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Quake 4 modified with ray tracing effects

Discussion in 'News' started by zekrahminator, Dec 20, 2006.

  1. zekrahminator

    zekrahminator McLovin

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    Daniel Pohl, an aspiring programmer in Germany, is doing some things that are simply stunning the gaming community. Daniel has taken the Quake 4 engine and effectively modified it with ray tracing effects.
    Daniel is looking for a sponsor so he can become a game developer. If he helps design games, and ray tracing becomes mass implemented, we could see a new age of realism in games. You can see a sample of his work below, and his project website here.
    [​IMG]

    Source: The Inquirer
     
  2. Frogger

    Frogger

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    interesting work that he is doing I hope someone picks up on his work and applies it .... can you see just see it combined with the portal concept from "THE ROOM"
     
  3. lemonadesoda

    lemonadesoda

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    Looks like a lot of work is going into the project by these students. However, less than 5 frames per second at 256x256 resolution on the typical single core CPU is not quite playable yet. They managed 16fps at 256x256 on a quad core QX6700. Still not playable. I would hate to see the benchmarks at normal 1280x1024 resolution, probably <1 fps on a quad core. OUCH.
     
  4. kakazza New Member

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    Am I the only one who thinks that the shadows do not really fit? I mean... the legs are there and the shadow is way off. And the feet in front have no shadows at all (probably because they are so far off that you can't see them :p)
     
  5. bruins004 New Member

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    Look damn nice for students.
    Of course the quirks have to be worked out just like any project.

    You know if college and HS you dont build things to be effecient and use less power, you build them to work :)
     
  6. RickyG512 New Member

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    i still dont understand wat ray tracing is
     
  7. Demon_82

    Demon_82

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    And using ray-tracing is new? It's been out for years in graphic design and is slow like hell, even with the newest processors...
     
  8. Pinchy New Member

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    but it looks quiet good :);)
     
  9. Random Murderer

    Random Murderer The Anti-Midas

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    f.e.a.r. was, imo, the closest we will see to true ray tracing in games with a playable framerate for a few years...
     

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