 7800gtx theres ALTERNATIVES that allow the same performance at less TDP thats MY POINT, It is possible

example

original PSP was released in 2004 its graphics were on par with a PS2 but was slightly ever so slightly slower in general didnt effect the games or there performance on that platform.

thus its entirely possible

holographic storage ppl think thats impossible still today but its in use

fact is at a resolution of 800x600 * did a quick look for widescreen resolutions I suspect it will be around 768x480 maybe 854x480 with a revised and slightly different CELL cpu with a newer incarnation of the RSX its possible to do would it be pretty probably not but it is possible, It all hinges on how large of a Cell CPU they use, who said they needed to run it at 3.2ghz what if they ran it at 2.4 or 2.6 dropping the volts needed it it probably wouldnt impact performance enough to matter on a HANDHELD same goes for the GPU who says its gotta be an exact copy theres more efficient equally powerful options out there for sony to use.

after all the PSP uses a 333mhz cpu + 333mhz media chip bur they are run at 222mhz by default the same can easily be done in this senario
 
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