1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

razaron made a game

Discussion in 'Games' started by razaron, Oct 17, 2011.

  1. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    So I came up with this totally original idea for a game. I call it Break Bricker.
    I'll add textures and sounds when I figure them out...
    You can get the game here. It's free (well, duh, it's on mediafire).
    If you don't already have Java installed, get it here.

    There are currently 3 levels, 3 enemy types and 0 power-ups.
    Lives are indicated by the squares in the top left corner. You have 3 lives and as you lose them the number of squares decrease. When you lose all three the BSOD comes up and you can press the return key to restart.
    Comments, complaints and suggestions would be much appreciated.

    [​IMG]

    I'll be updating this over time.
     
    Last edited: Oct 18, 2011
    BumbleBee and Derek12 say thanks.
  2. digibucc

    digibucc

    Joined:
    May 21, 2009
    Messages:
    4,922 (2.53/day)
    Thanks Received:
    1,493
    revolutionary, this changes the face of modern pc gaming ;)
    good job :)
     
    razaron says thanks.
  3. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    Cool, another game for my netbook :toast:

    BTW is it normal that in some cases when the ball falls the window become blue?
     
    razaron says thanks.
  4. DonInKansas

    DonInKansas

    Joined:
    Jun 2, 2007
    Messages:
    5,096 (1.91/day)
    Thanks Received:
    1,265
    Location:
    Kansas
    I see what you did there.....
     
  5. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    In the top left corner there is a rectangle that changes from green to yellow to red as you lose lives. It's just a place holder for now.
    When you lose all three you get a BSOD (see what I did there).
     
    Derek12 and digibucc say thanks.
  6. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    Ouch I though at first that that rectangle was a level or ball speed indicator :laugh:

    Seems quite fun, for my netbook which doesn't have superb 3D capabilities will be a perfect game :toast:
    Thanks :)
     
  7. Mussels

    Mussels Moderprator Staff Member

    Joined:
    Oct 6, 2004
    Messages:
    42,225 (11.61/day)
    Thanks Received:
    9,527
    interesting, it wont even load here. i assume something to do with java.
     
  8. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    Yes seems you need Java JRE in my netbook didn't work until I installed it :)
     
  9. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    I've updated the game, it now has two levels and is winnable (or is it?).
    Most of the changes are under the hood. I'm still trying to figure out textures.

    EDIT: Should I add a pause feature?
     
    Last edited: Oct 18, 2011
  10. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    Fine :toast:

    I've notice some (strange?) angle effects (ball changing the angle in a odd manner and possible wrong angle) when hitting the ball at the mobile platform in a acute angle, I will try to record a video :)
     
  11. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    The ball has it's x-component of velocity modified depending on what part of the board the ball collides with. This gives you a degree of control over the ball.
    Also, as you may have noticed, every time the ball collides with the board the y-component of it's velocity is multiplied by a factor of 1.1. Which means that the y-component of the balls velocity will exponentially increase.
     
    Last edited: Oct 18, 2011
    Derek12 says thanks.
  12. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    Many thanks for the explanation :toast: now it's clear for me. at first seemed a bit strange but now makes sense :)

    BTW is that the level 2 in your screenshot? (I was unable for now to pass the 1st level lol)
     
  13. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    Yes. If level 1's too hard should I switch back to the original level 1?
     
  14. Benetanegia

    Benetanegia New Member

    Joined:
    Sep 11, 2009
    Messages:
    2,683 (1.46/day)
    Thanks Received:
    694
    Location:
    Reaching your left retina.
    Ok am I completely useless or is this game really hard? :laugh:

    Now seriously IMO there's some things that need some tweaking.

    - Give a little more time between balls and specially at the start of a new game. Sometimes I just lost one ball in the right side of the screen just to loose a second one immediatelly in the left corner, witout being able to do anything. Give me some mercy!!

    - I've noticed that sometimes the ball goes though 1-2 bricks instead of bouncing off.

    - More mercy! This is more of a personal thing maybe, but the ball accelerates too much too early IMO. (it doesn't always accelerate so much tho, is this intentional and somehing I have to figure out??)

    EDIT: The problem is not the ball anyway, it has to be fast in order to challenge our reflexes and be fun, but the platform is too slow I think. I just lost the 3 balls one after another because it was just too slow to reach them.

    - I have noticed some strange angles when bouncing off bricks too. Maybe it's just me.

    Other than that, it's a fun game and feels "right" overall which I cannot say of many other break breakers. Keep up the good work!
     
    Last edited: Oct 18, 2011
  15. Derek12

    Joined:
    Jan 12, 2010
    Messages:
    1,099 (0.64/day)
    Thanks Received:
    163
    No, no leave it as is. I need more practice! I even didn't passed the previous version. I am too awkward :(

    +1 :)
     
    Last edited: Oct 18, 2011
  16. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    The first point, I found this to be very lulz worthy which is why it's there. I'll make it more merciful now and add the current one back in when I add varying difficulties.

    The second point, that's a glitch. I'll fix it now (if I can).

    The third point, does it only happen when the above glitch occurs?

    Use the middle of the board. That way the x-component of velocity isn't increased, only reflected.
     
    Derek12 says thanks.
  17. Benetanegia

    Benetanegia New Member

    Joined:
    Sep 11, 2009
    Messages:
    2,683 (1.46/day)
    Thanks Received:
    694
    Location:
    Reaching your left retina.
    It's posible, hard to tell. Maybe it's only my fault, read below.

    Yeah I abused the corners and that's why speed gets out of hand, even though it does accelerate too much on its own too. Using the corners just makes it so unfairly fast it is simply imposible to catch the ball the next time, by a large margin, even though that's maybe intentional. ;)
     
  18. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    I've fixed the bug*, after making another level and changing the ball respawn thingy I'll upload the new version. I should be done in 10-15 mins.


    *Hopefully this doesn't create a new bug.

    Only the y-component of velocity should accelerate without giving a damn, so to speak. You can actually make the x-component equal zero if you're good enough.
     
  19. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.47/day)
    Thanks Received:
    177
    Location:
    london
    New version. Fixed the bug, added a level (and brick type) and changed ball respawn thingy.
    http://www.mediafire.com/?8ismn3b9nqjkamj

    EDIT: If power-ups don't come in the next update I'll temporarily increase starting lives to 8.
     
    Last edited: Oct 18, 2011
  20. 1Kurgan1

    1Kurgan1 The Knife in your Back

    Joined:
    Dec 8, 2008
    Messages:
    10,324 (4.88/day)
    Thanks Received:
    2,371
    Location:
    Duluth, Minnesota
    1Kurgan1 is mildly amused.
     
  21. BumbleBee

    BumbleBee

    Joined:
    Mar 6, 2009
    Messages:
    4,867 (2.40/day)
    Thanks Received:
    1,302
    Location:
    Cybertron aka Canada
    [​IMG]

    so it's Breakout for Atari? :p
     

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page