- Joined
- May 14, 2006
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- 996 (0.15/day)
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- Kentucky
System Name | Sony Vaio - VGNFW390-CTO |
---|---|
Processor | Intel® Core™ 2 Duo Processor T9550 (2.66GHz) |
Cooling | Stock |
Memory | 4GB DDR2-SDRAM (DDR2-800, 2GBx2) |
Video Card(s) | ATI Mobility Radeon™ HD 3650 with 512MB vRAM (pitiful card) |
Storage | 320GB SATA Hard Disk Drive [7200 rpm] |
Display(s) | LCD 16.4" (XBRITE-FullHD™) |
Audio Device(s) | SupremeFX |
Software | Windows 7 |
So, I've been very curious and researching a lot about the gaming development world lately. I was curious if anyone knew the answer here. Say, if you bought one XBOX 360 game brand new for $60, how much is the developer of that game actually making in profit? In the first 2 months of its release, Gears of War 2 sold over 4 million copies. So, taking into consideration an average $60/unit, that's about $240,000,000. Obviously, you're not going to get back nearly that much after paying for licensing fees, engineers, developers, artists, voice over cast and crew, packaging, shipping, advertising, and the hundreds of other various costs. Just curious, thanks.
EDIT: In case anyone's interested, I found a cool Pie Chart slide that shows a breakdown. It's pretty interesting:
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames_slide.html
EDIT: In case anyone's interested, I found a cool Pie Chart slide that shows a breakdown. It's pretty interesting:
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames_slide.html
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